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path: root/src/server/game/Entities/GameObject
AgeCommit message (Expand)Author
2024-06-04Core/Misc: Added Loading.Locales to enable/disable the load of locales (#30013)Antonio Martín Berti
2024-04-10Core/Entities: Fixed m_stringIds[0] invalidation when reloading creature_temp...Shauren
2024-04-10Core/Entities: Added possibility to inherit StringIds from other entities (#2...ModoX
2024-04-09Core/Entities: nopch build fixModoX
2024-04-09Core/Entities: Update StringId assignment to use StringIdTypeModoX
2024-04-09Core/Entities: Added GetStringId helper methodsModoX
2024-03-28Core/Battlegrounds: Move to scripts (#29799)Jeremy
2024-03-27Core/Conditions: Added CONDITION_SOURCE_TYPE_PLAYER_CONDITION (#29832)Meji
2024-03-27Core/GameObjects: Implement destructible_hitpoint table to store health info ...Jeremy
2024-03-24Core/GameObjects: Added dynamic highlight for GAMEOBJECT_TYPE_SPELL_FOCUS (#2...Meji
2024-03-09Core/Objects: Implemented vignettesShauren
2023-12-31Core/Misc: Fixed a bunch of uninitialized class fieldsShauren
2023-12-28Core/Spells: Clean up some gameobject types in EffectOpenLock (#29532)Jeremy
2023-10-24Core/Spells: SpellAttr8 fixups - use creator instead of owner for SPELL_ATTR8...Shauren
2023-10-04Core/GameObject: Update spawn conditions when new ControlZone event is trigge...Jeremy
2023-10-03Core/GameObject: Implement ControlZone gameobject type (#29320)Jeremy
2023-09-30Core/GameObjects: Implemented data22 for chests (allow opening while immune)Shauren
2023-08-30Core/GameObjects: Don't restock non-personal chests that didn't have loot mod...Shauren
2023-08-29Core/GameObjects: Fixed GAMEOBJECT_TYPE_NEW_FLAG_DROP casting impl from wrong...ModoX
2023-08-29Core/GameObjects: Added some checks to GAMEOBJECT_TYPE_NEW_FLAG and GAMEOBJEC...ModoX
2023-08-26Core/Battlegrounds: Rework queues (#29200)Jeremy
2023-08-24Core/GameObject: Skip setting state of NewFlag, if new state is equivalent to...Golrag
2023-08-24Core/GameObject: Expose several NewFlag fields for future purposesGolrag
2023-08-24Core/GameObject: Added additional checks for GAMEOBJECT_TYPE_NEW_FLAG and GAM...Golrag
2023-08-24Core/GameObject: Mark some pvp related gameobjects as active (#29249)Jeremy
2023-08-24Core/Misc: Modernize comparison operatorsShauren
2023-07-30Battlegrounds/Buffs: Rework using areatriggers (#29171)Jeremy
2023-07-30Core/GameObjects: Added stringid to gameobjectsShauren
2023-07-24Core/GameObject: Implement GAMEOBJECT_TYPE_NEW_FLAG_DROP (#28021)Jeremy
2023-07-20Core/Scripts: Fix EventScript assert for GameObject::SetDestructibleState (#2...Meji
2023-07-12Core: Update to 10.1.5Shauren
2023-07-09Core/SAI: Implemented new source type SMART_SCRIPT_TYPE_EVENT (3) (#28816)Meji
2023-07-03Core/GameObjects: Only start loot restock timer if loot contents were modifie...Shauren
2023-06-17Core/Items: Item bonus generation improvementsShauren
2023-05-04Core: Update to 10.1Shauren
2023-04-15Core/GameObjects: Allow certain types to be sent to the client without displa...Meji
2023-03-23Core/PacketIO: Fixed SMSG_ENABLE_BARBER_SHOP structureShauren
2023-03-12Core/Spells: Allow implicit targeting of serverside WorldObjects (#28827)Meji
2023-03-12Core/Misc: Move GetContentTuningForArea from ObjectMgr to DB2ManagerShauren
2023-03-12Core/Fishing: Update correct fishing skill according to area expansion (#28838)Meji
2023-02-05Core/GameObjects: Fixed crash with transport gameobjects that have only 1 ent...Shauren
2023-02-05Core/Objects: Move EventProcessor update to WorldObject::UpdateShauren
2023-02-05Core/GameObjects: Fixed the behavior for GAMEOBJECT_TYPE_FISHINGNODE (#28781)Meji
2023-02-04Core/GameObjects: Don't apply pool anti-break hack for gameobjects not using ...Shauren
2023-02-04Core/GameObjects: Implemented Checkallunits property for trapsShauren
2023-01-28Core: Updated to 10.0.5Shauren
2023-01-15Core/Objects: Call base class Update function for Unit and GameObject (curren...Shauren
2023-01-12Core/GameObjects: Use serverOnly property of GameObjectTemplate for all types...Shauren
2023-01-08Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2023-01-06Core/Misc: Add missing Containers.h include where neccessaryShauren