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https://github.com/TrinityCore/TrinityCore.git @ 2025-09-28T11:01:01Z
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PrecompiledHeaders
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Commit message (
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Author
2025-06-13
Core/Game: Update PCH content to include most commonly used headers
Shauren
2022-02-11
Core/Misc: game PCH tuning
Shauren
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2017-12-20
Build: Use the cotire library for precompiled header handling
Naios
2017-06-03
Core: Updated PCH contents
Shauren
2015-12-12
Core/Misc: Build time improvement
Shauren
2014-07-05
Fixed PCH build, some leaks and tidied the code up a bit
Subv
2014-06-01
Replaced ACE based typedefs for fixed width ints with C++11 versions
leak
2011-04-28
Removing SQLStorage class leftovers
leak
2010-08-20
Buildsystem: Add helperscripts to detect SSE2 extensions, and optimize platfo...
click
2010-08-16
Buildsystem: Add PCH-support for targets shared, collision, authserver and wo...
click
2010-08-08
More cleaning for CMakeLists
Shauren
2010-08-04
* (Very) minor cleanups.
XTZGZoReX
2010-07-24
*Add base scripting interfce for spells - thanks to Brian for help in making ...
QAston
2010-06-30
It is now possible to use CMake on windows for proper build (PCH support incl...
Shauren
2010-06-23
* Renamed several VS projects and the executables they produce to reflect the...
Xanadu
2010-06-09
added revision.h O.o
Rat
2010-06-08
* Remove the last of the realative paths from #include statements
Brian
2010-06-08
* Linux compile with and without PCH fixed
Brian
2010-06-07
* Well 94% isn't bad. Last thing to fix is collision compiling.
Brian
2010-06-07
* More cleanup
Brian
2010-06-07
* Nope still won't build yet
Brian
2010-06-06
* Rename some PCH files.
XTZGZoReX
2010-06-06
* Even more restructuring of the game library.
XTZGZoReX
2010-06-05
rearranged core files
Rat