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path: root/src/server/game/AI
AgeCommit message (Expand)Author
2013-06-18Scripts/Misc: Use new movement flag setting methods in scriptsShauren
2013-06-11Core: More Function Renaming.Malcrom
2013-06-11Core: Some function renaming.Malcrom
2013-06-11Core/SAI: Add check so npc will not send text to pet. Also updated isPet() to...Malcrom
2013-06-01Core/Scripts: Always run OnSpellClick AI hook, even if there are no spells de...Shauren
2013-06-01Core: Advance loggingGacko
2013-05-30Core/Misc: Another batch of fixes for issues found by static analysisSpp
2013-05-26Core/SmartAI: Add ability to modify UNIT_FIELD_FLAGS_2 to SAI actions.Malcrom
2013-05-17* Another small batch of fixes from static analysis tool.Subv
2013-05-17Core/Misc: Another batch of fixes for issues found by static analysisShauren
2013-05-13Core/Logging: Performance-related tweaks to logging systemSpp
2013-04-08Core/Gossip: New AddMenuItem method for using DB textsGacko
2013-03-26Core/SmartAI: SMART_ACTION_FORCE_DESPAWN for dead creaturesGacko
2013-03-21Core/Scripts: Removed CAST_CRE defineSpp
2013-03-21Core/Scripts: Removed CAST_PLR defineSpp
2013-03-21Core/AI: Do not expose internal storage of SummonListSpp
2013-03-20Core/Misc: Do not use singleton when calling to static function ChooseDisplay...Spp
2013-03-15Fix some engrishGacko
2013-03-09Core: Remove unnecessary commasWyldePointer
2013-03-09Core/SmartAI: Implement SMART_ACTION_SUMMON_CREATURE_GROUP (107)Vincent_Michael
2013-03-08First step of comment style refactoring to doxygen-style.Nefarion
2013-02-26Core/BossAI: Fix a typo in CheckBoundaryNay
2013-02-25Merge pull request #9062 from Chaplain/originQAston
2013-02-19Core/Scripts: Removed useless const modifier on method parameters accepting p...Shauren
2013-02-19Core/SmartAI: Prevent recursive EnterEvadeMode callMachiavelli
2013-02-18Core/NPCs: Refactor equipmentsNay
2013-02-16Core/SAI: Add actions to set/add/remove (104/105/106) gameobject flagsNay
2013-02-09Core/SAI: Rewrite SmartAI::RemoveAuras in a safer wayShauren
2013-02-08Core/AI: Fixed merge errorShauren
2013-02-04Core/AI: Removed Scripted_NoMovementAI which has become obsolete. Use Scripte...m7nu3l
2013-02-04Core: Implement Role based Access ControlSpp
2013-02-03Core/AI: Implemented functionality for _isCombatMovementAllowed in ScriptedAI...m7nu3l
2013-02-03Fix engrish in docGacko
2013-02-03Core/EventMap: Internal changes and doxygen docGacko
2013-02-03And a build fix. Nothing new... move alongShauren
2013-02-03Core/AI: Reverted 2df1908c2933c88f1442dbde52658b3c5499a849 - sometimes it is ...Shauren
2013-02-02Merge pull request #9129 from m7nu3l/patch-2Aokromes
2013-02-03Core/AI: Inherited AggressorAI, so the wheel is not reinvented.m7nu3l
2013-02-03Core/AI: Removed needless codeManuel Carrasco
2013-02-03Core: Fix buildVincent_Michael
2013-02-03Scripts/Misc: Some code optimisationsVincent_Michael
2013-02-02Core/Misc: Small code optimisationsVincent_Michael
2013-02-02Core/SmartAI: Implement SMART_ACTION_SET_ROOT (103)Vincent_Michael
2013-01-30Core: Fix warningsVincent_Michael
2013-01-30Core: Logical fixes and improvements in EventMapGacko
2013-01-25Core/Spells: rename wrong spell attributeChaplain
2013-01-24Merge pull request #8953 from MrSmite/PetAI_PassiveCastFixNay
2013-01-17Core/SmartScripts: Check Conditions also for timed EventsNaios
2013-01-16Core/Logging: Use correct realmId when logging to DBSpp
2013-01-14Fix passive pets not using spells when commanded to attackMrSmite