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path: root/src/server/game/Grids/Notifiers
AgeCommit message (Expand)Author
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-23Core/Chat: Refactored building chat packetsShauren
2013-11-02Core/TransportsShauren
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-10-16Build fixShauren
2013-10-16Core/TransportsShauren
2013-09-30Core/SAI: Add 'playerOnly' parameters to SMART_TARGET_CLOSEST_ENEMY and SMART...Discover-
2013-08-27Core&Scripts: Fix clang compiler warningsNay
2013-08-09Merge pull request #9817 from drskull/masterNay
2013-07-21Core/Misc: replace (Player*) casts with ToPlayer()joschiwald
2013-06-11Core: More Function Renaming.Malcrom
2013-06-11Core: Some function renaming.Malcrom
2013-05-18Core/Spells: Added fuzzyEq(_range, 0) condition to AnyGroupedUnitInObjectRang...dr.skull
2013-01-14Core/Misc: Apply codestyle to multiple filesSpp
2013-01-01Update copyright note for 2013.Vincent_Michael
2012-12-07 PetAI - Overhaul / bug fixMrSmite
2012-11-27Core/Misc: Set mode 0644 for filesSpp
2012-11-20Core/Misc: Reduce header dependencies - Step IIISpp
2012-10-26Core/Misc: Tweaked ThreatContainer internalsSpp
2012-09-08Core/Objects: Method to get nearest GO of type X, FindNearestGameObjectOfTypeNay
2012-06-29Core/SpellScripts: Changed OnUnitTargetSelect hook to OnObjectAreaTargetSelec...Shauren
2012-05-15Core/Spelld: fix target selection for ground based aoe spells. use the center...Kandera
2012-05-08Core/AI: fix the call to help handler to use distance from the npc and not th...Kandera
2012-04-18Core/Spells: Removed unneeded phase check from spell casts, its already done ...Shauren
2012-04-08Core/Cleanup:kaelima
2012-03-28Core/Spells: Fix DynamicObject AoE effects for invisible targets e.g Flare. O...Shauren
2012-03-19Core/Spells: Implemented CREATURE_TYPEFLAGS_PARTY_MEMBER, creature with this ...Shauren
2012-03-13cleanupthomas33
2012-03-13more cleanupthomas33
2012-03-12Core/Map:kaelima
2012-02-22Fix build (gcc) and fix warningsSpp
2012-02-21Core/Db/Conditions:QAston
2012-02-18Scripts/Spells: Convert code from Spell::EffectDummy to spell scripts.Kandera
2012-02-15Core/Spells: Allow dead players as valid objects for RaiseDeadObjectCheck (en...Shauren
2012-02-03Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*Shocker
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-12-24Core/Spells: Fix logic in AnyDeadUnitSpellTargetInRangeCheck - spells using t...QAston
2011-11-07Core: Codestyle clean-upBootz
2011-11-07Core: Codestyle clean-upBootz
2011-10-24Core/Misc: Some minor cleanupskaelima
2011-10-18Rename some classes in grid system.megamage
2011-10-08Merge pull request #3259 from Souler/pullmegamage
2011-10-07REPO: Code-style clean-upsBootz
2011-10-07REPO: code-style clean-upBootz
2011-10-07REPO: Code-style changeBootz
2011-10-01Core/SAI: Fix an issue where SAI was ignoring civilian and passive unit flagsNay
2011-09-29Core/Grids: Traps shouldn't target unattackable units.Souler
2011-09-17Core/Grids: Added GameObjectWorkerShauren
2011-09-17Core/AI: Replace many Unit::IsHostileTo with Unit::IsValidAttackTarget or Cre...QAston
2011-09-16Core/Entities: Replace Unit::canAttack usage with more accurate Unit::IsValid...QAston