Age | Commit message (Collapse) | Author |
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naming
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group members
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PlayerDataElementCharacter, PlayerDataFlagAccount and PlayerDataFlagCharacter
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* Fixed _completedObjectives not being cleaned when adding quest
* Fixed objective credit being granted if just the criteria tree row containing criteria id was completed (instead of the entire tree linked to objective)
* Retroactively grant progress on quest accept for criteria types that require action that cannot be repeated (such as learning a spell)
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* Implemented CriteriaType::ReachMaxLevel
* Corrected implementations for CriteriaType::ReachRenownLevel and CriteriaType::LearnTaxiNode
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compression
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* Removed global realm variable from World and use RealmList everywhere
* Match auth build key with client version
* Restored allowedSecurityLevel checks for realmlist packet building
* Restored updating population field, mysteriously removed 15 years ago in f20b25d1c90f608deab28c9957b3b376ab2a0d50
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(#29984)
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(#29976)
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scripts (not actually used anywhere currently)
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instead of raw integer types (#29535)
* Fix criteria data type bg loss team score
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Closes #8390
Closes #29427
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Closes #29447
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DefeatDungeonEncounterWhileElegibleForLoot criteria types
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conditions (#29359)
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* Criteria using StartEvent cannot be updated without that event triggering first (not only for timed achievements)
* Implemented most StartEvent and FailEvent types
* Fixed saving criteria removed by RemoveCriteriaProgress
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with Map
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* Pass ItemContext to item creation wherever possible
* Support scaling item levels with m+ keystone levels (not used currently)
* Fixed item link validation when client sends it as default uninitialized bonus list with context only
* Support scaling items depending on current active season (seasons not implemented)
* Implemented content tuning redirection
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compatible api)
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