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Author
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-12-30
Core/Creatures: Port trainer changes from master
Ghaster
2018-08-27
Core/Unit: Random code style/naming adjustments
Treeston
2018-08-23
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2018-03-09
Core/Spells: rework part 5: GameObject casting
ariel-
2018-03-09
Core/Spells: rework part 2: Split up target selection logic
ariel-
2018-02-15
Core/Auras: make area and dynauras condition compliant by using the spellarea...
ariel-
2018-01-01
Update copyright note for 2018
tkrokli
2017-09-09
Core/Creatures: Changed NearestAttackableUnitInObjectRangeCheck to only consi...
Shauren
2017-08-11
Core/Misc: Remove Whitespaces
sirikfoll
2017-07-31
Dynamic Creature/Go spawning:
r00ty-tc
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-19
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Shauren
2017-03-23
Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#...
Chaouki Dhib
2017-02-20
Core/Misc: changed WorldPacket pointers to const
ariel-
2017-02-04
Core/Spells: Fixed spell effect 93 (SPELL_EFFECT_FORCE_DESELECT) (#19001)
xinef1
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-11-27
Core/AI: Added new method for search friendly targets with certain entry and ...
Keader
2016-11-19
Core/Entities: fix interaction of traps with ffa pvp and sanctuary flags
ariel-
2016-11-13
Core/Misc: codestyle fixes in GridNotifiers.h
ariel-
2016-10-30
Core/GameObjects: Fixed Frozen Trap target selection
Shauren
2016-10-11
Core/Auras: don't ignore SPELL_ATTR3_ONLY_TARGET_PLAYERS in area auras.
ariel-
2016-10-06
Core/Grids: Allow arbitrary containers in grid searchers that support push_back
Naios
2016-08-22
Core/Creatures: Exclude despawned creatures from being found by "nearest entr...
Shauren
2016-08-19
Core/Packets: Port packet handling rework from 6.x branch (#17777)
jackpoz
2016-07-15
Core/Spells GameObjects needs to be spawned in order to be acceptable as a Sp...
Gustavo
2016-05-13
Core/Scripts: Added reasonable default params to GetCreatureListWithEntryInGr...
treeston
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-02-11
Core/AI: Fully move react state check from CreatureUnitRelocationWorker to Cr...
treeston
2016-02-06
Grids/Notifiers: Notify triggers of units moving within their LoS.
treeston
2016-01-01
Update copyright note for 2016
Rushor
2015-09-22
Map local guids 6.x -> 3.3.35:
pete318
2015-08-12
Core/Misc: Remove unneeded ToCreature() casts
jackpoz
2015-07-02
The following stealth changes are implemented.
pete318
2015-03-30
Core/Misc: Remove unused headers
leak
2015-03-01
Core/Player: Optimize Player::HaveAtClient() performance
jackpoz
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-10-17
Core/Players: Fix players not being notified if on loading screen
jackpoz
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-07-21
Core/GridNotifiers: Fixed a warning from Coverity
Sebastian Valle Herrera
2014-07-14
Core/Battleground: fixed typo
joschiwald
2014-06-13
Core/Transports: Fixed crash happening during teleporting transports
Shauren
2014-01-24
Core/Spells: move killing spree to spellscript
joschiwald
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-23
Core/Chat: Refactored building chat packets
Shauren
2013-11-02
Core/Transports
Shauren
2013-10-27
Core/Code: Unify codestyle for brackets: {} to { }.
Ascathor
2013-10-16
Build fix
Shauren
2013-10-16
Core/Transports
Shauren
2013-09-30
Core/SAI: Add 'playerOnly' parameters to SMART_TARGET_CLOSEST_ENEMY and SMART...
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