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Author
2021-06-08
Core/SAI: Add support to friendly+hostile to SMART_EVENT_OOC_LOS and SMART_EV...
Giacomo Pozzoni
2021-06-06
Core/SAI: Fix typo
jackpoz
2021-06-06
Core/SAI: Don't clear stored pathid if it changed after processing waypoint e...
Matan Shukry
2021-06-03
Core/Movement: comment unused parameter
ccrs
2021-06-03
Core/Movement: remove redundant method MovementGenerator::NotifyAIOnFinalize ...
ccrs
2021-05-16
Core/Movement: Improve client control logic (#26348)
Chaouki Dhib
2021-05-11
Core/Map: Added Map::SetZoneOverrideLight std::chrono overload (#26486)
HelloKitty
2021-05-05
Core/SAI: Prevent loading invalid smart_scripts entry (#26508)
robinsch
2021-04-05
Core/SAI: Added new Flags argument for SMART_ACTION_SUMMON_CREATURE (#26055)
Matan Shukry
2021-02-27
Core/SAI: Reserve master branch SAI action id 143
Shauren
2021-02-14
Core/SmartAI: AI change on charmed (#26065)
Engilas
2021-02-10
Core/SAI: Reserve additional param for SMART_ACTION_SUMMON_CREATURE
Shauren
2021-02-05
Core/SAI: Reserve SmartScriptType for master branch
Shauren
2021-01-30
Core/Creature: Allow to skip Rate.Corpse.Decay.Looted when calling SetCorpseD...
Giacomo Pozzoni
2021-01-25
Core/SAI: Add new action SMART_ACTION_SET_HEALTH_PCT (#25932)
Giacomo Pozzoni
2021-01-03
Core: whitespace cleanup, reduce double blank line to single (#25795)
Kargatum
2020-12-30
Core/SAI: Fix SMART_EVENT_FLAG_NOT_REPEATABLE flag being ignored when specify...
Giacomo Pozzoni
2020-12-27
Core/SmartAI: Reserve a param for SMART_ACTION_SOUND master branch specific f...
Shauren
2020-12-26
Core/SAI: implement new smart actions to change AI Animkits and to enable/dis...
Ovah
2020-10-13
AI/CreatureAI: Properly update Victim even while spell focusing
Treeston
2020-10-04
Core/SAI: Fix SMART_ACTION_WP_RESUME actually pausing next waypoint if the cu...
jackpoz
2020-10-04
Core/SAI: Allow to debug SmartAI methods
jackpoz
2020-10-03
Core/Spells: unify OnSpellCastInterrupt and OnSuccessfulSpellCast hooks into ...
Ovah
2020-09-19
Core/SAI: Add orientation and delay columns to waypoints table (#25472)
Giacomo Pozzoni
2020-09-19
Core/SAI: Fix SMART_ACTION_WP_PAUSE with 0 delay pausing the path only for 1 ...
Giacomo Pozzoni
2020-09-11
Game/AI: Implement option to move a creature back to Homeposition on Evade. ...
Rushor
2020-09-10
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2020-09-08
Core/AI: CombatAI refactor (PR #25416)
Maks Szokalski
2020-09-06
Core/Scripts: Remove now-unused WaypointPathStarted hook. WaypointStarted doe...
Treeston
2020-09-06
Core/SAI: Fix SMART_EVENT_WAYPOINT_START not being called at every waypoint c...
jackpoz
2020-09-05
Core/SAI: Do not allow SMART_EVENT_RESET to call SMART_ACTION_CALL_SCRIPT_RESET
jackpoz
2020-09-04
Scripts/Obsidian Sanctum: Fix portals not being visible
jackpoz
2020-09-04
Core/SAI: Reduce the chance of infinite loops/stack overflows (#25398)
Giacomo Pozzoni
2020-09-04
Scripts/Commands: Convert argument parsing of .npc commands
Treeston
2020-08-29
Core/AI: SortByDistance will now sort the referenced list instead of a copy o...
Ovahlord
2020-08-29
Core/Misc: Fix issues reported by static analysis (#25351)
Giacomo Pozzoni
2020-08-25
Core/SAI: Implement SMART_TARGET_ACTION_INVOKER in SMART_EVENT_FRIENDLY_HEALT...
Giacomo Pozzoni
2020-08-22
Core/Misc: Remove whitespace
jackpoz
2020-08-22
Core/SAI: Remove completed timed action lists even while evading
jackpoz
2020-08-21
Core/Gossip: Add new helper method to ScriptedGossip for resolving menuId -> ...
Maks Szokalski
2020-08-16
Core/SAI: Spell casts that cannot be executed because the unit is currently c...
Giacomo Pozzoni
2020-08-15
Core/Unit: Make HandleEmoteCommand typesafe (#25249)
Peter Keresztes Schmidt
2020-08-13
Core/AI: Remove code that removed UNIT_DYNFLAG_LOOTABLE from possessed units ...
Giacomo Pozzoni
2020-08-09
Core/SAI: Fix creatures casting with flag SMARTCAST_COMBAT_MOVE not switching...
Giacomo Pozzoni
2020-08-06
Core/SAI: Fix creatures casting spells while moving with flag SMARTCAST_COMBA...
jackpoz
2020-08-04
Core/Misc: Fix static analysis issues (#25194)
Giacomo Pozzoni
2020-07-29
Core/SAI: Ignore SAI while evading (#25108)
Giacomo Pozzoni
2020-07-28
Core/CreatureAI: std::chrono-ify DoSummon* methods
Carbenium
2020-07-27
Core/WorldObject: Replace non-std::chrono SummonGameObject overloads
Carbenium
2020-07-27
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Carbenium
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