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path: root/src/server/game/PrecompiledHeaders
AgeCommit message (Expand)Author
2025-06-13Core/Game: Update PCH content to include most commonly used headersShauren
2022-02-11Core/Misc: game PCH tuningShauren
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2017-12-20Build: Use the cotire library for precompiled header handlingNaios
2017-06-03Core: Updated PCH contentsShauren
2015-12-12Core/Misc: Build time improvementShauren
2014-07-05Fixed PCH build, some leaks and tidied the code up a bitSubv
2014-06-01Replaced ACE based typedefs for fixed width ints with C++11 versionsleak
2011-04-28Removing SQLStorage class leftoversleak
2010-08-20Buildsystem: Add helperscripts to detect SSE2 extensions, and optimize platfo...click
2010-08-16Buildsystem: Add PCH-support for targets shared, collision, authserver and wo...click
2010-08-08More cleaning for CMakeListsShauren
2010-08-04* (Very) minor cleanups.XTZGZoReX
2010-07-24*Add base scripting interfce for spells - thanks to Brian for help in making ...QAston
2010-06-30It is now possible to use CMake on windows for proper build (PCH support incl...Shauren
2010-06-23* Renamed several VS projects and the executables they produce to reflect the...Xanadu
2010-06-09added revision.h O.oRat
2010-06-08* Remove the last of the realative paths from #include statementsBrian
2010-06-08* Linux compile with and without PCH fixedBrian
2010-06-07* Well 94% isn't bad. Last thing to fix is collision compiling.Brian
2010-06-07* More cleanupBrian
2010-06-07* Nope still won't build yetBrian
2010-06-06* Rename some PCH files.XTZGZoReX
2010-06-06* Even more restructuring of the game library.XTZGZoReX
2010-06-05rearranged core filesRat