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Author
2012-04-24
Core/Vehicles: Fixed creature passengers falling off vehicles at client side
Shauren
2012-04-11
Core/Vehicles: Use DespawnOrUnsummon in Vehicle::Dismiss to call AI despawn h...
Shauren
2012-03-16
Core/Misc: Random cleanup
kaelima
2012-03-01
Core/Units: Properly update passenger position if vehicle uses waypoint movem...
Machiavelli
2012-02-27
Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here an...
Spp
2012-02-16
Fix a lot of warnings
Spp
2012-02-14
Codestyle: Renamed some variables to fit codestyle, corrected order in struct...
Subv
2012-02-12
Codestyle: Renamed some variables to fit codestyle
Subv
2012-02-10
Core/Protocol: Remove useless ResetInstances call inside WorldSession::Handle...
kaelima
2012-02-10
Core/Map:
kaelima
2012-02-03
Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
Shocker
2012-01-20
Core/Movement: properly set mover for possess/vehicles
Vlad
2012-01-08
Core-Vehicles: Change player mover when add/remove passenger (thanks Subv)
elecyb
2012-01-01
Update headers for 2012. HAPPY NEW YEAR!!!
kiper
2011-12-11
Forgotten change to seat flag defines, thanks to Venugh.
Machiavelli
2011-11-12
Core/Spells: Fixed resist calculations for spells with multiple schools. Thx ...
tobmaps
2011-11-12
Core/Vehicles: Fix some movable turrets
tobmaps
2011-10-10
Rename "SetPosition" to "UpdatePosition".
megamage
2011-09-29
Cosmetic: Multiple cosmetic changes
Spp
2011-09-22
Scripts/Ulduar/Kologarn:
Machiavelli
2011-09-15
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...
Spp
2011-08-26
Core: Some cosmetic changes and minor optimizations
Spp-
2011-08-03
Core/Vehicles: Remove Vehicle.h dependency from other header files
Spp
2011-08-03
Core/Transport: Minor optimization in LoadTransports (And some cosmetic chang...
Spp-
2011-08-01
Core: Some more missing changes from previous commit (Pass by const reference...
Spp-
2011-07-30
Core/Spells & Vehicles: Define and implement SPELL_ATTR6_CASTABLE_WHILE_ON_VE...
Machiavelli
2011-07-26
Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile ...
QAston
2011-07-15
Core/Vehicles: Move most of hardcoded vehicle immunities to DB
tobmaps
2011-07-15
Core/Vehicles: Add more immunes to mechanical vehicles
tobmaps
2011-06-28
This reverts commit f580cddc09c9c08d91a7b45a2999a822465e9c23.
kaelima
2011-06-28
Core: Add wintergrasp-patch to wintergrasp_cleanup branch - resurrected from ...
click
2011-06-27
Core/Vehicles: Final stage of vehicle stat scaling table removal
Machiavelli
2011-06-27
Core/Vehicles: More codestyle. (missed changes)
Machiavelli
2011-06-27
Core/Vehicles: Remove now unused variables and apply codestyle in Vehicle class
Machiavelli
2011-06-27
Core/Vehicles: Remove vehicle stat scaling hack and implement it properly tro...
Sarjuuk
2011-06-26
Entities/Vehicle: Removed unneeded Spell Immunity, this fixes problems with s...
maanuel
2011-06-12
Core: Continued cleanup
kaelima
2011-06-09
Core/Vehicles: Fix power type energy for some vehicles
tobmaps
2011-05-31
Core/Vehicles: Add general immunities for several vehicles
Lopin
2011-04-23
Core: Corrected NULL usage, it should only be used with pointers, not integers
Shauren
2011-04-22
Core/Vehicles:
Shauren
2011-04-22
Core/ScriptedAI: Reset VehicleKit in BossAI::_Reset()
Machiavelli
2011-03-21
Core: Removed all double (and more) empty lines
Shauren
2011-03-07
Core/Vehicles:
Machiavelli
2011-03-06
Core/Vehicles: Rename vehicle_accessory to vehicle_template_accessory, and im...
Machiavelli
2011-03-06
Core/ObjectMgr: Move some npc_spellclick_spells and vehicle_accessory related...
Machiavelli
2011-03-06
Core/Vehicles: Remove redundant Vehicle::Die. All vehicle auras are already r...
Machiavelli
2011-03-04
Core/Vehicles: Make the vehicle system more aura driven. Get rid of redundant...
Machiavelli
2011-02-27
Core: Clean up some rogue whitespace and tabs
click
2011-02-27
Core/Vehicles: Fix an error log message (missing change from 683cea9e83408b4d...
Machiavelli
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