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Author
2016-07-14
Core/PacketIO: Fixed building ITEM_DYNAMIC_FIELD_MODIFIERS update
Shauren
2016-07-13
Core/PacketIO: Fixed dynamic updatefield handling when values get removed
Shauren
2016-07-11
Core/PacketIO: SMSG_UPDATE_OBJECT optimization - removed unneccessary memory ...
Shauren
2016-07-10
Core/Players: Fixed crash happening during character creation added in previo...
Shauren
2016-07-10
Core/PacketIO: Refactored building SMSG_UPDATE_OBJECT to append directly to f...
Shauren
2016-06-12
Core/GameObejcts: Fixed disconnects happening when viewing nearby players on ...
Shauren
2016-05-18
Core/Phase: phase_area table now support even parent area (known as zone)
MitchesD
2016-04-08
Merge pull request #16676 from ccrs/summonsinit
Treeston
2016-04-01
Adjustments to spell facing - Adjusted HaveAtClient to accept Object* (still...
r00ty-tc
2016-03-28
Core/PacketIO: Updated remaining packet structures and enums appearing in pac...
Shauren
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-02
Core/Conditions: fix a memory leak for CONDITION_SOURCE_TYPE_TERRAIN_SWAP
ariel-
2016-02-03
Core/PacketIO: Use Vector3 instead of Position since orientation isn't includ...
Carbenium
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-11-24
Core/Spells: Implemented scaling spell value with item level
Shauren
2015-10-27
Core/Misc: Removed manually defined ObjectGuid copy/move constructors. This w...
Shauren
2015-10-25
Core/Conditions: Type renaming
Shauren
2015-10-25
Core/Conditions: Phase condtion changes
Shauren
2015-10-06
Core/Battle.net:
Shauren
2015-09-28
Core/Maps: Moved corpse management to map level
Shauren
2015-09-24
Core/RestState: Check area trigger radius instead of 1.0f distance
Rochet2
2015-09-21
Core: Added ABORT() macro to prevent the usage of ASSERT(false) as a quick ha...
StormBytePP
2015-09-19
Merge remote-tracking branch 'origin/6.x_implement_taxi' into 6.x
Shauren
2015-09-19
Core/Taxi: Further improvements
Shauren
2015-09-16
Core/PacketIO: Implemented correct opcode for GameObject animkit changes and ...
Shauren
2015-09-05
Core: Updated to 6.2.2.20444.
Shauren
2015-08-14
Core/Misc: Build fix for VS 2013
Shauren
2015-08-12
Core/Void Storage: Implemented saving item upgrade and bonuses for items depo...
Shauren
2015-07-25
Core: Header cleanup in game/*/*.cpp
Vincent-Michael
2015-07-25
Core/Misc: Removed ReadAsPacked/WriteAsPacked methods from ObjectGuid, they a...
Shauren
2015-07-22
Core/Misc: Add a few consts to methods
DDuarte
2015-07-21
Core/Misc: Fixing warnings detected by Visual Studio 2015 compiler
Shauren
2015-07-19
Merge pull request #14974 from pete318/stealth_work
mik1893
2015-07-05
Core/PacketIO: Update MovementForce for 6.2.0
Vincent-Michael
2015-07-05
Core/PacketIO:
Vincent-Michael
2015-07-01
Core: Started work on 6.2.0.20182
Shauren
2015-06-23
Core/PacketIO: updated SMSG_SET_AI_ANIM_KIT and SMSG_SET_PLAY_HOVER_ANIM
MitchesD
2015-05-26
Core/DataStores: Load AnimKit.dbc to validate anim kit usage
Shauren
2015-05-25
Core/Entities: Allow all object types to use anim kits, not only players/crea...
Shauren
2015-05-02
Fix non-PCH build.
Gacko
2015-05-02
Core/Misc: Moved Position to its own file
Shauren
2015-04-28
Core/Entities: Reworked guid scopes
Shauren
2015-04-17
Core/PacketIO: SMSG_PLAY_SOUND
Golrag
2015-04-14
Core/Misc: Fix issues reported by static analysis
jackpoz
2015-04-10
Warning fixes
Shauren
2015-04-10
Core/PacketIO: SMSG_GAME_OBJECT_DESPAWN updated and enabled
MitchesD
2015-04-08
Core: Whitespace cleanup
Vincent-Michael
2015-03-30
Core/Entities: Regenerated UpdateField data for build 19802
Shauren
2015-03-29
Core/Phases: Defined default phaseID
Rat
2015-03-29
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into 6.x
Rat
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