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Author
2016-08-15
Core/Units: Fixed melee range check (#17693)
Chaouki Dhib
2016-08-14
Core/Spell: Remove all raid auras on party leave (#17663)
robinsch
2016-08-05
Core/Logs: Fine tunning some logs
Aokromes
2016-08-04
Merge remote-tracking branch 'tkrokli/hunter_animal_handler' into 3.3.5 (PR #...
treeston
2016-07-30
Core/Spell: fix one logic fail when calculating level penalty
ariel-
2016-07-19
Core/Entities: Remove wrong immunity
Killyana
2016-07-19
Core/Entities: add missing null pointer checks in HandleProcTriggerSpell. CID...
ForesterDev
2016-07-19
Core/Entities: implement SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER, fixes talent ...
ariel-
2016-07-15
Core/Spell: Sheath of Light should add remaining ticks to healing done when r...
robinsch
2016-07-15
Core/Unit: remove emote state when creature attacks another unit (#17542)
SnapperRy
2016-07-11
Core/Entities: Fix flag CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN implementation. (...
Meruemu
2016-07-09
Core/Units: Fixed autoattack range
Shauren
2016-07-08
Core/Unit: Add proc cooldown to all units (#17546)
Golrag
2016-07-06
Core/Unit: remove duplicate resist roll in Unit::MeleeSpellHitResult (#17520)
ariel-
2016-07-04
Code/Battleground Opening a game object(banner) under absorb effects … (#17...
Aokromes
2016-07-01
Core/Spells: Fixed spell range check
Shauren
2016-06-18
Core/Entities: Moved PITCH movement flags into TURNING mask (they do not caus...
elecyb
2016-06-10
Entities/Unit: Fix speed update packets if player is being moved by something...
treeston
2016-06-07
Merge pull request #16969 from tkrokli/cant_do_this_while_moving
mik1893
2016-06-04
Core/VMaps: Fix some vmap height edge cases
jackpoz
2016-06-03
Core/Movement: enable item use and spell cast when dismounting
joschiwald
2016-06-02
Core/Creatures: Remove resetting of UNIT_FLAG_IMMUNE_TO_PC on combat clearing
Trisjdc
2016-05-31
AI/PlayerAI: Finally implement cast logic for controlled players.
treeston & Keader
2016-05-28
Merge pull request #17186 from sirikfoll/combat
Kittnz
2016-05-27
Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people f...
Shauren
2016-05-26
Core: updated creature type flags enum (#17128)
ForesterDev
2016-05-26
Core/Unit Do not allow addition of threat to units in evade mode
sirikfoll
2016-05-24
Core/Spells: Fixed Eclipse after recent proc cooldown changes
Shauren
2016-05-20
Core/Auras: Fixed cooldowns for procs calling PreventDefaultAction() in aura ...
Shauren
2016-05-20
Core/Spells: Proc handler script converions (#17122)
mik1893
2016-05-17
Core/Spells: Perform proc roll after all conditions passed to only consume sp...
Shauren
2016-05-15
Core/Unit: Pet shouldn't be notified for DOT damage on the owner (#17133)
mik1893
2016-05-13
Merge pull request #17037 from Keader/TargetedMovementGeneratorFix
Treeston
2016-05-11
Core/Movement: Fix issues where creatures cancel spell casts chasing target a...
Nawuko
2016-05-08
Core/Auras: Implemented AURA_INTERRUPT_FLAG_LEAVE_COMBAT
Shauren
2016-05-07
Core/Movement: Do not launch pathfinding for splines turning on the spot
Shauren
2016-05-06
Core/Spells: fix console spam (#17084)
Ariel Silva
2016-05-05
Merge branch '3.3.5-evademore' into 3.3.5 (PR #16834)
treeston
2016-05-05
align fix
treeston
2016-05-03
CreatureAI: Adjust AI behavior when a charm ends. OnCharmed will be invoked o...
treeston
2016-04-25
Merge pull request #16503 from Rushor/evading
Rushor
2016-04-23
Scripts/Spells: fixed Decahedral Dwarven Dice and Worn Troll Dice
joschiwald
2016-04-16
Core/Instances: If a boss kills itself, still save the group to the instance ...
Henry Gordon
2016-04-16
Core: Removed Whitespaces
Vincent-Michael
2016-04-16
Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)
Chaouki Dhib
2016-04-16
Merge pull request #16896 from Treeston/3.3.5-fixpetaggression
Treeston
2016-04-12
Core/Entities: Ported byte field offset naming from 6.x
Shauren
2016-04-10
Entities/Unit: Finally fix no-path evasion.
treeston
2016-04-09
Core/Misc: MSVC /W4 warning fixes
Shauren
2016-04-08
Properly rename the stand state method...
Shauren
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