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Author
2012-02-23
Copypaste fix
Shauren
2012-02-23
Core: Random cleanup + compile fix
Shauren
2012-02-23
Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit.
Venugh
2012-02-22
Core/Vehicles: Fix a crash in object update packet builder (need to remove UP...
Machiavelli
2012-02-22
Core/Unit: Corrected packet structure in Unit::BuildMovementPacket
Shauren
2012-02-22
Core/Vehicles: Fix a crash in ~Vehicle. Closes #5366
Machiavelli
2012-02-22
Core/Vehicles: Remove some wrong/redundant calls to Unit::ExitVehicle. The au...
Machiavelli
2012-02-21
Core/Db/Conditions:
QAston
2012-02-21
Core/Pets: Fix stay command if pet is currently processing spline movement
Machiavelli
2012-02-21
Core/Pets: Fix bugged reactstate behaviour after spline system implementation.
MrSmite
2012-02-21
Core/Units: Use spellclick conditions in Player::canSeeSpellClickOn
Machiavelli
2012-02-21
Fixed compile error, thanks to AliveShiro.
Manuel Carrasco
2012-02-20
Core/Conditions: Convert npc_spellclick_spells data to condition system. This...
Machiavelli
2012-02-19
Core/Spells: Changes in code related to spell explicit target redirection (cl...
QAston
2012-02-18
Core/Packets: Use a single method to send SMSG_ACTIVATETAXIREPLY
Nay
2012-02-18
Core: Clean up whitespace and tabs in the base sourcetree
click
2012-02-18
Scripts/Spells: Convert code from Spell::EffectDummy to spell scripts.
Kandera
2012-02-16
Core/Entities: Removed unused variable
Shauren
2012-02-16
Core/Unit: Small correction to commit 60adf066d90b9bc9696bce8f750f9abc79a61f8e.
Manuel Carrasco
2012-02-16
Fix a lot of warnings
Spp
2012-02-16
Core/Db/Conditions: Drop CONDITION_CREATURE_TARGET, CONDITION_TARGET_HEALTH_B...
QAston
2012-02-16
Core/Db/Conditions: Drop usage of CONDITION_ITEM_TARGET and CONDITION_SOURCE_...
QAston
2012-02-15
Core/Db/Conditions: Add new condition targets for:
QAston
2012-02-14
Core/Unit: Solved issues with neutral creatures that were being attacked when...
Manuel Carrasco
2012-02-14
Fixed some remaining compile errors
Subv
2012-02-14
Codestyle: Renamed some variables to fit codestyle, corrected order in struct...
Subv
2012-02-14
fix issue with seasonal quests
Kandera
2012-02-12
Codestyle: Renamed some variables to fit codestyle
Subv
2012-02-12
Fixed the logic on my last commit
Subv
2012-02-11
Core/Collision: Fixed LoS for doors with data0 = 0 and state = 0
Subv
2012-02-11
Core/Spells: Blink wont be able to trespass solid objects anymore (walls/doors)
Subv
2012-02-11
Core/Db/Conditions: Add new condition types:
QAston
2012-02-10
Core/Db/Conditions: Add ContidionTarget column which allows selection of obje...
QAston
2012-02-10
Core/Misc: Avoid some redundant checks in Player::ResetTalents
Shocker
2012-02-10
Core/Db/Conditions: Prepare conditions system to work on objects of different...
QAston
2012-02-10
Minor correction to a7fc2586e765a39371d49bf3f2b0b81d9c9df69a - load columns f...
QAston
2012-02-10
Core/Protocol: Remove useless ResetInstances call inside WorldSession::Handle...
kaelima
2012-02-10
Core/Map:
kaelima
2012-02-10
Core/GameObjects: Fixed crashes in GameObject::SetLootState and GameObject::S...
Shauren
2012-02-09
Core/Spells: remove some workarounds about transform spells in corpse explosi...
QAston
2012-02-09
Merge pull request #5160 from TrinityCore/dynamic_vmaps
Subv
2012-02-09
Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS and
Subv2112
2012-02-09
Merge pull request #4726 from ille/baa2252bd31718e93ccc3e97aa81afeecb5ec9c3
QAston
2012-02-09
Core/Entities: don't save aura caster's guid for pets to db.
QAston
2012-02-09
Core/Movement: Don't send heartbeat message only to self on movementflag upda...
kaelima
2012-02-07
Merge pull request #5096 from devilcoredev/fix_005
QAston
2012-02-06
Core/Misc:
Matthew Goff
2012-02-05
Fix a bug introdouced in recent commit.
Giuseppe Montesanto
2012-02-05
Merge pull request #5013 from PKX/fix_auras
QAston
2012-02-05
Merge pull request #5075 from devilcoredev/fix_004
QAston
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