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path: root/src/server/game/Entities/Vehicle
AgeCommit message (Expand)Author
2012-04-24Core/Vehicles: Fixed creature passengers falling off vehicles at client sideShauren
2012-04-11Core/Vehicles: Use DespawnOrUnsummon in Vehicle::Dismiss to call AI despawn h...Shauren
2012-03-16Core/Misc: Random cleanupkaelima
2012-03-01Core/Units: Properly update passenger position if vehicle uses waypoint movem...Machiavelli
2012-02-27Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here an...Spp
2012-02-16Fix a lot of warningsSpp
2012-02-14Codestyle: Renamed some variables to fit codestyle, corrected order in struct...Subv
2012-02-12Codestyle: Renamed some variables to fit codestyleSubv
2012-02-10Core/Protocol: Remove useless ResetInstances call inside WorldSession::Handle...kaelima
2012-02-10Core/Map:kaelima
2012-02-03Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*Shocker
2012-01-20Core/Movement: properly set mover for possess/vehiclesVlad
2012-01-08Core-Vehicles: Change player mover when add/remove passenger (thanks Subv)elecyb
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-12-11Forgotten change to seat flag defines, thanks to Venugh.Machiavelli
2011-11-12Core/Spells: Fixed resist calculations for spells with multiple schools. Thx ...tobmaps
2011-11-12Core/Vehicles: Fix some movable turretstobmaps
2011-10-10Rename "SetPosition" to "UpdatePosition".megamage
2011-09-29Cosmetic: Multiple cosmetic changesSpp
2011-09-22Scripts/Ulduar/Kologarn:Machiavelli
2011-09-15[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...Spp
2011-08-26Core: Some cosmetic changes and minor optimizationsSpp-
2011-08-03Core/Vehicles: Remove Vehicle.h dependency from other header filesSpp
2011-08-03Core/Transport: Minor optimization in LoadTransports (And some cosmetic chang...Spp-
2011-08-01Core: Some more missing changes from previous commit (Pass by const reference...Spp-
2011-07-30Core/Spells & Vehicles: Define and implement SPELL_ATTR6_CASTABLE_WHILE_ON_VE...Machiavelli
2011-07-26Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile ...QAston
2011-07-15Core/Vehicles: Move most of hardcoded vehicle immunities to DBtobmaps
2011-07-15Core/Vehicles: Add more immunes to mechanical vehiclestobmaps
2011-06-28This reverts commit f580cddc09c9c08d91a7b45a2999a822465e9c23.kaelima
2011-06-28Core: Add wintergrasp-patch to wintergrasp_cleanup branch - resurrected from ...click
2011-06-27Core/Vehicles: Final stage of vehicle stat scaling table removalMachiavelli
2011-06-27Core/Vehicles: More codestyle. (missed changes)Machiavelli
2011-06-27Core/Vehicles: Remove now unused variables and apply codestyle in Vehicle classMachiavelli
2011-06-27Core/Vehicles: Remove vehicle stat scaling hack and implement it properly tro...Sarjuuk
2011-06-26Entities/Vehicle: Removed unneeded Spell Immunity, this fixes problems with s...maanuel
2011-06-12Core: Continued cleanupkaelima
2011-06-09Core/Vehicles: Fix power type energy for some vehiclestobmaps
2011-05-31Core/Vehicles: Add general immunities for several vehiclesLopin
2011-04-23Core: Corrected NULL usage, it should only be used with pointers, not integersShauren
2011-04-22Core/Vehicles:Shauren
2011-04-22Core/ScriptedAI: Reset VehicleKit in BossAI::_Reset()Machiavelli
2011-03-21Core: Removed all double (and more) empty linesShauren
2011-03-07Core/Vehicles:Machiavelli
2011-03-06Core/Vehicles: Rename vehicle_accessory to vehicle_template_accessory, and im...Machiavelli
2011-03-06Core/ObjectMgr: Move some npc_spellclick_spells and vehicle_accessory related...Machiavelli
2011-03-06Core/Vehicles: Remove redundant Vehicle::Die. All vehicle auras are already r...Machiavelli
2011-03-04Core/Vehicles: Make the vehicle system more aura driven. Get rid of redundant...Machiavelli
2011-02-27Core: Clean up some rogue whitespace and tabsclick
2011-02-27Core/Vehicles: Fix an error log message (missing change from 683cea9e83408b4d...Machiavelli