| Age | Commit message (Collapse) | Author |
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old lock_guard)
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height based MoveJump
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creatures using CREATURE_STATIC_FLAG_4_PREVENT_SWIM (#31389)
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splines and orbit
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properties
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of union
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merge movement data into a variant
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SPELL_EFFECT_JUMP_CHARGE in database (#30210)
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the server when vehicle despawns
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(#30995)
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* Add missing choice properties to database (InfiniteRange, ShowChoicesAsList)
* Allow limiiting the number of responses sent at the same time
* Fixed duration sent in SMSG_DISPLAY_PLAYER_CHOICE
* Remove dynamically generated response identifiers from database
* Remove auto rewarding choice responses
* Change response scripts to be bound to scriptname
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29a680a1c264e5c8858b387fce4f6472a6d70a7e)
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(cherry picked from commit 2e971321cf4648a5deceb73074967d48fc94c020)
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Closes #30585
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with speed
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validation
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unit_flags are set
* d66f2dcdac2f1602f36cd9f1720fdbf274a37c61 followup
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