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path: root/src/server/game/Entities/Object
AgeCommit message (Expand)Author
2022-04-06Core/Spells: Increase search radius for avoid problems with some spells that ...Gildor
2022-03-29Core/Units: Reduce differences between branches part 1 - object classShauren
2022-03-29Core/Units: Reduce differences between branches part 1 - unit updatefield acc...Shauren
2022-03-22Core/Object: Fix WorldObject::SetZoneScript unsafe cast to InstanceMap (#27877)HelloKitty
2021-09-16Core/Misc: Rename UNIT_FLAG_TAXI_FLIGHT to UNIT_FLAG_ON_TAXIoffl
2021-09-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2021-08-31Core/Spells: Spell effect info access refactoring part 3 - removed direct Spe...Shauren
2021-08-29Core/Spells: Spell effect info access refactoring part 2 - passing SpellEffec...Shauren
2021-08-10Core/Game: include addtional parameter in Object::GetPlayerListInGridccrs
2021-08-08Core/Objects: Units possessing another ones must use the detection of the lat...Meji
2021-07-24Core/Spells: defined and implemented SPELL_ATTR7_CANT_DODGE, SPELL_ATTR7_CANT...Gildor
2021-04-25Core/PacketIO: Reduce size of SMSG_UPDATE_OBJECT by trimming trailing zeros i...Shauren
2021-04-11Core/Entities: Move GridObject to its own header (#26358)Jan Van Buggenhout
2021-02-21Core/Maps: Use a fixed offset instead of full collision height when retrievin...Giacomo Pozzoni
2021-01-03Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2020-12-26Core/Spells: Implemented personal summons (#19231) (#25765)Giacomo Pozzoni
2020-09-04Scripts/Obsidian Sanctum: Fix portals not being visiblejackpoz
2020-08-29Core/Misc: Fix issues reported by static analysis (#25351)Giacomo Pozzoni
2020-08-28Core/Common: Tokenizer -> Trinity::Tokenize (PR: #25327)Treeston
2020-08-06Core/Object: Deduplicate some checksTreeston
2020-08-04Core/Misc: Fix static analysis issues (#25194)Giacomo Pozzoni
2020-07-27Core/WorldObject: Replace non-std::chrono SummonGameObject overloadsCarbenium
2020-07-27Core/WorldObject: Replace non-std::chrono SummonTrigger overloadsCarbenium
2020-07-27Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2020-07-26Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2020-07-15Core/Misc: Replace boost::optional with std::optional (#25047)Peter Keresztes Schmidt
2020-07-12Core/DataStores: Update DBC field names to generated ones (#24999)Peter Keresztes Schmidt
2020-07-04Core/Gameobjects: Improve IsValidAttackTarget faction check for traps that ha...Gildor
2020-07-01Core/Gameobjects: Traps shouldn't ignore IsImmuneToNPC/IsImmuneToPC and IsInS...Gildor
2020-06-29Core/Spells: implement corpse target type support and properly fix resurrecti...Giacomo Pozzoni
2020-06-27Core/Maps: Implemented getting area id from gameobject spawnsShauren
2020-06-24Entities/WorldObject: Add IsInWorldPvpZone to keep API similar to masterCarbenium
2020-05-19Core/Objects: Add GOSummonType argument to SummonGameObject accepting XYZ arg...NoName
2020-05-16Core/Objects: fixed destination calculation for destination based spells cast...Ovahlord
2020-05-15Core/MMAPs: Adjust walkable climb and fix a lot of mmap raycast issues (#24539)Giacomo Pozzoni
2020-05-02Core/Objects: fixed buildOvahlord
2020-05-02Core/Objects: use the static vmap check in MovePositionToFirstCollision for a...Ovahlord
2020-05-01Core/Objects: further improvements for MovePositionToFirstCollision (#24523)Ovah
2020-04-29Core/Objects: optimize and improve MovePositionToFirstCollision resultsOvahlord
2020-04-26Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT (...Rushor
2020-04-12Core/Gameobjects: Improve stealth detection (#24417)Gildor
2020-04-07Core/Objects: cache current liquid status of objects when updating position d...Ovah
2020-04-05Core/Logs: Log full guid instead of just low guid, part 2Giacomo Pozzoni
2020-04-05Core/Logs: Log full guid instead of just low guidGiacomo Pozzoni
2020-03-19Core/PacketIO: Fixed SMSG_UPDATE_OBJECT packets going missing for new itemsShauren
2020-03-04Core/Objects: MovePositonToFirstCollision will now use detour raycasts to det...Giacomo Pozzoni
2020-02-14Core/Misc: Remove redundant copy constructor for Position and WorldLocation (...Ujp8LfXBJ6wCPR
2020-01-02New yearAokromes
2019-12-14Core/Log: Gameobjects may have faction template id = 0Killyana
2019-08-23Core/PacketIO: updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_...ForesterDev