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Maps
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Author
2017-08-26
Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...
Treeston
2017-08-11
Core/Misc: Remove Whitespaces
sirikfoll
2017-08-04
Scripts/InstanceScript: Implement database framework for managing spawn group...
Treeston
2017-08-01
Scripts/Commands: New utility command: .list spawnpoints.
Treeston
2017-07-31
Dynamic Creature/Go spawning:
r00ty-tc
2017-06-21
Core/Maps: Fixed initializing instance free ids when compiled with WITH_CORED...
Shauren
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-19
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Shauren
2017-06-10
So, I came in trying to fix gameobject LoS. So I restructured some stuff.
treeston
2017-06-09
Added new BoundaryUnionBoundary subclass of AreaBoundary, which does what it ...
treeston
2017-06-08
Core/Maps: Corrected GetWaterOrGroundLevel (#19863)
Golrag
2017-06-08
[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)
Treeston
2017-06-05
Core/Instances: Fixed and optimized instance id reuse
Shauren
2017-04-12
Core/Instance: stop updating the instance resettimes based on creature respawns
ariel-
2017-03-28
Core/AI: Build fix
ariel-
2017-03-28
Core/AI: AreaBoundary refactor
ariel-
2017-03-02
Core/Achievements: port realm first achievement handling from master
ariel-
2017-03-01
Ensure that all actions are compared to fixed point in time (ie. world update...
xinef1
2017-02-17
Update MapScripts.cpp
Aokromes
2017-02-08
Core/Maps: Adjusted WorldObject::GetGridActivationRange() to never be less th...
Shauren
2017-02-07
Game/Mapscripts: Implement SCRIPT_COMMAND_MOVEMENT
Rushor
2017-02-05
Core/Misc: Various crash fixes (#19059)
xinef1
2017-01-28
Few small optimizations here and there (#18684)
xinef1
2017-01-22
Core/Vmaps: Changed error message when loading outdated vmaps
Shauren
2017-01-21
Core/Vmaps: Stop M2s from occluding for spellcast LoS
HelloKitty
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-10-06
Core/Misc: fix interaction of spells like Shadowmeld with Threat reducing eff...
ariel-
2016-09-21
Map/InstanceMap: Ease up on a somewhat overzealous error message regarding in...
treeston
2016-09-16
Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940)
Treeston
2016-09-14
Maps/Boundary: Some code style clean-up in AreaBoundary code, as well as addi...
treeston
2016-09-09
Core/Maps: Add override to allow InstanceMap const* -> InstanceScript const*.
treeston
2016-07-02
Core/Misc: Even better description for logs
Aokromes
2016-06-22
Core/Misc: Even better description for a log
Aokromes
2016-06-22
Core/Misc: Better description for a log
Aokromes
2016-06-04
Core/VMaps: Fix some vmap height edge cases
jackpoz
2016-05-17
Core/Misc: Warning fixes (/W4)
Shauren
2016-04-16
Merge pull request #16736 from r00ty-tc/map_height
Treeston
2016-04-14
[Core/Maps] Activate creatures and objects during opening cinematics and othe...
r00ty-tc
2016-04-11
Core/Maps: Fix non PCH build
Naios
2016-04-11
Core/Game: Move scheduled map scripts counter methods into MapManager
Naios
2016-04-11
Core/Game: Move MapScripts to game/Maps
Naios
2016-04-09
Core/Misc: MSVC warning fixes
Shauren
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-15
Core/Maps: Implement optional pre-loading of maps.
r00ty-tc
2016-03-11
Core/Game: Move singleton instances into compilation units
Naios
2016-03-01
Core/TempSummons: avoid use MoveInLineOfSight before InitSummon
ccrs
2016-02-26
Solve many of the creature falling through floor issues.
r00ty-tc
2016-02-12
Warning fix.
Shauren
2016-02-12
Core/Maps: Use map.dbc zone fallback if no area is found in grid files, not o...
Shauren
2016-02-10
Merge branch '3.3.5-instanceextend' into 3.3.5 (PR #16392)
treeston
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