Age | Commit message (Collapse) | Author |
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have ScriptName set
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* Add missing choice properties to database (InfiniteRange, ShowChoicesAsList)
* Allow limiiting the number of responses sent at the same time
* Fixed duration sent in SMSG_DISPLAY_PLAYER_CHOICE
* Remove dynamically generated response identifiers from database
* Remove auto rewarding choice responses
* Change response scripts to be bound to scriptname
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CONDITION_SOURCE_TYPE_PLAYER_CHOICE_RESPONSE
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SkillLineAbility::AcquireMethod = 4
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PlayerConditionLogic
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CONDITION_SOURCE_TYPE_OBJECT_ID_VISIBILITY
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Condition::GetSearcherTypeMaskForCondition
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item existance is checked by loot loading and if that fails, condition loading will fail to find related item inside loot
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* Removed global realm variable from World and use RealmList everywhere
* Match auth build key with client version
* Restored allowedSecurityLevel checks for realmlist packet building
* Restored updating population field, mysteriously removed 15 years ago in f20b25d1c90f608deab28c9957b3b376ab2a0d50
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CONDITION_STRING_ID as valid ConditionType
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index on CONDITION_AURA
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battlegrounds (#29882)
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* Introduce new BattlegroundScript class for map/bg specific scripts
* Remove all sub, zone specific, battleground classes except Arena
* Move all bg zone scripts to new BattlegroundScripts class in script folder
* Remove ZoneScript from Battleground class
* Remove some unused hooks from Battleground
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conditions to also handle two different conditions referencing each other
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containers for some condition source types
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instead of raw integer types (#29535)
* Fix criteria data type bg loss team score
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invalid
* fixes crash in Ulduar when reaching Assembly of Iron / Kologarn / Algalon area
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Closes #8390
Closes #29427
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conditions (#29359)
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IsSubzone flag as zones instead of areas
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with Map
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and control them via conditions (#28159)
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despawn if conditions are not met (#28778)
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compatible api)
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