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path: root/src/server/game/Instances
AgeCommit message (Expand)Author
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-05Core/Instances: Fixed and optimized instance id reuseShauren
2017-04-17Update boss state load logicKrudor
2017-04-12Core/Instance: stop updating the instance resettimes based on creature respawnsariel-
2017-03-28Core/AI: AreaBoundary refactorariel-
2017-02-05Core/Misc: Various crash fixes (#19059)xinef1
2017-01-02Update Copyright notice for 2017tkrokli
2016-04-11Core/Game: Rewrote the ScriptMgr to support script reloading.Naios
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-16Core: Remove whitespacesVincent-Michael
2016-03-11Core/Game: Move singleton instances into compilation unitsNaios
2016-02-10Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTENDtreeston
2016-01-19Scripts: Add override to CheckInRoom() definitionsDDuarte
2016-01-19Core/Instances: Fix build in older VS versionsDDuarte
2016-01-18Instance boundary follow-up:treeston
2016-01-14Fix stuff™.treeston
2016-01-12Scripts/Instances: Complete rewrite of the boundary system.treeston
2016-01-01Update copyright note for 2016Rushor
2015-12-31Game/Maps: Clean up instance handling.treeston
2015-10-10Scripts/Commands: enhanced .instance get/setbossstate commandsShinDarth
2015-09-22Map local guids 6.x -> 3.3.35:pete318
2015-08-23Scripts/VioletHold: rewrote the whole instancejoschiwald
2015-07-24Core/Misc: Add a few consts to methodsDDuarte
2015-07-08Core/Instances: Fix some Instance Lock chat messagesjackpoz
2015-05-17Scripts/ToC: Fix doors opening/closing during Dreadscale fightjackpoz
2015-03-30Core/Misc: Remove unused headersleak
2015-03-21Scripts/Ulduar: Fix some Flame Leviathan issuesjackpoz
2015-01-01Update copyright note for 2015Vincent-Michael
2014-11-14Script/Spells: fixed crash in spell_hun_aspect_of_the_beastjoschiwald
2014-10-18Scripts/Commands: Implement commands to set and get boss states during run timeNyeriah
2014-10-05Core/Instances: Add assert to track down a crashjackpoz
2014-09-25Scripts/Misc: Make InstanceScript::Initialize() obsoletejackpoz
2014-09-18Core/Scripts: implemented a guid map in InstanceScript, this way you can easi...joschiwald
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-13Core/Entities: Use new PackedGuid classShauren
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-07-28Core/Instances: Explicitly unload InstanceSaveMgr before MapManager, fixes in...Shauren
2014-07-21Core: Kill again whitespace :(Vincent-Michael
2014-07-20Refactored singletons to enable proper deconstruction during shutdownleak
2014-07-13Merge branch `master` into `boost`Subv
2014-06-23Merge branch 'master' of github.com:TrinityCore/TrinityCore into boostSubv
2014-06-08Replaced mutex related code in Common.hleak
2014-05-15Fix various warnings. The core, the scripts and the tools now compile without...Praetonus
2014-05-01Core/Misc: Remove remaining COMPILER_HAS_CPP11_SUPPORT related macrosDehravor
2014-01-13Core/Instances: Fix memory leak in InstanceSaveMgrjackpoz
2014-01-03Core/Instances: Fix Instance bindingjackpoz
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-29Scripts/Misc: Ensure Creatures are in instances when requiredjackpoz
2013-11-08Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...Spp
2013-10-28Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.leguybrush