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Movement
Age
Commit message (
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Author
2016-09-22
Movement/SplineChain: Fix a potential critical bug where resume info returned...
treeston
2016-09-21
d3214a0 follow-up for code style.
treeston
2016-09-21
Movement/SplineChain: Streamline the script workflow for resume info a bit, p...
treeston
2016-09-20
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...
treeston
2016-09-20
Core/Movement: Add a convenience default ctor to SplineChainResumeInfo, and f...
treeston
2016-09-20
Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...
treeston
2016-09-11
Core/Movement: Fix an edge case crash in HomeMovementGenerator.
treeston
2016-09-09
AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow th...
treeston
2016-08-31
Core/Position: Allow implicit casting to G3D::Vector. Also, add a utility ove...
treeston
2016-08-20
Core/Movement: Properly clear UNIT_STATE_MOVING when reaching chase target.
treeston
2016-08-08
Core/Creature: Fix health regeneration. Creatures immediately reset to full h...
Treeston
2016-08-07
Core/Logs: Fine tune another log
Aokromes
2016-07-10
Core/Movement Fixed minimum speed check (#17555)
Keader
2016-07-06
And another typo fix
Shauren
2016-07-06
Typo fix
Shauren
2016-07-06
Core/Mmaps: Charge ignoring z position of target (#17516)
Aokromes
2016-06-18
Core/Pet: Fix pet at rest distance (#17206)
Aokromes
2016-06-10
Core/Movement: interrupt a creature's current cast when fleeing for assistanc...
SnapperRy
2016-06-07
Merge pull request #16969 from tkrokli/cant_do_this_while_moving
mik1893
2016-06-04
Core/VMaps: Fix some vmap height edge cases
jackpoz
2016-06-04
Implement real time statistic visualization (#16956)
Duarte Duarte
2016-06-03
Core/Movement: enable item use and spell cast when dismounting
joschiwald
2016-05-27
Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people f...
Shauren
2016-05-13
Merge pull request #17037 from Keader/TargetedMovementGeneratorFix
Treeston
2016-05-11
Core/Movement: Fix issues where creatures cancel spell casts chasing target a...
Nawuko
2016-05-09
Core/Random: Removed ancient and unused MAP_BASED_RAND_GEN
Shauren
2016-05-05
Merge branch '3.3.5-evademore' into 3.3.5 (PR #16834)
treeston
2016-04-25
Core/Misc: Move STOP_TIME_FOR_PLAYER value to config. (#17024)
Mikhail Redko
2016-04-23
Merge pull request #16876 from chaodhib/move_chase_follow_repositioning_fix
joschiwald
2016-04-16
Core: Removed Whitespaces
Vincent-Michael
2016-04-16
Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)
Chaouki Dhib
2016-04-15
Movement bug fix. Npc mistakenly move away from its new target.
chaodhib
2016-04-11
Core/Movement: Added a wrapper method in MotionMaster for a unit to move towa...
Chaouki Dhib
2016-04-10
Entities/Unit: Finally fix no-path evasion.
treeston
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-12
Core: Added missing overrides
Vincent-Michael
2016-03-11
Core/Game: Move singleton instances into compilation units
Naios
2016-02-20
[3.3.5] Core/Logs: English text corrections
tkrokli
2016-02-10
Merge remote-tracking branch 'Eliminationzx/FixJumpDestOrientation' into 3.3....
treeston
2016-02-10
Fix jump dest orientation
Elimination
2016-01-13
Core/Spells: Creature spellcast facing rework:
treeston
2016-01-01
Update copyright note for 2016
Rushor
2015-11-11
Core/Creature: Remove duplicate call to LoadCreatureAddons in Creature::Create
Carbenium
2015-09-22
Map local guids 6.x -> 3.3.35:
pete318
2015-09-21
Core: Added ABORT() macro to prevent the usage of ASSERT(false) as a quick ha...
StormBytePP
2015-09-12
Removed wip leftovers
Shauren
2015-09-12
Default initialize i_path instead of using NULL
Shauren
2015-09-12
Core/Players: Changed multi-segment taxi paths to fly nearby flight masters a...
Shauren
2015-08-24
Core/BuildSystem: Merged crypto and gitrevision into common, cleaned include ...
StormBytePP
2015-08-23
Scripts/VioletHold: rewrote the whole instance
joschiwald
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