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SmartScripts
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Commit message (
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Author
2017-03-11
Update SmartScriptMgr.h
Aokromes
2017-03-05
Core/SmartAI: Allow scripting GameObjects by spawn id too
ariel-
2017-02-28
Core/Entities: spawned movementtype should override template movementtype
ariel-
2017-02-21
Core/Misc Remove Tabs and Whitespaces (#19179)
Gustavo
2017-02-17
Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)
xinef1
2017-02-06
Core/SmartAI: Delay SMART_ACTION_FORCE_DESPAWN by at least one world tick
ariel-
2017-02-05
Core/Misc: Various crash fixes (#19059)
xinef1
2017-02-04
Core/Misc: Fix various crashes, also related to multithreading (#19012)
xinef1
2017-01-21
Game/AI: Implement ContactDistance for ACTION_MOVE_TO_POS (#18720)
Rushor
2017-01-20
Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)" (#18888)
Rushor
2017-01-06
cb634e6fba followup
ccrs
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-12-27
Tabs
Kittnz
2016-12-27
Core/SmartScript: update ACTION_GO_SET_GO_STATE
Kittnz
2016-12-02
Core/Misc Remove WhiteSpaces (#18379)
Gustavo
2016-12-01
Core/SAI: restore deleted line in 28050f338dfc66e0c40b6a3915bf96e38e0613e5
ariel-
2016-11-24
[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)
Riztazz
2016-10-29
Core/SAI: reset event phase when calling SMART_ACTION_CALL_SCRIPT_RESET.
SnapperRy
2016-10-26
Core/SAI: remove wrong DB errors.
SnapperRy
2016-10-15
Core/Quest: do not set a quest to failed if it's rewarded or has no status at...
SnapperRy
2016-10-14
Core/SAI: always use DespawnOrUnsummon() for SMART_ACTION_FORCE_DESPAWN.
SnapperRy
2016-10-14
Core/SmartScripts: fixup SMART_EVENT_FLAG_WHILE_CHARMED behaviour to only mea...
ariel-
2016-10-10
Core/SmartAI: There's a function for that
ariel-
2016-10-10
Core/SAI: don't reset event phase when npc evades/resets.
SnapperRy
2016-09-20
Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...
treeston
2016-09-14
Core/SmartAI: do not target player's group for SMART_ACTION_CALL_AREAEXPLORED...
SnapperRy
2016-09-09
Derp. Build fix.
treeston
2016-09-09
AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow th...
treeston
2016-09-03
Core/Misc: calculate rotation fields from orientation in some places it's imp...
ariel-
2016-09-02
Core/SmartScripts: Add missing break, 5f43e7b follow-up.
treeston
2016-09-02
Scripts/SmartScripts: Fix charmed behavior for SmartAI. For real this time.
treeston
2016-08-31
Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...
treeston
2016-08-23
Core/SmartAI: fix warning reported by VS2015
ariel-
2016-08-24
Core/SmartAI: allow SMART_TARGET_OWNER_OR_SUMMONER to target a temporary summ...
SnapperRy
2016-08-23
Core/SmartAI: add param2 to SMART_ACTION_UPDATE_TEMPLATE, allowing to specify...
SnapperRy
2016-08-19
AI/SmartScripts: SMART_ACTION_ADD_QUEST -> SMART_ACTION_OFFER_QUEST. Open que...
treeston
2016-08-19
AI/SmartScripts: Add param3 to SMART_ACTION_CAST and SMART_ACTION_INVOKER_CAS...
treeston
2016-08-19
AI/SmartScripts: Add SMART_ACTION_DISABLE_EVADE (117).
treeston
2016-08-19
Core/SmartScripts: Add SMART_TARGET_LOOT_RECIPIENTS. Does what it says on the...
treeston
2016-08-05
Scripts/SmartAI: Some clean-up work:
treeston
2016-07-30
Core/Entities: debloat SummonGameObject parameter list using proper wrappers ...
ariel-
2016-07-15
Core/SmartAI: change SMART_ACTION_RISE_UP (114) to SMART_ACTION_MOVE_OFFSET a...
SnapperRy
2016-06-14
Core/Scripts: Extended SMART_ACTION_SET_INST_DATA to also set BossStates. (#1...
ariel-
2016-06-09
Merge pull request #17281 from SnapperRy/delay_flee_for_assist
mik1893
2016-06-04
Core/SmartAI: delay SMART_ACTION_FLEE_FOR_ASSIST if creature is rooted/stunned.
Snapper
2016-06-04
AI/SmartScripts: Add action_param3 "disablePathfinding" to SMART_ACTION_MOVE_...
treeston
2016-06-01
Core/SmartAI: remove unneeded check for SMART_ACTION_FORCE_DESPAWN.
Snapper
2016-05-26
Core: updated creature type flags enum (#17128)
ForesterDev
2016-05-05
Merge branch '3.3.5-evademore' into 3.3.5 (PR #16834)
treeston
2016-05-03
CreatureAI: Adjust AI behavior when a charm ends. OnCharmed will be invoked o...
treeston
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