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Author
2021-01-24
Core/Misc: Fix static analysis issues (#25924)
Giacomo Pozzoni
2020-12-26
Core/Spells: Implemented personal summons (#19231) (#25765)
Giacomo Pozzoni
2020-09-10
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2020-07-18
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2020-07-14
Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. (#23) (#24997)
Giacomo Pozzoni
2020-07-13
Fix some compiler warnings reported by GCC (#25007)
Peter Keresztes Schmidt
2020-07-12
Core/DataStores: Update DBC field names to generated ones (#24999)
Peter Keresztes Schmidt
2020-06-27
Core/Maps: Implemented getting area id from gameobject spawns
Shauren
2020-06-23
Core/Misc: Replace Trinity::make_unique with std (#24869)
Peter Keresztes Schmidt
2020-05-31
Cherry-pick some cmake commits (#24720)
Giacomo Pozzoni
2020-05-19
Core/Quests: Add missing GO_DYNFLAG_LO_ACTIVATE to lootable chests related to...
Shauren
2020-05-03
Core/GameObject: b0db728 followup
ccrs
2020-04-29
Core\GameObject: corrected check for IsWithinDistInMap (#24506)
ForesterDev
2020-04-26
Core/GameObject: Remove linked traps when the main GameObject is remo… (#24...
Eridium
2020-04-12
Core/Gameobjects: Improve stealth detection (#24417)
Gildor
2020-04-05
Core/Logs: Log full guid instead of just low guid, part 2
Giacomo Pozzoni
2020-03-31
Core/DBLayer: Prevent committing transactions started on a different database
Shauren
2020-03-31
Core/DBLayer: Prevent using prepared statements on wrong database
Shauren
2020-02-08
Core/Misc: Some refactoring, #23603 prep: (#23676)
Treeston
2020-01-23
Core/GameObject: Add infinite visibility GameObject check (#24074)
Kittnz
2020-01-19
Core/Gameobject: Rename GO_STATE_ACTIVE_ALTERNATIVE to GO_STATE_DESTROYED (#2...
NoName
2020-01-02
New year
Aokromes
2019-11-24
Core/GameObjects: Skip LoS checks for traps (#23936)
Giacomo Pozzoni
2019-08-17
Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow dow...
Shauren
2019-08-04
Core/Pooling: Quest pooling rewrite: (PR#23627)
Treeston
2019-07-26
Core/Entities: Fixed crash happening when deleting a creature/gameobject on r...
Shauren
2019-07-15
Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...
Treeston
2019-07-15
Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...
Treeston
2019-07-08
Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implicat...
Treeston
2019-07-01
Core/Unit: rename several getters to follow codestyle
ccrs
2019-06-28
Core/GameObject: do not allow consumable chests to restock while partially lo...
Wyrserth
2019-06-28
Core/GameObject: fix some cases where summoned gameobjects of a type differen...
Wyrserth
2019-06-27
Core/GameObject: implement restock mechanic for non-consumable gameobjects (#...
Wyrserth
2019-06-26
Core/GameObject: restore old behavior for non-consumable chests with restock ...
Wyrserth
2019-06-26
Core/GameObject: don't allow non-consumable goobers to despawn on use (#23469)
Wyrserth
2019-05-30
Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects w...
Wyrserth
2019-05-26
Core/GameObjects: goober gameobjects may reset only if they have a lock id or...
Ovah
2019-05-18
Core/Misc: Fix static analysis issues reported by Coverity
jackpoz
2019-05-11
Core/Misc: Fix GCC 8 warning
jackpoz
2019-05-02
Core/Object: Range check vol. 2 (#23226)
Jozef Dúc
2019-04-24
Core/Object: Range check (#23179)
Jozef Dúc
2019-04-24
Core/GameObject: Code cleanup
jackpoz
2019-04-24
Core/GameObject: Remove summoned gobs properly from the map without effecting...
Killyana
2019-04-23
Indentation
Killyana
2019-04-23
Indentation
Killyana
2019-04-23
Core/GameObject: Delete summoned gobs and DestroyForNearbyPlayers gobs spawne...
Killyana
2019-04-17
Core/Database: Delete gameobject_addon data when deleting a GameObject from t...
jackpoz
2019-03-31
Core/Misc: Fix GCC 8 warnings
jackpoz
2019-03-30
Core/GameObject: Properly dismount players on GameObject Use
sirikfoll
2019-03-18
Core/GameObject: Remove summoned game objects from the map after calling Set...
Killyana
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