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https://github.com/TrinityCore/TrinityCore.git @ 2025-12-29T21:01:02Z
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Maps
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Author
2025-07-13
Core/Misc: Move large functions out of header files
Shauren
2025-07-11
Core/Misc: Improve LinkedList iteration - simplify code generated for begin, ...
Shauren
2025-07-11
Core/Misc: Rename LinkedListHead insertion functions to push_back/push_front ...
Shauren
2025-07-11
Core/Misc: Rename LinkedListHead::getSize to size to fit standard container n...
Shauren
2025-07-11
Core/Misc: Simplify LinkedListHead::isEmpty and rename to empty to fit standa...
Shauren
2025-07-11
Core/Groups: Use iterators instead of raw LinkedListElement to interact with ...
Shauren
2025-07-09
Core/Scenarios: Allow scripts to set instance scenario by id (#31104)
Jason Dove
2025-06-28
Core/SpawnTracking: Allow linking a spawn to more than one quest objective (#...
Meji
2025-06-13
Core/Scripts: Mark script base class constructors noexcept
Shauren
2025-06-10
Core/Misc: Kill copy/move constructors for singleton classes
Shauren
2025-06-06
Core/Grids: Remove unused template parameter from Grid class
Shauren
2025-05-08
Core/World: Refactor World::LoadConfigSettings to unify validation of all con...
Shauren
2025-04-16
Core/Players: Improve setting ActivePlayerData::TransportServerTime by includ...
Shauren
2025-04-05
Nopch build fix
Shauren
2025-02-07
Scripts: Remove unneccessary DoublePosition from AreaBoundary
Shauren
2025-02-06
nopch fix (for real this time)
Shauren
2025-02-06
fix nopch
ModoX
2025-02-06
Core/Maps: Implemented PolygonBoundary
ModoX
2025-02-02
Core/Objects: Make guid generators atomic
Shauren
2025-02-01
Scripts/Battlegrounds: Implement Deephaul Ravine (#30393)
Jeremy
2025-01-05
Core/Grids: Modernize TypeContainer with variadic template
Shauren
2025-01-04
Core/Misc: Implemented spawn tracking (#30247)
Meji
2024-12-31
Core/Misc: Include cleanup - remove MapUtils.h from Containers.h
Shauren
2024-11-03
Core/Transports: Fixed event timestamps for edge cases
Meji
2024-10-29
Core/PacketIO: Skip sending empty SMSG_UPDATE_OBJECT for transports on map ch...
Shauren
2024-10-21
Core/GameObject: Implemented OnFlagTaken/OnFlagDropped hooks for GAMEOBJECT_T...
Jeremy
2024-10-05
Core/Maps: Link instance map to LfgDungeons
Shauren
2024-10-01
Core/Utilities: Extend make_unique_ptr_with_deleter functionality to allow it...
Shauren
2024-08-28
Core/Maps: Decrement map unload timer by correct (accumulated) time diff (#30...
Razmataz
2024-07-29
Core/Misc: Reduce amount of virtual functions and copypasting in Reference<> ...
Shauren
2024-07-12
Core/Instances: New ZoneScript hook - OnCreatureGroupDepleted
Shauren
2024-06-30
Core/Maps: Implemented BoundaryIntersectionBoundary
ModoX
2024-05-16
Core/Maps: Fixed manual spawn groups being automatically spawned by conditions
Shauren
2024-03-28
Core/Battlegrounds: Move to scripts (#29799)
Jeremy
2024-03-26
Core/Maps: Initialize instance faction using group leader (if available) inst...
Shauren
2024-03-15
Core/Logging: Improved generated code for log statements (length of text is c...
Shauren
2024-03-14
Core/Scripts: Removed script calls from constructors and destructors
Shauren
2024-03-14
Core/Objects: Added ToWorldObject and ToItem
Shauren
2024-03-14
Core/Objects: Rename Object::m_isWorldObject and related functions to avoid c...
Shauren
2024-03-13
Core/Misc: Use our new unique_trackable_ptr for various classes exposed to sc...
Shauren
2024-03-09
Core/Objects: Implemented vignettes
Shauren
2024-03-07
Core/vmaps: Removed vmap lookup functions duplicating functionality of each o...
Shauren
2024-01-02
Core/Maps: implement LIQUID_MAP_OCEAN_FLOOR to identify units that are on the...
Ovahlord
2024-01-02
Core/Maps: restored a hack in gridmap liquid status code to solve precision i...
Ovahlord
2024-01-01
Core/Battleground: Moved DoAction hook to ZoneScript
Jeremy
2023-12-29
Core/Maps: Cleaned up incorrect error log
Shauren
2023-12-29
Core/Maps: Properly set initial spawn group state for groups that have condit...
Jeremy
2023-11-28
Core/Instances: Prevent sending PendingRaidLock in instances that don't have ...
Shauren
2023-11-14
Core/BattlegroundMap: Load all cells when created & mark all creatures as act...
Jeremy
2023-11-05
Core/Conditions: Allow battleground maps to use CONDITION_INSTANCE_INFO
Shauren
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