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path: root/src/server/game/Maps
AgeCommit message (Expand)Author
2016-01-04Game/Maps: Instance handling follow-up:treeston
2016-01-01Update copyright note for 2016Rushor
2015-12-31Game/Maps: Clean up instance handling.treeston
2015-11-07Core/Globals: Use std::string rather than char* to pass script names around.Naios
2015-11-06Core/Corpses: Fixed a possible crash adding bones to gridShauren
2015-10-31Core/PacketIO: fixed instance binding of gamemastersMitchesD
2015-10-30Core/Corpses: Fixed a crash happening when a corpse is added to a grid that w...Shauren
2015-10-30Core/Corpses: Prevent deleting corpses by ObjectGridUnloader, fixes accessing...Shauren
2015-10-29Core/Corpses: Fixed map crash happening during map unload when there are corp...Shauren
2015-10-28Core/Corpses: Fixed leaking corpsesShauren
2015-10-13Core/Pch - Fix non PCH build.pete318
2015-10-12Change many uint32 to ObjectGuid::LowType in line with 6.x changes.pete318
2015-09-30Core/Transports: Fixed accessing deleted instance transportsShauren
2015-09-29Core/Maps: Moved corpse management to map levelShauren
2015-09-23Combat with distant creaturespete318
2015-09-22Map local guids 6.x -> 3.3.35:pete318
2015-09-21Core: Added ABORT() macro to prevent the usage of ASSERT(false) as a quick ha...StormBytePP
2015-09-12Core/Players: Changed multi-segment taxi paths to fly nearby flight masters a...Shauren
2015-07-25Core: Header cleanup in game/*/*.cppVincent-Michael
2015-07-24Core/Misc: Add a few consts to methodsDDuarte
2015-07-22Core/Logging: Enable perfect forwarding for logging format and args.Naios
2015-07-08Core/Instances: Fix some Instance Lock chat messagesjackpoz
2015-06-01Core/Scripts: Corrected argument types in GetCreatureEntry/GetGameObjectEntry...DDuarte
2015-05-19Core/Misc: Removed gcc specific packing pragma syntax - only unsupported (now...Shauren
2015-05-19Fix build after recent cherry-picksDDuarte
2015-05-19Core/Transports: Moved teleporting transports to Map::DelayedUpdateShauren
2015-03-30Core/Misc: Remove unused headersleak
2015-03-08Core: INFO->DEBUG level changes - forgot one in Map.cppclick
2015-03-08Core: Change some map-specific INFO-messages over to to DEBUG or ERRORclick
2015-02-21Core/Logs: Throw a little more sensible textoutput when missing maps/vmaps (t...click
2015-01-01Update copyright note for 2015Vincent-Michael
2014-10-12Core/Maps: Apply const-correctness to GridMap::loadData()jackpoz
2014-10-09Build: Fixed game & collision depending on each other for linkingShauren
2014-10-08Core/Logging: Replaced direct calls to GetCounter() in logs with ToString()Shauren
2014-09-28Core/GameObjects: Fixed uninitialized elevator period valueShauren
2014-09-20Core/Achievements: Fixed realm first kill achievement restrictions - now only...Shauren
2014-09-19Core/Grids: Replace some magic numbers with constantsShocker
2014-09-19Core/Misc: Multiple static analysis issues fixed (small optimizations and cle...DDuarte
2014-09-16Core/Logging: Fixed incorrect usage of guid in logsShauren
2014-09-14ScriptsShauren
2014-09-14Core/Misc: Fixed build without pchShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-08-26Core/Maps: Don't use EnsureGridCreated_i() for base map in Map::LoadMap, use ...Shocker
2014-08-23Core/Misc: Fix some -Wconversion warningsjackpoz
2014-08-09Core/Server: Use nullptr instead of 0 where pointers are expectedDDuarte
2014-08-09Core/Server: Add missing overridesDDuarte
2014-07-27Core/Network: Optimized packet sending by removing unneccessary memory copyingShauren
2014-07-20Remove extra qualifier to make GCC happy againleak
2014-07-20Prevent duplicate call to MapUpdater::deactivate causing a crash on shutdownleak
2014-07-20Refactored singletons to enable proper deconstruction during shutdownleak