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Author
2015-03-30
Core/Misc: Remove unused headers
leak
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-10-17
Core/Players: Fix players not being notified if on loading screen
jackpoz
2014-09-19
Core/Misc: Multiple static analysis issues fixed (small optimizations and cle...
DDuarte
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-09-13
Core/Entities: Use new PackedGuid class
Shauren
2014-09-07
Core/Misc: dropped obsolete GameObject::GetGameObject method
joschiwald
2014-08-23
Core/Misc: Fix some -Wconversion warnings
jackpoz
2014-08-16
Core/Transports: Delayed adding transport model to next tick after teleportin...
Shauren
2014-08-09
Core/Server: Use nullptr instead of 0 where pointers are expected
DDuarte
2014-08-09
Core/Server: Add missing overrides
DDuarte
2014-07-20
Fixed gcc build without pch
Shauren
2014-07-17
Buildsystem/MSVC: Warning fixes
Shauren
2014-07-13
Merge branch `master` into `boost`
Subv
2014-06-14
Core: Fix fail
Vincent-Michael
2014-06-14
Core/Ulduar: Added IsInCombat check for ulduar teleporter
Vincent-Michael
2014-06-13
Core/Transports: Fixed crash happening during teleporting transports
Shauren
2014-06-11
Merge pull request #12046 from phoenixfight/fishmaster
Aokromes
2014-06-10
[core/database]Repair fishing spell result fish escape
phoenixfight
2014-06-07
Core/GOs: When unlinking Fishing Bobber from player to prevent despawning, un...
Trisjdc
2014-05-25
Core/Collision: Solve collision issues with GAMEOBJECT_TYPE_DOOR GOs
Trisjdc
2014-05-20
Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*
jackpoz
2014-05-17
Core/GameObjects: fixed instant reset of gameobjects after activation
joschiwald
2014-05-11
Merge branch 'master' of github.com:TrinityCore/TrinityCore
Gacko
2014-05-11
Core/GameObject: Set trap type 0 back to GO_READY after activation.
Gacko
2014-05-10
Scripts/HallsOfReflection: Major changes
MitchesD
2014-05-06
Remove unnecessary check in previous fix
Gacko
2014-05-06
Core/GameObject: Fix crash added in c6bf7e0b1d615a22c2145c6f4a757a10a9eca92c
Gacko
2014-05-05
Core/GameObject: Finish moving activation code of traps to GO_ACTIVATED
Gacko
2014-05-05
Core/GameObject: Add missing initialization of m_lootStateUnit
Gacko
2014-05-05
Core/GameObject: Store unit in GameObject::SetLootState - required for trap a...
Gacko
2014-05-05
Core/GameObject: Format comments and apply rename of previous commit.
Gacko
2014-05-05
Core/Gameobject: Added missing break in 24ef7dbdf4b76d312cb1df44958c6ccc79bf75f4
Vincent-Michael
2014-05-04
Fix indention from changes in previous commit.
Gacko
2014-05-04
Core/GameObject: Solve some TODOs related to traps in GameObject::Update and ...
Gacko
2014-05-03
Merge pull request #11968 from Dehravor/cpp11
Aokromes
2014-05-01
Core/Battleground: fixed possible crash in BattlegroundSA
joschiwald
2014-05-01
Core/Misc: Remove remaining COMPILER_HAS_CPP11_SUPPORT related macros
Dehravor
2014-04-26
Core/BG/SA:
joschiwald
2014-04-10
Core/GameObjects: Fix crash with Summoning Ritual GOs
jackpoz
2014-03-24
Core/Misc: Fix assertion triggered
jackpoz
2014-03-23
Core/Transports: Enabled LoS on transports
Shauren
2014-03-21
Core/Misc: Fix some static analysis issues
jackpoz
2014-03-21
Core/GameObjects: Added workaround for elevators having different position fo...
Shauren
2014-02-06
Core/Entities: allow interaction with gameobject questgivers if player can ta...
joschiwald
2014-01-26
Core/Gameobjects: Fix not being able to use the fishing node/float after 6b25...
w1sht0l1v3
2014-01-25
Core/Gameobjects: Fix an exploit where it was possible to use gameobjects fro...
Discover-
2014-01-10
Core/Battlefield: some codestyle changes
joschiwald
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-25
Core/Scripting: Replace casted with cast as casted is not a word.
Malcrom
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