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path: root/src/server/game/AI/SmartScripts
AgeCommit message (Expand)Author
2011-04-01Core: Removed unused functions (leftovers from sd2, was needed when scripts w...Shauren
2011-03-27Core/AI: Some code style cleanupShauren
2011-03-27Core/SAI: Fixed another memory leakShauren
2011-03-26Core/SAI: Fixed memory leaks in targeting (lists were not being deleted)Shauren
2011-03-21Core: Removed all double (and more) empty linesShauren
2011-03-08More warning fixesShauren
2011-03-04Core/Vehicles: Make the vehicle system more aura driven. Get rid of redundant...Machiavelli
2011-03-04Core/SmartAI: Moved log to debug level.Manuel
2011-03-02Core/SAI: Correct debug log for SMART_ACTION_CASTNay
2011-03-02Core/SAI: Fixed SMART_ACTION_EQUIP used with creature_equip_template idsShauren
2011-03-02Core/SAI: Implemented Gameobject action allowing to send SMSG_GAMEOBJECT_CUST...Shauren
2011-02-27Core: Clean up some rogue whitespace and tabsclick
2011-02-21Core/SAI: Fix invoker logic and possible crashesRat
2011-02-21Core/SAI: Fix a possible crash and clean up some copypaste errors in ProcessA...Machiavelli
2011-02-21Core/SmartAI: Add some useful debug output to make development and debugging ...Machiavelli
2011-02-20Core/Log: Implement log masks for debug log level, to allow selective debug o...Machiavelli
2011-02-20DB/Schema: Properly use field types in smart_script tableNay
2011-02-15Core/SAI: Implemented SMART_ACTION_INTERRUPT_SPELL action.Manuel Carrasco
2011-02-15Core/SAI: Execute SMART_EVENT_WAYPOINT_REACHED events only onceMalcrom
2011-02-13Core/SAI: Change SMART_ACTION_PLAY_EMOTE and SMART_ACTION_RANDOM_EMOTErunningnak3d
2011-02-13Core/SAI: Add IsEmoteValid back for looking up non-text emotesrunningnak3d
2011-02-13Core/SAI: Rename IsEmoteValid to a more fitting name of IsTextEmoteValidrunningnak3d
2011-02-07Core/SAI: Set proper index for UNIT_FIELD_BYTES_1. Thanks Malcromrunningnak3d
2011-02-07Core/SAI: Add the ability to remove UNIT_FIELD_BYTES_1 in SAI (actionrunningnak3d
2011-02-07Core/SAI: Add the ability to set UNIT_FIELD_BYTES_1 in SAI (action 90)runningnak3d
2011-01-02Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummonShauren
2011-01-01Update copyright note for 2011.Machiavelli
2010-12-23Core: Removed more operator workarounds for ACE_Singleton (missed previously ...Shauren
2010-12-22Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...Shauren
2010-12-22Removing ProgressBars as they are performing badly on startup.leak
2010-12-19Streamlining loading functions for server startupleak
2010-12-18Core/Auras: Fixed crash in AuraEffect::TriggerSpell (dummy effect) and remove...Shauren
2010-12-14Core: Fixes some warningsShauren
2010-12-13Core: Add new system for parallelizing client packet processing. Handle World...click
2010-12-09Core/SmartAI: ACTION_CALL_CASTEDCREATUREORGO can now be used with GameObjects...Rat
2010-12-07Core/SmartAI: some error checks for actionlists, and enabled lists for GOsRat
2010-12-07Core/SmartAI: all actions regarding to TIMED_ACTIONLIST will now use targeting:Rat
2010-12-06Core/SmartScripts: Fix a typo in action 'set instance data (64)'Spp
2010-12-06Core: Some optimizationsSpp
2010-12-04Core/SmartScripts: Fix a typo in action 'set instance data'Rat
2010-11-29Core/Groups: Move all function definition from .h to .cppSpp
2010-11-20Core/SmartAI: ACTION_RANDOM_MOVE with distance = 0 should reset motion back t...Rat
2010-11-20Core/SmartAI: added ACTION_RANDOM_MOVERat
2010-11-20Core/SmartAI: added TARGET_THREAT_LIST, uses all units from creature's threat...Rat
2010-11-19Core/SmartAI: added ACTION_ACTIVATE_TAXIRat
2010-11-17Core/AI: added sOnDummyEffect() for all AIsRat
2010-11-16Core/SmartAI: use last invoker for all Talk actions, should fix $vars in textsRat
2010-11-16Core: Fix warningsSpp
2010-11-16Core/Units: Rename and change Get/SetVisibility to use a bool value instead o...linencloth
2010-11-16Core/SmartAI: removed depricated WP_LOAD, small fix to run-walk states when e...Rat