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path: root/src/server/game/Grids/Notifiers
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2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-12-30Core/Creatures: Port trainer changes from masterGhaster
2018-08-27Core/Unit: Random code style/naming adjustmentsTreeston
2018-08-23Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2018-03-09Core/Spells: rework part 5: GameObject castingariel-
2018-03-09Core/Spells: rework part 2: Split up target selection logicariel-
2018-02-15Core/Auras: make area and dynauras condition compliant by using the spellarea...ariel-
2018-01-01Update copyright note for 2018tkrokli
2017-09-09Core/Creatures: Changed NearestAttackableUnitInObjectRangeCheck to only consi...Shauren
2017-08-11Core/Misc: Remove Whitespacessirikfoll
2017-07-31Dynamic Creature/Go spawning:r00ty-tc
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-19Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8cShauren
2017-03-23Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#...Chaouki Dhib
2017-02-20Core/Misc: changed WorldPacket pointers to constariel-
2017-02-04Core/Spells: Fixed spell effect 93 (SPELL_EFFECT_FORCE_DESELECT) (#19001)xinef1
2017-01-02Update Copyright notice for 2017tkrokli
2016-11-27Core/AI: Added new method for search friendly targets with certain entry and ...Keader
2016-11-19Core/Entities: fix interaction of traps with ffa pvp and sanctuary flagsariel-
2016-11-13Core/Misc: codestyle fixes in GridNotifiers.hariel-
2016-10-30Core/GameObjects: Fixed Frozen Trap target selectionShauren
2016-10-11Core/Auras: don't ignore SPELL_ATTR3_ONLY_TARGET_PLAYERS in area auras.ariel-
2016-10-06Core/Grids: Allow arbitrary containers in grid searchers that support push_backNaios
2016-08-22Core/Creatures: Exclude despawned creatures from being found by "nearest entr...Shauren
2016-08-19Core/Packets: Port packet handling rework from 6.x branch (#17777)jackpoz
2016-07-15Core/Spells GameObjects needs to be spawned in order to be acceptable as a Sp...Gustavo
2016-05-13Core/Scripts: Added reasonable default params to GetCreatureListWithEntryInGr...treeston
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-02-11Core/AI: Fully move react state check from CreatureUnitRelocationWorker to Cr...treeston
2016-02-06Grids/Notifiers: Notify triggers of units moving within their LoS.treeston
2016-01-01Update copyright note for 2016Rushor
2015-09-22Map local guids 6.x -> 3.3.35:pete318
2015-08-12Core/Misc: Remove unneeded ToCreature() castsjackpoz
2015-07-02The following stealth changes are implemented.pete318
2015-03-30Core/Misc: Remove unused headersleak
2015-03-01Core/Player: Optimize Player::HaveAtClient() performancejackpoz
2015-01-01Update copyright note for 2015Vincent-Michael
2014-10-17Core/Players: Fix players not being notified if on loading screenjackpoz
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-07-21Core/GridNotifiers: Fixed a warning from CoveritySebastian Valle Herrera
2014-07-14Core/Battleground: fixed typojoschiwald
2014-06-13Core/Transports: Fixed crash happening during teleporting transportsShauren
2014-01-24Core/Spells: move killing spree to spellscriptjoschiwald
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-23Core/Chat: Refactored building chat packetsShauren
2013-11-02Core/TransportsShauren
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-10-16Build fixShauren
2013-10-16Core/TransportsShauren
2013-09-30Core/SAI: Add 'playerOnly' parameters to SMART_TARGET_CLOSEST_ENEMY and SMART...Discover-