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path: root/src/server/game/Entities/GameObject
AgeCommit message (Expand)Author
2014-08-24Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
2014-08-23Core/Misc: Fix some -Wconversion warningsjackpoz
2014-08-17Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
2014-08-16Core/Transports: Delayed adding transport model to next tick after teleportin...Shauren
2014-08-12Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4Shauren
2014-08-09Core/Server: Use nullptr instead of 0 where pointers are expectedDDuarte
2014-08-09Core/Server: Add missing overridesDDuarte
2014-07-20Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
2014-07-20Fixed gcc build without pchShauren
2014-07-19Merge remote-tracking branch 'origin/master' into 4.3.4Shauren
2014-07-17Buildsystem/MSVC: Warning fixesShauren
2014-07-13Merge branch `master` into `boost`Subv
2014-07-11Core/LFG: Move 2 logs in traceVincent-Michael
2014-07-08Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
2014-07-07Core/GameObject: GAMEOBJECT_TYPE_SPELL_FOCUS serverOnly == 1 are now invisibl...Vincent-Michael
2014-06-28Core: Fix warningsVincent-Michael
2014-06-18Merge branch '4.3.4_phases' of https://github.com/TrinityCore/TrinityCore int...Kinzcool
2014-06-15Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
2014-06-14Core: Fix failVincent-Michael
2014-06-14Core/Ulduar: Added IsInCombat check for ulduar teleporterVincent-Michael
2014-06-13Core/Transports: Fixed crash happening during teleporting transportsShauren
2014-06-11Merge pull request #12046 from phoenixfight/fishmasterAokromes
2014-06-10[core/database]Repair fishing spell result fish escapephoenixfight
2014-06-07Merge branch '4.3.4' of github.com:TrinityCore/TrinityCore into 4.3.4_phasesSubv
2014-06-07Core/Phases: Removed more of the old phasemasksSubv
2014-06-07Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
2014-06-07Core/GOs: When unlinking Fishing Bobber from player to prevent despawning, un...Trisjdc
2014-06-02Core/Phases: Removed some phasemask handling, more to comeSubv
2014-06-01Core/Phases: Preliminary work with correctly implementing the phase system in...Subv
2014-05-25Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Michael
2014-05-25Core/Collision: Solve collision issues with GAMEOBJECT_TYPE_DOOR GOsTrisjdc
2014-05-22Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
2014-05-20Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*jackpoz
2014-05-18Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
2014-05-17Core/GameObjects: fixed instant reset of gameobjects after activationjoschiwald
2014-05-11Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
2014-05-11Merge branch 'master' of github.com:TrinityCore/TrinityCoreGacko
2014-05-11Core/GameObject: Set trap type 0 back to GO_READY after activation.Gacko
2014-05-10Scripts/HallsOfReflection: Major changesMitchesD
2014-05-08Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
2014-05-06Remove unnecessary check in previous fixGacko
2014-05-06Core/GameObject: Fix crash added in c6bf7e0b1d615a22c2145c6f4a757a10a9eca92cGacko
2014-05-05Core/GameObject: Finish moving activation code of traps to GO_ACTIVATEDGacko
2014-05-05Core/GameObject: Add missing initialization of m_lootStateUnitGacko
2014-05-05Core/GameObject: Store unit in GameObject::SetLootState - required for trap a...Gacko
2014-05-05Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
2014-05-05Core/GameObject: Format comments and apply rename of previous commit.Gacko
2014-05-05Core/Gameobject: Added missing break in 24ef7dbdf4b76d312cb1df44958c6ccc79bf75f4Vincent-Michael
2014-05-04Fix indention from changes in previous commit.Gacko
2014-05-04Core/GameObject: Solve some TODOs related to traps in GameObject::Update and ...Gacko