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Author
2010-09-15
Fix a typo in previous rev. I thought renaming a function shouldn't be too ha...
Liberate
2010-09-15
Core/PetAI: When commanding your pet to attack while being Passive, it will a...
Liberate
2010-09-14
Core/PetAI: Make pets respect being in passive mode (fixes a few "stuck in fr...
click
2010-09-12
Typofix from previous revision
Shauren
2010-09-12
Core/Quests: Fixed remaining issues with quest crediting (note: previous comm...
Shauren
2010-09-11
Core/DBLayer:
Machiavelli
2010-09-03
Core/PetAI: Add additional safeguard against possible crash if me->GetCharmer...
click
2010-09-02
Core/DBLayer:
Machiavelli
2010-08-30
Core: Fix more warnings
Spp
2010-08-29
Add HealReceived event for Creature AI to be used in scripts
Shocker
2010-08-21
Scripts/Icecrown Citadel: Add script for Deathbringer Saurfang (only missing ...
Shauren
2010-08-26
Core/Cleanup:
azazel
2010-08-26
Core:
azazel
2010-08-24
Implement ACTION_T_MOUNT_TO_ENTRY_OR_MODEL (43) for creature eventAI.
silinoron
2010-08-23
Replace World::getConfig with World::getFloatConfig, World::getIntConfig, and...
silinoron
2010-08-23
Core: Fix some warnings
Spp
2010-08-22
Core/Game: fix all warnings related to converting doubles and floats.
silinoron
2010-08-22
Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces...
click
2010-08-21
Core: Remove "may be used uninitialized in this function", "unused parameter ...
Spp
2010-08-21
Core: Remove "enumeration value 'xxx' not handled in switch" warnings
Spp
2010-08-21
Core: Remove lots warnings:
Spp
2010-08-21
Scripts/Icecrown Citadel: Added Lady Deathwhisper script, huge thanks to wowg...
Shauren
2010-08-18
Making sure CreaturesAddon are re-loaded after creature evade (by NoFantasy).
azazel
2010-08-16
Cleanup in CreatureEventAI code (based on changes by SilverIce and VladimirMa...
azazel
2010-08-09
* Fix remaining errors in scripts project
azazel
2010-08-08
*Implement spell casting on transports (no more out of range error, etc)
QAston
2010-08-08
Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cl...
click
2010-08-08
* Rename InstanceData to InstanceScript
azazel
2010-08-08
* Remove empty ScriptedSmartAI files.
XTZGZoReX
2010-08-08
* Some singleton renames for consistency:
XTZGZoReX
2010-08-08
* Remove lame ScriptedInstance define.
XTZGZoReX
2010-08-06
*** New core <-> script library interface - complete rewrite of the old one.
XTZGZoReX
2010-08-06
Adjust maximum sizes of some healthcalculations over to utilize 64-bit uint
click
2010-08-04
*Update movement enums - thanks to Zor for info.
QAston
2010-08-02
Add support for CreatureAI::DamageDealt used in a Zul'Aman script. Thanks jos...
silinoron
2010-07-31
*Cleanup in single target auras (thanks to JuliuSZS some useable debug info)
QAston
2010-07-30
*use ASSERT macro instead of regular assert for better output.
QAston
2010-07-30
*Thread safe player searcher in scripts.
QAston
2010-07-28
First part of petAI logic cleanup : Hunter PetAI change: Ignore attacking CC'...
click
2010-07-19
Clean up old (and partially unused) Aggro() function and use EnterCombat() in...
click
2010-07-12
change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
click
2010-07-04
Use RemoveAurasByType() and not RemoveAuraDueToSpell() to remove iterated spe...
click
2010-06-25
Get rid of Trinity Singleton and Threading patterns and replace them with ACE...
Machiavelli
2010-06-22
Cleanup of logging - removed a few duplicit functions from olden times, fixed...
Xanadu
2010-06-11
Fix some memory leaks
silverice
2010-06-08
* Linux compile with and without PCH fixed
Brian
2010-06-07
* Well 94% isn't bad. Last thing to fix is collision compiling.
Brian
2010-06-07
* More cleanup
Brian
2010-06-06
* Even more restructuring of the game library.
XTZGZoReX
2010-06-05
rearranged core files
Rat