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path: root/src/server/game/Grids
AgeCommit message (Expand)Author
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-12-24Core/Spells: Fix logic in AnyDeadUnitSpellTargetInRangeCheck - spells using t...QAston
2011-12-22Revert "Temp fix for *nix build."megamage
2011-12-22Temp fix for *nix build.megamage
2011-12-21Try to fix build in Linux.megamage
2011-12-20Update grid system. Try to fix some crashes and transport passengers (now the...megamage
2011-12-07Some clean up of grid system.megamage
2011-11-11Fix another place where corpse is added twice to a grid.megamage
2011-11-11Add some comments for the previous crash fix. Thanks to Amit86.megamage
2011-11-11Cleanup before deleting objects when unloading grid. Fix #3922.megamage
2011-11-10Fix the crash when removing object from an unloaded grid. Object should alway...megamage
2011-11-10Add some ASSERT in add/remove obj to/from grid.megamage
2011-11-07Core: Codestyle clean-upBootz
2011-11-07Core: Codestyle clean-upBootz
2011-10-24Core/Misc: Some minor cleanupskaelima
2011-10-22More cleanup of grid system.megamage
2011-10-22Some cleanup of grid system.megamage
2011-10-19Core/Grid:kaelima
2011-10-18Clean up grid system. Get rid of GridLoader. This patch should not change any...megamage
2011-10-18Clean up grid system: allow directly creating Cell from x, y.megamage
2011-10-18Use method IsCoordValid() to replace explicit checks.megamage
2011-10-18Rename some classes in grid system.megamage
2011-10-18Core/Grid: Replaced ambiguous operator overloads with functions (Makes it cle...Spp
2011-10-17Core/Misc: Added 'f' after float valuesFredi Machado
2011-10-11Fix compile error in gcc.megamage
2011-10-10Merge pull request #3399 from megamage/mastermegamage
2011-10-08Merge pull request #3259 from Souler/pullmegamage
2011-10-07REPO: Code-style clean-upsBootz
2011-10-07Fix the relocation of creatures across cells. Try to fix #3054.megamage
2011-10-07REPO: code-style clean-upBootz
2011-10-07REPO: Code-style changeBootz
2011-10-01Core/SAI: Fix an issue where SAI was ignoring civilian and passive unit flagsNay
2011-09-29Cosmetic: Multiple cosmetic changesSpp
2011-09-29Core/Grids: Traps shouldn't target unattackable units.Souler
2011-09-17Core/Grids: Added GameObjectWorkerShauren
2011-09-17Core/AI: Replace many Unit::IsHostileTo with Unit::IsValidAttackTarget or Cre...QAston
2011-09-16Core/Entities: Replace Unit::canAttack usage with more accurate Unit::IsValid...QAston
2011-09-15[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...Spp
2011-09-05Core: Code cleanup (here and there)Spp-
2011-09-01Core/Spells: Make mind sear aoe no longet target unit at which caster is chan...QAston
2011-08-20Core/Spells: move Cannibalize and Carrion Feeder cast checks to SpellScripts.QAston
2011-08-08Core/Gridmonster: Increased upper value for search radius to size of gridShauren
2011-08-03Core: Fix compile without PCH and fix some warningsSpp
2011-08-01Core: Pass by const reference for simple objects replaced with pass by valueSpp-
2011-08-01Core/Spells: Limited SPELL_ATTR3_PLAYERS_ONLY attribute to only allow players...Shauren
2011-07-31Core/Visibility: Send object destroy packets to dead players. Fixes persisten...Machiavelli
2011-07-12Core: Minor optimization in AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheckSpp-
2011-07-11Core/Misc: Add new function for selection nearest player in given distanceLopin
2011-06-27DB/Creature:kaelima
2011-06-26Core/Spells: Don't allow Killing Spree to hit unattackable targetsShocker