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path: root/src/server/game/Entities
AgeCommit message (Expand)Author
2020-03-12Core/PacketIO: update some combat packets to new system (#24236)ForesterDev
2020-03-07Core/Combat: Improve sanctuary combat stop (#24266)Giacomo Pozzoni
2020-03-04Core/Objects: MovePositonToFirstCollision will now use detour raycasts to det...Giacomo Pozzoni
2020-03-01Core/Spell: Proper SPELL_EFFECT_PULL_TOWARDS_DEST implementation for players ...NoName
2020-02-28Core/Misc: Moved CanSpeak() method to WorldSession class (#24209)ForesterDev
2020-02-28Core/PacketIO: update SMSG_EMOTE / CMSG_EMOTE packets to new system (#24200)ForesterDev
2020-02-28Core/Units: UNIT_FLAG_PACIFIED will no longer block victim updates (#24190)Ovah
2020-02-28Core/Movement: Implement MoveSplineFlag::Enter_Cycle (#24049)NoName
2020-02-16[WIP] Core/AI: Pets musn't attack civilian NPC in aggressive mode (#24121)Sorikoff
2020-02-16Core/Creature: Use proper name for wander distance. (#24133)ratkosrb
2020-02-14Core/Misc: Remove redundant copy constructor for Position and WorldLocation (...Ujp8LfXBJ6wCPR
2020-02-08Core/Vehicles: implement vehicle seat addon table to specify seat ori… (#24...Ovah
2020-02-08Core/PacketIO: update cinematic packets to new system. Implement CMSG_OPENING...ForesterDev
2020-02-08Core/Misc: Some refactoring, #23603 prep: (#23676)Treeston
2020-02-01Core/PacketIO: convert some packets to to new packet class (#24100)ForesterDev
2020-02-01Core/Items: implement some helper methods for easier readability (#24113)ForesterDev
2020-01-23Core/GameObject: Add infinite visibility GameObject check (#24074)Kittnz
2020-01-22Core/Movement: reset position update interrupt info after the interrupt check...Ovahlord
2020-01-22Core/Movement: properly fix aura interrupts during movement (#24068)Ovah
2020-01-19Core/Gameobject: Rename GO_STATE_ACTIVE_ALTERNATIVE to GO_STATE_DESTROYED (#2...NoName
2020-01-17Core/Spells: SPELL_AURA_48 implementation (#24054)NoName
2020-01-14Fixed PvP Combat timer never getting refreshed (#24058)Kelno
2020-01-02New yearAokromes
2020-01-01Core/Creature: Clear creature focus after an evadeKillyana
2020-01-01Fix fleeing speed to 66% run speed (#24025)Giacomo Pozzoni
2019-12-29Core/Movement: Fix wrong orientation set when pausing movement (#23986)Giacomo Pozzoni
2019-12-28additional output for additem command (#24006)Michael
2019-12-26Core/Creatures: Fix spell_school_immune_mask being applied against positive s...Giacomo Pozzoni
2019-12-14Core/Log: Gameobjects may have faction template id = 0Killyana
2019-11-24Core/GameObjects: Skip LoS checks for traps (#23936)Giacomo Pozzoni
2019-11-17Movements/Pets: Fix the follow angleKillyana
2019-10-26Scripts/ScarletMonastery: instance script cleanup (#23889)ccrs
2019-10-21Core/Movement: delay movement update in MotionMaster until its owner signals ...ccrs
2019-10-21Core/Totem: Change log level of a logAokromes
2019-10-13Core/Defines: define UNIT_FLAG_SWIMMING (#23630)ForesterDev
2019-10-12Core/Achievements: fixed bug with counting honorless units for achievement ty...ForesterDev
2019-10-04Core/Misc: Fix issues reported by static analysisjackpoz
2019-10-02Core/Pet: Fix guardians low damage (#23840)Giacomo Pozzoni
2019-09-21Core/Quest: Fix quests not being shareablejackpoz
2019-09-07Core/Misc: Fix parry-haste mechanic. (#23773)Gildor
2019-09-05Scripts/Outland: Fix npc_ancestral_wolf not starting waypoint (#23763)Artamedes
2019-09-01Core/Creature: Fix another pet assertjackpoz
2019-08-28[3.3.5] Fix spell_area not checking for zoneID for quests (#23719)AlιAѕѕaѕѕιN
2019-08-23Core/PacketIO: updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_...ForesterDev
2019-08-18Entities/Creature: Fix a bug that caused map respawn timers to be scheduled f...Treeston
2019-08-17Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow dow...Shauren
2019-08-12Entities/Creature: Fix an edge case assertion failure with pets dying in spec...Treeston
2019-08-11Entities/Player: ReacquireSpellFocusTarget is now private. It should've been ...Treeston
2019-08-11Core/Creature: Fix an issue that sometimes prevented spellcast focus targets ...Treeston
2019-08-09Core/Channels: Fix a bug that would cause channel settings to disappear in ce...Treeston