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Commit message (
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Author
2011-04-01
Core: Removed unused functions (leftovers from sd2, was needed when scripts w...
Shauren
2011-03-27
Core/AI: Some code style cleanup
Shauren
2011-03-27
Core/SAI: Fixed another memory leak
Shauren
2011-03-26
Core/SAI: Fixed memory leaks in targeting (lists were not being deleted)
Shauren
2011-03-21
Core: Removed all double (and more) empty lines
Shauren
2011-03-08
More warning fixes
Shauren
2011-03-04
Core/Vehicles: Make the vehicle system more aura driven. Get rid of redundant...
Machiavelli
2011-03-04
Core/SmartAI: Moved log to debug level.
Manuel
2011-03-02
Core/SAI: Correct debug log for SMART_ACTION_CAST
Nay
2011-03-02
Core/SAI: Fixed SMART_ACTION_EQUIP used with creature_equip_template ids
Shauren
2011-03-02
Core/SAI: Implemented Gameobject action allowing to send SMSG_GAMEOBJECT_CUST...
Shauren
2011-02-27
Core: Clean up some rogue whitespace and tabs
click
2011-02-21
Core/SAI: Fix invoker logic and possible crashes
Rat
2011-02-21
Core/SAI: Fix a possible crash and clean up some copypaste errors in ProcessA...
Machiavelli
2011-02-21
Core/SmartAI: Add some useful debug output to make development and debugging ...
Machiavelli
2011-02-20
Core/Log: Implement log masks for debug log level, to allow selective debug o...
Machiavelli
2011-02-20
DB/Schema: Properly use field types in smart_script table
Nay
2011-02-15
Core/SAI: Implemented SMART_ACTION_INTERRUPT_SPELL action.
Manuel Carrasco
2011-02-15
Core/SAI: Execute SMART_EVENT_WAYPOINT_REACHED events only once
Malcrom
2011-02-13
Core/SAI: Change SMART_ACTION_PLAY_EMOTE and SMART_ACTION_RANDOM_EMOTE
runningnak3d
2011-02-13
Core/SAI: Add IsEmoteValid back for looking up non-text emotes
runningnak3d
2011-02-13
Core/SAI: Rename IsEmoteValid to a more fitting name of IsTextEmoteValid
runningnak3d
2011-02-07
Core/SAI: Set proper index for UNIT_FIELD_BYTES_1. Thanks Malcrom
runningnak3d
2011-02-07
Core/SAI: Add the ability to remove UNIT_FIELD_BYTES_1 in SAI (action
runningnak3d
2011-02-07
Core/SAI: Add the ability to set UNIT_FIELD_BYTES_1 in SAI (action 90)
runningnak3d
2011-01-02
Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon
Shauren
2011-01-01
Update copyright note for 2011.
Machiavelli
2010-12-23
Core: Removed more operator workarounds for ACE_Singleton (missed previously ...
Shauren
2010-12-22
Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...
Shauren
2010-12-22
Removing ProgressBars as they are performing badly on startup.
leak
2010-12-19
Streamlining loading functions for server startup
leak
2010-12-18
Core/Auras: Fixed crash in AuraEffect::TriggerSpell (dummy effect) and remove...
Shauren
2010-12-14
Core: Fixes some warnings
Shauren
2010-12-13
Core: Add new system for parallelizing client packet processing. Handle World...
click
2010-12-09
Core/SmartAI: ACTION_CALL_CASTEDCREATUREORGO can now be used with GameObjects...
Rat
2010-12-07
Core/SmartAI: some error checks for actionlists, and enabled lists for GOs
Rat
2010-12-07
Core/SmartAI: all actions regarding to TIMED_ACTIONLIST will now use targeting:
Rat
2010-12-06
Core/SmartScripts: Fix a typo in action 'set instance data (64)'
Spp
2010-12-06
Core: Some optimizations
Spp
2010-12-04
Core/SmartScripts: Fix a typo in action 'set instance data'
Rat
2010-11-29
Core/Groups: Move all function definition from .h to .cpp
Spp
2010-11-20
Core/SmartAI: ACTION_RANDOM_MOVE with distance = 0 should reset motion back t...
Rat
2010-11-20
Core/SmartAI: added ACTION_RANDOM_MOVE
Rat
2010-11-20
Core/SmartAI: added TARGET_THREAT_LIST, uses all units from creature's threat...
Rat
2010-11-19
Core/SmartAI: added ACTION_ACTIVATE_TAXI
Rat
2010-11-17
Core/AI: added sOnDummyEffect() for all AIs
Rat
2010-11-16
Core/SmartAI: use last invoker for all Talk actions, should fix $vars in texts
Rat
2010-11-16
Core: Fix warnings
Spp
2010-11-16
Core/Units: Rename and change Get/SetVisibility to use a bool value instead o...
linencloth
2010-11-16
Core/SmartAI: removed depricated WP_LOAD, small fix to run-walk states when e...
Rat
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