aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities
AgeCommit message (Expand)Author
2012-02-23Copypaste fixShauren
2012-02-23Core: Random cleanup + compile fixShauren
2012-02-23Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit.Venugh
2012-02-22Core/Vehicles: Fix a crash in object update packet builder (need to remove UP...Machiavelli
2012-02-22Core/Unit: Corrected packet structure in Unit::BuildMovementPacketShauren
2012-02-22Core/Vehicles: Fix a crash in ~Vehicle. Closes #5366Machiavelli
2012-02-22Core/Vehicles: Remove some wrong/redundant calls to Unit::ExitVehicle. The au...Machiavelli
2012-02-21Core/Db/Conditions:QAston
2012-02-21Core/Pets: Fix stay command if pet is currently processing spline movementMachiavelli
2012-02-21Core/Pets: Fix bugged reactstate behaviour after spline system implementation.MrSmite
2012-02-21Core/Units: Use spellclick conditions in Player::canSeeSpellClickOnMachiavelli
2012-02-21Fixed compile error, thanks to AliveShiro.Manuel Carrasco
2012-02-20Core/Conditions: Convert npc_spellclick_spells data to condition system. This...Machiavelli
2012-02-19Core/Spells: Changes in code related to spell explicit target redirection (cl...QAston
2012-02-18Core/Packets: Use a single method to send SMSG_ACTIVATETAXIREPLYNay
2012-02-18Core: Clean up whitespace and tabs in the base sourcetreeclick
2012-02-18Scripts/Spells: Convert code from Spell::EffectDummy to spell scripts.Kandera
2012-02-16Core/Entities: Removed unused variableShauren
2012-02-16Core/Unit: Small correction to commit 60adf066d90b9bc9696bce8f750f9abc79a61f8e.Manuel Carrasco
2012-02-16Fix a lot of warningsSpp
2012-02-16Core/Db/Conditions: Drop CONDITION_CREATURE_TARGET, CONDITION_TARGET_HEALTH_B...QAston
2012-02-16Core/Db/Conditions: Drop usage of CONDITION_ITEM_TARGET and CONDITION_SOURCE_...QAston
2012-02-15Core/Db/Conditions: Add new condition targets for:QAston
2012-02-14Core/Unit: Solved issues with neutral creatures that were being attacked when...Manuel Carrasco
2012-02-14Fixed some remaining compile errorsSubv
2012-02-14Codestyle: Renamed some variables to fit codestyle, corrected order in struct...Subv
2012-02-14fix issue with seasonal questsKandera
2012-02-12Codestyle: Renamed some variables to fit codestyleSubv
2012-02-12Fixed the logic on my last commitSubv
2012-02-11Core/Collision: Fixed LoS for doors with data0 = 0 and state = 0Subv
2012-02-11Core/Spells: Blink wont be able to trespass solid objects anymore (walls/doors)Subv
2012-02-11Core/Db/Conditions: Add new condition types:QAston
2012-02-10Core/Db/Conditions: Add ContidionTarget column which allows selection of obje...QAston
2012-02-10Core/Misc: Avoid some redundant checks in Player::ResetTalentsShocker
2012-02-10Core/Db/Conditions: Prepare conditions system to work on objects of different...QAston
2012-02-10Minor correction to a7fc2586e765a39371d49bf3f2b0b81d9c9df69a - load columns f...QAston
2012-02-10Core/Protocol: Remove useless ResetInstances call inside WorldSession::Handle...kaelima
2012-02-10Core/Map:kaelima
2012-02-10Core/GameObjects: Fixed crashes in GameObject::SetLootState and GameObject::S...Shauren
2012-02-09Core/Spells: remove some workarounds about transform spells in corpse explosi...QAston
2012-02-09Merge pull request #5160 from TrinityCore/dynamic_vmapsSubv
2012-02-09Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS andSubv2112
2012-02-09Merge pull request #4726 from ille/baa2252bd31718e93ccc3e97aa81afeecb5ec9c3QAston
2012-02-09Core/Entities: don't save aura caster's guid for pets to db.QAston
2012-02-09Core/Movement: Don't send heartbeat message only to self on movementflag upda...kaelima
2012-02-07Merge pull request #5096 from devilcoredev/fix_005QAston
2012-02-06Core/Misc:Matthew Goff
2012-02-05Fix a bug introdouced in recent commit.Giuseppe Montesanto
2012-02-05Merge pull request #5013 from PKX/fix_aurasQAston
2012-02-05Merge pull request #5075 from devilcoredev/fix_004QAston