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Movement
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MotionMaster.cpp
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Commit message (
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Author
2021-09-28
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2021-09-26
Core/Movement: use helpers for validation
ccrs
2021-09-26
Core/Movement: move MoveSplineInit (#21857)
ccrs
2021-09-26
Core/Movement: crashfix
ccrs
2021-09-26
Core/Misc: movement header cleanup
ccrs
2021-09-24
Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...
Treeston
2021-09-23
Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPo...
Treeston
2021-09-23
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...
Treeston
2021-08-24
Core/Movement: Fixed creature hover
Shauren
2021-04-15
Core/Entities: Fix some weird movement due to los issues (#21125)
Jeremy
2021-04-15
Core/Movement: Add MovePoint with facing (#20779)
Kittnz
2021-03-15
Core/Entities: Some changes to LoS z checking & MotionMaster::MoveJumpTo (PR ...
Golrag
2021-02-25
Core/Misc: Fixed nopch MSVC build
Shauren
2021-01-29
Core/Misc: waypoint movement
ccrs
2020-08-23
Core/Movement: 7fff83d6752 followup
ccrs
2020-08-23
Core/Movement: 7fff83d6752 followup
ccrs
2020-08-23
Core/Movement: waypoint movement (#20121)
ccrs
2020-08-22
Core/Movement: ee2d7c1d53 followup
ccrs
2020-08-22
Core/Movement: PropagateSpeedChange should only be called on the top (current...
ccrs
2020-08-22
Core/Movement: add new helper that cleans the referenced MovementSlot
ccrs
2020-06-14
Core/AI: Factory functions cleanup
ariel-
2020-04-27
Core/Movement: FormationMovementGenerator
ccrs
2020-04-27
[3.3.5] Core/Movement: MotionMaster & MovementGenerators cleaning (#19361)
ccrs
2020-04-24
Core/Movement: 96f4c7c followup
ccrs
2020-04-24
Core/MotionMaster: cleanup use of _expireList
ccrs
2020-04-24
Core/Movement: cleanup MovementGeneratorType
ccrs
2020-04-24
Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#...
Chaouki Dhib
2020-01-02
New Year
Aokromes
2019-08-17
Core/Movement: Corrected all speed checks after 23b6991273bac4ee9d7cf1b4ac3b9...
ariel-
2019-08-17
Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)"
Riztazz
2019-07-21
Added some missing SetFallInformation calls (#19121)
xinef1
2019-01-01
Update copyright note for 2019
vincent-michael
2018-03-25
Core/Entities: Phasing rewrite
Shauren
2018-03-12
Core/Movement: minor MotionMaster refactor (#18367)
Chaouki Dhib
2018-02-11
[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)
Riztazz
2018-02-11
Merge pull request #18053 from ccrs/motion
Aokromes
2018-01-01
Update copyright note for 2018
vincent-michael
2017-07-13
Core/Movement: Set CatmullRom only when flying when using MoveSmoothPath (#19...
Golrag
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-20
Core/Game: Include cleanup, part 3
Shauren
2017-05-12
Core/Database: Include cleanup
Shauren
2017-05-05
Core/Collision: Replaced phasemask with proper phases in GameObject collision...
joschiwald
2017-04-16
Commit name: Add flying check to MoveSmoothPath
Aokromes
2017-03-14
Core/Movement: Pass SpellEffectExtraData PointMovementGenerator
Shauren
2017-03-12
Core/Spells: Fixed extra charge effect visuals
Shauren
2017-03-02
Movement/SplineChain: Streamline the script workflow for resume info a bit, p...
treeston
2017-03-02
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...
treeston
2017-03-01
Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...
treeston
2017-02-18
Core/Movement: Implement SpellEffectExtraData curve modifiers
Shauren
2017-02-18
Core/Position: Allow implicit casting to G3D::Vector. Also, add a utility ove...
treeston
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