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Maps
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Author
2016-07-02
Core/Misc: Even better description for logs
Aokromes
2016-06-22
Core/Misc: Even better description for a log
Aokromes
2016-06-22
Core/Misc: Better description for a log
Aokromes
2016-06-04
Core/VMaps: Fix some vmap height edge cases
jackpoz
2016-05-17
Core/Misc: Warning fixes (/W4)
Shauren
2016-04-16
Merge pull request #16736 from r00ty-tc/map_height
Treeston
2016-04-14
[Core/Maps] Activate creatures and objects during opening cinematics and othe...
r00ty-tc
2016-04-11
Core/Maps: Fix non PCH build
Naios
2016-04-11
Core/Game: Move scheduled map scripts counter methods into MapManager
Naios
2016-04-11
Core/Game: Move MapScripts to game/Maps
Naios
2016-04-09
Core/Misc: MSVC warning fixes
Shauren
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-15
Core/Maps: Implement optional pre-loading of maps.
r00ty-tc
2016-03-11
Core/Game: Move singleton instances into compilation units
Naios
2016-03-01
Core/TempSummons: avoid use MoveInLineOfSight before InitSummon
ccrs
2016-02-26
Solve many of the creature falling through floor issues.
r00ty-tc
2016-02-12
Warning fix.
Shauren
2016-02-12
Core/Maps: Use map.dbc zone fallback if no area is found in grid files, not o...
Shauren
2016-02-10
Merge branch '3.3.5-instanceextend' into 3.3.5 (PR #16392)
treeston
2016-02-10
Core/Maps: Moved min height calculation to worldserver for more precise results
Shauren
2016-02-10
Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTEND
treeston
2016-02-09
Core/Maps: Parse MFBO adt chunk to properly handle height where player counts...
Shauren
2016-02-09
Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...
Shauren
2016-01-18
Merge branch '3.3.5-boundaryagain' into 3.3.5-base (PR #16270)
treeston
2016-01-18
Instance boundary follow-up:
treeston
2016-01-14
Fix stuff™.
treeston
2016-01-12
Scripts/Instances: Complete rewrite of the boundary system.
treeston
2016-01-04
Game/Maps: Instance handling follow-up:
treeston
2016-01-01
Update copyright note for 2016
Rushor
2015-12-31
Game/Maps: Clean up instance handling.
treeston
2015-11-07
Core/Globals: Use std::string rather than char* to pass script names around.
Naios
2015-11-06
Core/Corpses: Fixed a possible crash adding bones to grid
Shauren
2015-10-31
Core/PacketIO: fixed instance binding of gamemasters
MitchesD
2015-10-30
Core/Corpses: Fixed a crash happening when a corpse is added to a grid that w...
Shauren
2015-10-30
Core/Corpses: Prevent deleting corpses by ObjectGridUnloader, fixes accessing...
Shauren
2015-10-29
Core/Corpses: Fixed map crash happening during map unload when there are corp...
Shauren
2015-10-28
Core/Corpses: Fixed leaking corpses
Shauren
2015-10-13
Core/Pch - Fix non PCH build.
pete318
2015-10-12
Change many uint32 to ObjectGuid::LowType in line with 6.x changes.
pete318
2015-09-30
Core/Transports: Fixed accessing deleted instance transports
Shauren
2015-09-29
Core/Maps: Moved corpse management to map level
Shauren
2015-09-23
Combat with distant creatures
pete318
2015-09-22
Map local guids 6.x -> 3.3.35:
pete318
2015-09-21
Core: Added ABORT() macro to prevent the usage of ASSERT(false) as a quick ha...
StormBytePP
2015-09-12
Core/Players: Changed multi-segment taxi paths to fly nearby flight masters a...
Shauren
2015-07-25
Core: Header cleanup in game/*/*.cpp
Vincent-Michael
2015-07-24
Core/Misc: Add a few consts to methods
DDuarte
2015-07-22
Core/Logging: Enable perfect forwarding for logging format and args.
Naios
2015-07-08
Core/Instances: Fix some Instance Lock chat messages
jackpoz
2015-06-01
Core/Scripts: Corrected argument types in GetCreatureEntry/GetGameObjectEntry...
DDuarte
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