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path: root/src/server/game/Entities/Creature
AgeCommit message (Expand)Author
2012-01-14Core/Movement: Implement spline movement subsystem.Machiavelli
2012-01-13Core/Movement: Prevent IdleMovementGenerator being put into MOTION_SLOT_IDLE ...Machiavelli
2012-01-04Merge pull request #4229 from devilcoredev/fix_002Shocker
2012-01-04Merge pull request #4489 from devilcoredev/fix_001Shocker
2012-01-01Fix 'The Undying' and 'The Immortal' achievements.Giuseppe Montesanto
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-12-26Speedup loading in LoadCreatureFormationsSubv2112
2011-12-20Update grid system. Try to fix some crashes and transport passengers (now the...megamage
2011-12-14Fix immunity system for many spells.Giuseppe Montesanto
2011-12-03Core/Quests: Fix some variable renaming fails in quest related codeNay
2011-11-28Delete obj if it is not successfully added to grid. More to fix.megamage
2011-11-26Core|DB/Quests: Rename and re-order fields in `quest_template` table, for the...Nay
2011-11-09Merge pull request #3872 from Bootz/masterShocker
2011-11-07Core/Creature: Prevent Spirit Guides (bg spirit healers) to be seen by alive ...kaelima
2011-11-07Core: Codestyle clean-upBootz
2011-11-02Core/Misc: Fix spelling typotobmaps
2011-10-19Core/Grid:kaelima
2011-10-18Rename some classes in grid system.megamage
2011-10-18Core: Fix some warningsSpp
2011-10-17Core/Misc: Added 'f' after float valuesFredi Machado
2011-10-13Remove some "_" from private methods as required by TC standards. Thanks to S...megamage
2011-10-13More cleanup of CanSeeOrDetectmegamage
2011-10-13Some cleanup of CanSeeOrDetect code.megamage
2011-10-11Fix a crash caused by my previous commit.megamage
2011-10-10Remove/Add creature from/to map when it changes map.megamage
2011-10-10Rename "SetPosition" to "UpdatePosition".megamage
2011-10-10Merge pull request #3399 from megamage/mastermegamage
2011-10-07REPO: Code-style clean-upsBootz
2011-10-07Fix the relocation of creatures across cells. Try to fix #3054.megamage
2011-10-07REPO: code-style clean-upBootz
2011-10-01Core/Creature: Do not attack non-combat pets.Nay
2011-09-29Cosmetic: Multiple cosmetic changesSpp
2011-09-28Core: Move FormationMgr to namespaceSpp
2011-09-18Core/Build: Fix non-PCH buildsclick
2011-09-16Core/Entities: Replace Unit::canAttack usage with more accurate Unit::IsValid...QAston
2011-09-15[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...Spp
2011-09-04Core/Quests: Fix quests with RepObjective2 set. Closes #2901.Nay
2011-08-30Core: Crash fix (TemporarySummon), remove some warnings and some other minor ...Spp-
2011-08-19Core/Spells: Implement recently discovered target check attributes and move m...QAston
2011-08-04Core/ObjectMgr: Some minor changes in LocaleString functionsSpp
2011-08-03Core: Fix compile without PCH and fix some warningsSpp
2011-08-01Core: Typo fix introduced in previous commit (:S)Spp-
2011-08-01Core: Some more missing changes from previous commit (Pass by const reference...Spp-
2011-08-01Core: Pass by const reference for simple objects replaced with pass by valueSpp-
2011-07-29Core: Append single character to stream as character, not as a stringSpp-
2011-07-26Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile ...QAston
2011-07-15Core/Spells: Set UNIT_FIELD_TARGET to current spell cast target for proper fa...Shauren
2011-07-12Core/Spells: Allow periodic trigger auras to work on dead creatures. Patch by...QAston
2011-07-11Core/Misc: Add new function for selection nearest player in given distanceLopin
2011-07-03Core: Prohibit aggro on righclicking if not in rangeclick