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path: root/src/server/game/AI
AgeCommit message (Expand)Author
2010-09-15Fix a typo in previous rev. I thought renaming a function shouldn't be too ha...Liberate
2010-09-15Core/PetAI: When commanding your pet to attack while being Passive, it will a...Liberate
2010-09-14Core/PetAI: Make pets respect being in passive mode (fixes a few "stuck in fr...click
2010-09-12Typofix from previous revisionShauren
2010-09-12Core/Quests: Fixed remaining issues with quest crediting (note: previous comm...Shauren
2010-09-11Core/DBLayer:Machiavelli
2010-09-03Core/PetAI: Add additional safeguard against possible crash if me->GetCharmer...click
2010-09-02Core/DBLayer:Machiavelli
2010-08-30Core: Fix more warningsSpp
2010-08-29Add HealReceived event for Creature AI to be used in scriptsShocker
2010-08-21Scripts/Icecrown Citadel: Add script for Deathbringer Saurfang (only missing ...Shauren
2010-08-26Core/Cleanup:azazel
2010-08-26Core:azazel
2010-08-24Implement ACTION_T_MOUNT_TO_ENTRY_OR_MODEL (43) for creature eventAI.silinoron
2010-08-23Replace World::getConfig with World::getFloatConfig, World::getIntConfig, and...silinoron
2010-08-23Core: Fix some warningsSpp
2010-08-22Core/Game: fix all warnings related to converting doubles and floats.silinoron
2010-08-22Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces...click
2010-08-21Core: Remove "may be used uninitialized in this function", "unused parameter ...Spp
2010-08-21Core: Remove "enumeration value 'xxx' not handled in switch" warningsSpp
2010-08-21Core: Remove lots warnings:Spp
2010-08-21Scripts/Icecrown Citadel: Added Lady Deathwhisper script, huge thanks to wowg...Shauren
2010-08-18Making sure CreaturesAddon are re-loaded after creature evade (by NoFantasy).azazel
2010-08-16Cleanup in CreatureEventAI code (based on changes by SilverIce and VladimirMa...azazel
2010-08-09* Fix remaining errors in scripts projectazazel
2010-08-08*Implement spell casting on transports (no more out of range error, etc)QAston
2010-08-08Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cl...click
2010-08-08* Rename InstanceData to InstanceScriptazazel
2010-08-08* Remove empty ScriptedSmartAI files.XTZGZoReX
2010-08-08* Some singleton renames for consistency:XTZGZoReX
2010-08-08* Remove lame ScriptedInstance define.XTZGZoReX
2010-08-06*** New core <-> script library interface - complete rewrite of the old one.XTZGZoReX
2010-08-06Adjust maximum sizes of some healthcalculations over to utilize 64-bit uintclick
2010-08-04*Update movement enums - thanks to Zor for info.QAston
2010-08-02Add support for CreatureAI::DamageDealt used in a Zul'Aman script. Thanks jos...silinoron
2010-07-31*Cleanup in single target auras (thanks to JuliuSZS some useable debug info)QAston
2010-07-30*use ASSERT macro instead of regular assert for better output.QAston
2010-07-30*Thread safe player searcher in scripts.QAston
2010-07-28First part of petAI logic cleanup : Hunter PetAI change: Ignore attacking CC'...click
2010-07-19Clean up old (and partially unused) Aggro() function and use EnterCombat() in...click
2010-07-12change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"click
2010-07-04Use RemoveAurasByType() and not RemoveAuraDueToSpell() to remove iterated spe...click
2010-06-25Get rid of Trinity Singleton and Threading patterns and replace them with ACE...Machiavelli
2010-06-22Cleanup of logging - removed a few duplicit functions from olden times, fixed...Xanadu
2010-06-11Fix some memory leakssilverice
2010-06-08* Linux compile with and without PCH fixedBrian
2010-06-07* Well 94% isn't bad. Last thing to fix is collision compiling.Brian
2010-06-07* More cleanupBrian
2010-06-06* Even more restructuring of the game library.XTZGZoReX
2010-06-05rearranged core filesRat