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Author
2016-09-24
Core/Gossip: improve gossips related to Dual Talent Specialization: (#17921)
SnapperRy
2016-09-24
Core/Creature: update health/mana/damage/armor when changing a creature's ent...
SnapperRy
2016-09-20
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...
treeston
2016-09-14
Core/Creature: enable pet bar for TempSummons with category SUMMON_CATEGORY_PET.
SnapperRy
2016-09-09
Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on d...
treeston
2016-09-09
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...
treeston
2016-08-31
Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...
treeston
2016-08-25
Entities/Creature: Add arg2 to DespawnOrUnsummon to allow overriding respawn ...
treeston
2016-08-23
Core/SmartAI: add param2 to SMART_ACTION_UPDATE_TEMPLATE, allowing to specify...
SnapperRy
2016-08-21
Core/Spells: Fix orientation- and targeting-related issues if the creature is...
Treeston
2016-08-20
Entities/Unit: Cleanup refactor. Changes: (#17819)
Treeston
2016-08-09
Entity/Creature: Fix spawn health, for real this time. Closes #17757. Also fo...
treeston
2016-08-08
Entities/Creature: Fix spawn health, fdd78d2 follow-up. Fixes and closes #17757.
treeston
2016-08-08
Core/Creature: Fix health regeneration. Creatures immediately reset to full h...
Treeston
2016-07-19
Core/Entities: rename ItemPrototype to ItemTemplate
ariel-
2016-07-15
Core/Creature: implement INHABIT_ROOT to apply UNIT_STATE_ROOT to creature (#...
SnapperRy
2016-07-08
Entities/Creature: Add some more std::chrono overloads
treeston
2016-06-21
Core/Creature: Fix assertion triggered
jackpoz
2016-05-29
Revert "Merge pull request #16433 from Tonghost/3.3.5"
DDuarte
2016-05-27
Merge branch '3.3.5' into creature_family
ForesterDev
2016-05-26
Core: updated creature type flags enum (#17128)
ForesterDev
2016-05-16
fix build
ForesterDev
2016-05-16
Core: define CREATURE_FAMILY_NONE to avoid magic numbers in code
ForesterDev
2016-05-05
Merge branch '3.3.5-evademore' into 3.3.5 (PR #16834)
treeston
2016-04-16
Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)
Chaouki Dhib
2016-04-12
Core/Entities: Ported byte field offset naming from 6.x
Shauren
2016-04-11
Core/Game: Rewrote the ScriptMgr to support script reloading.
Naios
2016-04-10
Entities/Unit: Finally fix no-path evasion.
treeston
2016-04-02
- Clean up spell facing behavior a bit. Visual target behavior should now be ...
treeston
2016-03-30
Merge pull request #16839 from chaodhib/spell_facing_fix
Treeston
2016-03-27
Adjustments to spell facing - Adjusted HaveAtClient to accept Object* (still...
r00ty-tc
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-23
Entities/Creature: Fix bugs with pets not properly reacquiring target after s...
treeston
2016-03-16
Core: Remove whitespaces
Vincent-Michael
2016-03-15
Core/Creatures: Fix dead creatures spawn position on restart
jackpoz
2016-03-11
Core/Game: Move singleton instances into compilation units
Naios
2016-03-01
Core/TempSummons: avoid use MoveInLineOfSight before InitSummon
ccrs
2016-03-01
Core/Creature: Prevent friendly vehicles from trying to attack their rider af...
treeston
2016-02-23
Core/UnitAI: Rework creature-controlled player behavior.
treeston
2016-02-09
Merge pull request #16467 from Treeston/3.3.5-FixEvadeMode
Treeston
2016-02-06
Merge pull request #16433 from Tonghost/3.3.5
Treeston
2016-02-04
Game/Creature: Implement CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK
Rushor
2016-02-03
Creature/AI: Fix incorrect evade logic (closes #16461)
treeston
2016-02-03
Prevent duplicate spawns for same spawn ID
pete318
2016-02-02
Merge pull request #16345 from Trisjdc/creature_flag_reset_on_respawn
Treeston
2016-01-31
Core/Creature: Do not load equipment with id = 1 when creature.equipment_id is 0
Incorrect
2016-01-24
Core/Creatures: Reset unit flags/dynamic flags on Creature::SetDeathState(JUS...
Trisjdc
2016-01-23
DB/Creature: Add a new extra_flag CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ (0...
treeston
2016-01-18
Instance boundary follow-up:
treeston
2016-01-18
Spell facing follow-up: Fix an issue with creatures' channeled spells not can...
treeston
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