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path: root/src/server/game/Conditions/ConditionMgr.h
AgeCommit message (Expand)Author
2011-08-04Core/GameEvent: Minor code optimization. (Also cosmetic changes in other unre...Spp
2011-06-11Core: Codestyle cleanupclick
2011-05-26Core/Conditions: Prevent unneccessary copying condition list on every checkShauren
2011-04-29Add spaces after commasleak
2011-04-09Core/Conditions: fix little typo in previous commit.Supabad
2011-04-09Core/Conditions: updated CONDITION_SPELL to allow to return false alsoSupabad
2011-01-01Update copyright note for 2011.Machiavelli
2010-12-22Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...Shauren
2010-12-06Core: Some optimizationsSpp
2010-11-05Core/Conditions: updated CONDITION_AURA, if Param3 is set true target is test...Rat
2010-10-31Core/ConditionMgr: added two new conditions NEAR_CREATURE and NEAR_GAMEOBJECTRat
2010-10-24Core/ConditionMgr: added CONDITION_QUEST_COMPLETE, conditionValue1: questiID,...Rat
2010-10-22Core/ConditionMgr: added CONDITION_SOURCE_TYPE_VEHICLE_SPELL, sourceGroup=cre...Rat
2010-10-11Code/ConditionMgr: added CONDITION_DRUNKENSTATE, true if player is drunk enou...Rat
2010-10-07REALLY fix the CRLF-crap...click
2010-10-07Update copyright headers (following the same standard in all files = good)click
2010-10-05Code/ConditionMgr: cleanupRat
2010-10-05Code/ConditionMgr: added CONDITION_LEVEL(27) value1: player level, value2: mo...Rat
2010-10-02Core/Conditions: Drop hacky/nonworking CONDITION_AD_COMMISSION_AURA (10). Con...Machiavelli
2010-09-30Code/ConditionMgr: added condition_NOITEM (26) value1: item.entry value2: 0/1...Rat
2010-09-24Core/ConditionMgr: revert CONDITION_GUID, can not be coded in current system ...Rat
2010-09-24Core/ConditionMgr: added placeholder for CONDITION_GUIDRat
2010-09-20Core/ConditionMgr: small cleanup, small fixRat
2010-09-20Core/ConditionMgr: You can now hide/show the quest marks with conditions (! ?)Rat
2010-09-19Core/ConditionMgr: You can now add conditions to QuestAccept (at CanTakeQuest...Rat
2010-09-10Core/Conditions: Added "player knows spell" condition typeShauren
2010-08-08Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cl...click
2010-08-06*** New core <-> script library interface - complete rewrite of the old one.XTZGZoReX
2010-08-06* Add ScriptName to conditions.XTZGZoReX
2010-06-25Get rid of Trinity Singleton and Threading patterns and replace them with ACE...Machiavelli
2010-06-11Fix memory leaks in ConditionManager.Anubisss
2010-06-06* Even more restructuring of the game library.XTZGZoReX