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path: root/src/server/game/Entities/GameObject
AgeCommit message (Expand)Author
2015-03-30Core/Misc: Remove unused headersleak
2015-01-01Update copyright note for 2015Vincent-Michael
2014-10-17Core/Players: Fix players not being notified if on loading screenjackpoz
2014-09-19Core/Misc: Multiple static analysis issues fixed (small optimizations and cle...DDuarte
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-13Core/Entities: Use new PackedGuid classShauren
2014-09-07Core/Misc: dropped obsolete GameObject::GetGameObject methodjoschiwald
2014-08-23Core/Misc: Fix some -Wconversion warningsjackpoz
2014-08-16Core/Transports: Delayed adding transport model to next tick after teleportin...Shauren
2014-08-09Core/Server: Use nullptr instead of 0 where pointers are expectedDDuarte
2014-08-09Core/Server: Add missing overridesDDuarte
2014-07-20Fixed gcc build without pchShauren
2014-07-17Buildsystem/MSVC: Warning fixesShauren
2014-07-13Merge branch `master` into `boost`Subv
2014-06-14Core: Fix failVincent-Michael
2014-06-14Core/Ulduar: Added IsInCombat check for ulduar teleporterVincent-Michael
2014-06-13Core/Transports: Fixed crash happening during teleporting transportsShauren
2014-06-11Merge pull request #12046 from phoenixfight/fishmasterAokromes
2014-06-10[core/database]Repair fishing spell result fish escapephoenixfight
2014-06-07Core/GOs: When unlinking Fishing Bobber from player to prevent despawning, un...Trisjdc
2014-05-25Core/Collision: Solve collision issues with GAMEOBJECT_TYPE_DOOR GOsTrisjdc
2014-05-20Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*jackpoz
2014-05-17Core/GameObjects: fixed instant reset of gameobjects after activationjoschiwald
2014-05-11Merge branch 'master' of github.com:TrinityCore/TrinityCoreGacko
2014-05-11Core/GameObject: Set trap type 0 back to GO_READY after activation.Gacko
2014-05-10Scripts/HallsOfReflection: Major changesMitchesD
2014-05-06Remove unnecessary check in previous fixGacko
2014-05-06Core/GameObject: Fix crash added in c6bf7e0b1d615a22c2145c6f4a757a10a9eca92cGacko
2014-05-05Core/GameObject: Finish moving activation code of traps to GO_ACTIVATEDGacko
2014-05-05Core/GameObject: Add missing initialization of m_lootStateUnitGacko
2014-05-05Core/GameObject: Store unit in GameObject::SetLootState - required for trap a...Gacko
2014-05-05Core/GameObject: Format comments and apply rename of previous commit.Gacko
2014-05-05Core/Gameobject: Added missing break in 24ef7dbdf4b76d312cb1df44958c6ccc79bf75f4Vincent-Michael
2014-05-04Fix indention from changes in previous commit.Gacko
2014-05-04Core/GameObject: Solve some TODOs related to traps in GameObject::Update and ...Gacko
2014-05-03Merge pull request #11968 from Dehravor/cpp11Aokromes
2014-05-01Core/Battleground: fixed possible crash in BattlegroundSAjoschiwald
2014-05-01Core/Misc: Remove remaining COMPILER_HAS_CPP11_SUPPORT related macrosDehravor
2014-04-26Core/BG/SA:joschiwald
2014-04-10Core/GameObjects: Fix crash with Summoning Ritual GOsjackpoz
2014-03-24Core/Misc: Fix assertion triggeredjackpoz
2014-03-23Core/Transports: Enabled LoS on transportsShauren
2014-03-21Core/Misc: Fix some static analysis issuesjackpoz
2014-03-21Core/GameObjects: Added workaround for elevators having different position fo...Shauren
2014-02-06Core/Entities: allow interaction with gameobject questgivers if player can ta...joschiwald
2014-01-26Core/Gameobjects: Fix not being able to use the fishing node/float after 6b25...w1sht0l1v3
2014-01-25Core/Gameobjects: Fix an exploit where it was possible to use gameobjects fro...Discover-
2014-01-10Core/Battlefield: some codestyle changesjoschiwald
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-25Core/Scripting: Replace casted with cast as casted is not a word.Malcrom