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path: root/src/server/game/AI/SmartScripts
AgeCommit message (Expand)Author
2017-03-11Update SmartScriptMgr.hAokromes
2017-03-05Core/SmartAI: Allow scripting GameObjects by spawn id tooariel-
2017-02-28Core/Entities: spawned movementtype should override template movementtypeariel-
2017-02-21Core/Misc Remove Tabs and Whitespaces (#19179)Gustavo
2017-02-17Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)xinef1
2017-02-06Core/SmartAI: Delay SMART_ACTION_FORCE_DESPAWN by at least one world tickariel-
2017-02-05Core/Misc: Various crash fixes (#19059)xinef1
2017-02-04Core/Misc: Fix various crashes, also related to multithreading (#19012)xinef1
2017-01-21Game/AI: Implement ContactDistance for ACTION_MOVE_TO_POS (#18720)Rushor
2017-01-20Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)" (#18888)Rushor
2017-01-06cb634e6fba followupccrs
2017-01-02Update Copyright notice for 2017tkrokli
2016-12-27TabsKittnz
2016-12-27Core/SmartScript: update ACTION_GO_SET_GO_STATEKittnz
2016-12-02Core/Misc Remove WhiteSpaces (#18379)Gustavo
2016-12-01Core/SAI: restore deleted line in 28050f338dfc66e0c40b6a3915bf96e38e0613e5ariel-
2016-11-24[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)Riztazz
2016-10-29Core/SAI: reset event phase when calling SMART_ACTION_CALL_SCRIPT_RESET.SnapperRy
2016-10-26Core/SAI: remove wrong DB errors.SnapperRy
2016-10-15Core/Quest: do not set a quest to failed if it's rewarded or has no status at...SnapperRy
2016-10-14Core/SAI: always use DespawnOrUnsummon() for SMART_ACTION_FORCE_DESPAWN.SnapperRy
2016-10-14Core/SmartScripts: fixup SMART_EVENT_FLAG_WHILE_CHARMED behaviour to only mea...ariel-
2016-10-10Core/SmartAI: There's a function for thatariel-
2016-10-10Core/SAI: don't reset event phase when npc evades/resets.SnapperRy
2016-09-20Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...treeston
2016-09-14Core/SmartAI: do not target player's group for SMART_ACTION_CALL_AREAEXPLORED...SnapperRy
2016-09-09Derp. Build fix.treeston
2016-09-09AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow th...treeston
2016-09-03Core/Misc: calculate rotation fields from orientation in some places it's imp...ariel-
2016-09-02Core/SmartScripts: Add missing break, 5f43e7b follow-up.treeston
2016-09-02Scripts/SmartScripts: Fix charmed behavior for SmartAI. For real this time.treeston
2016-08-31Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...treeston
2016-08-23Core/SmartAI: fix warning reported by VS2015ariel-
2016-08-24Core/SmartAI: allow SMART_TARGET_OWNER_OR_SUMMONER to target a temporary summ...SnapperRy
2016-08-23Core/SmartAI: add param2 to SMART_ACTION_UPDATE_TEMPLATE, allowing to specify...SnapperRy
2016-08-19AI/SmartScripts: SMART_ACTION_ADD_QUEST -> SMART_ACTION_OFFER_QUEST. Open que...treeston
2016-08-19AI/SmartScripts: Add param3 to SMART_ACTION_CAST and SMART_ACTION_INVOKER_CAS...treeston
2016-08-19AI/SmartScripts: Add SMART_ACTION_DISABLE_EVADE (117).treeston
2016-08-19Core/SmartScripts: Add SMART_TARGET_LOOT_RECIPIENTS. Does what it says on the...treeston
2016-08-05Scripts/SmartAI: Some clean-up work:treeston
2016-07-30Core/Entities: debloat SummonGameObject parameter list using proper wrappers ...ariel-
2016-07-15Core/SmartAI: change SMART_ACTION_RISE_UP (114) to SMART_ACTION_MOVE_OFFSET a...SnapperRy
2016-06-14Core/Scripts: Extended SMART_ACTION_SET_INST_DATA to also set BossStates. (#1...ariel-
2016-06-09Merge pull request #17281 from SnapperRy/delay_flee_for_assistmik1893
2016-06-04Core/SmartAI: delay SMART_ACTION_FLEE_FOR_ASSIST if creature is rooted/stunned.Snapper
2016-06-04AI/SmartScripts: Add action_param3 "disablePathfinding" to SMART_ACTION_MOVE_...treeston
2016-06-01Core/SmartAI: remove unneeded check for SMART_ACTION_FORCE_DESPAWN.Snapper
2016-05-26Core: updated creature type flags enum (#17128)ForesterDev
2016-05-05Merge branch '3.3.5-evademore' into 3.3.5 (PR #16834)treeston
2016-05-03CreatureAI: Adjust AI behavior when a charm ends. OnCharmed will be invoked o...treeston