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path: root/src/server/game/Entities/Creature
AgeCommit message (Expand)Author
2016-09-24Core/Gossip: improve gossips related to Dual Talent Specialization: (#17921)SnapperRy
2016-09-24Core/Creature: update health/mana/damage/armor when changing a creature's ent...SnapperRy
2016-09-20Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...treeston
2016-09-14Core/Creature: enable pet bar for TempSummons with category SUMMON_CATEGORY_PET.SnapperRy
2016-09-09Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on d...treeston
2016-09-09Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...treeston
2016-08-31Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...treeston
2016-08-25Entities/Creature: Add arg2 to DespawnOrUnsummon to allow overriding respawn ...treeston
2016-08-23Core/SmartAI: add param2 to SMART_ACTION_UPDATE_TEMPLATE, allowing to specify...SnapperRy
2016-08-21Core/Spells: Fix orientation- and targeting-related issues if the creature is...Treeston
2016-08-20Entities/Unit: Cleanup refactor. Changes: (#17819)Treeston
2016-08-09Entity/Creature: Fix spawn health, for real this time. Closes #17757. Also fo...treeston
2016-08-08Entities/Creature: Fix spawn health, fdd78d2 follow-up. Fixes and closes #17757.treeston
2016-08-08Core/Creature: Fix health regeneration. Creatures immediately reset to full h...Treeston
2016-07-19Core/Entities: rename ItemPrototype to ItemTemplateariel-
2016-07-15Core/Creature: implement INHABIT_ROOT to apply UNIT_STATE_ROOT to creature (#...SnapperRy
2016-07-08Entities/Creature: Add some more std::chrono overloadstreeston
2016-06-21Core/Creature: Fix assertion triggeredjackpoz
2016-05-29Revert "Merge pull request #16433 from Tonghost/3.3.5"DDuarte
2016-05-27Merge branch '3.3.5' into creature_familyForesterDev
2016-05-26Core: updated creature type flags enum (#17128)ForesterDev
2016-05-16fix buildForesterDev
2016-05-16Core: define CREATURE_FAMILY_NONE to avoid magic numbers in codeForesterDev
2016-05-05Merge branch '3.3.5-evademore' into 3.3.5 (PR #16834)treeston
2016-04-16Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)Chaouki Dhib
2016-04-12Core/Entities: Ported byte field offset naming from 6.xShauren
2016-04-11Core/Game: Rewrote the ScriptMgr to support script reloading.Naios
2016-04-10Entities/Unit: Finally fix no-path evasion.treeston
2016-04-02- Clean up spell facing behavior a bit. Visual target behavior should now be ...treeston
2016-03-30Merge pull request #16839 from chaodhib/spell_facing_fixTreeston
2016-03-27Adjustments to spell facing - Adjusted HaveAtClient to accept Object* (still...r00ty-tc
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-23Entities/Creature: Fix bugs with pets not properly reacquiring target after s...treeston
2016-03-16Core: Remove whitespacesVincent-Michael
2016-03-15Core/Creatures: Fix dead creatures spawn position on restartjackpoz
2016-03-11Core/Game: Move singleton instances into compilation unitsNaios
2016-03-01Core/TempSummons: avoid use MoveInLineOfSight before InitSummonccrs
2016-03-01Core/Creature: Prevent friendly vehicles from trying to attack their rider af...treeston
2016-02-23Core/UnitAI: Rework creature-controlled player behavior.treeston
2016-02-09Merge pull request #16467 from Treeston/3.3.5-FixEvadeModeTreeston
2016-02-06Merge pull request #16433 from Tonghost/3.3.5Treeston
2016-02-04Game/Creature: Implement CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACKRushor
2016-02-03Creature/AI: Fix incorrect evade logic (closes #16461)treeston
2016-02-03Prevent duplicate spawns for same spawn IDpete318
2016-02-02Merge pull request #16345 from Trisjdc/creature_flag_reset_on_respawnTreeston
2016-01-31Core/Creature: Do not load equipment with id = 1 when creature.equipment_id is 0Incorrect
2016-01-24Core/Creatures: Reset unit flags/dynamic flags on Creature::SetDeathState(JUS...Trisjdc
2016-01-23DB/Creature: Add a new extra_flag CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ (0...treeston
2016-01-18Instance boundary follow-up:treeston
2016-01-18Spell facing follow-up: Fix an issue with creatures' channeled spells not can...treeston