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path: root/src/server/game/Scripting/ScriptMgr.cpp
AgeCommit message (Expand)Author
2010-10-07Remove the accidental additions of CRLF-crap from the header updatesclick
2010-10-07Update copyright headers (following the same standard in all files = good)click
2010-10-04Core/ScriptSystem:QAston
2010-09-28Magic numbers cleanup:Shocker
2010-09-25Core: Generic cleanup (tab2spaces/whitespace removal)click
2010-09-24Core/ConditionMgr: added placeholder for CONDITION_GUIDRat
2010-09-15Core/Scripts: Add OnPlayerLogin, OnPlayerLogout, OnPlayerCreate and OnPlayerD...Spp
2010-09-14Code style (remove double blank line)Spp
2010-09-14Core/Scripts: Add GroupScript classSpp
2010-09-14Core: Fix includes in ScriptMgr filesSpp
2010-09-13Core/ScriptMgr: Add hooks for duel phases: OnDuelRequest, OnDuelStart, OnDuelEndShocker
2010-09-11Core/ScriptMgr: Remove incorrect assertion in OnGameObjectDestroyed, and clea...click
2010-09-04Core/ScriptSystem: Refactor ScriptMgr::OnPlayerChat to no longer accept a C-s...silinoron
2010-09-02Core/Players: Don't set instanceId to 0 when player is on transport during lo...Shauren
2010-09-03Core/ScriptSystem: Add a PlayerScript::OnSpellCast(Player *player, Spell *spe...silinoron
2010-08-30Core: Fix more warningsSpp
2010-08-29Fixes gossip scripts or points of interests of npc's with a Scriptname assign...Liberate
2010-08-26Scripts: fix area trigger scripts. Thanks yavi. Closes issue #3634azazel
2010-08-24*Add AuraScript class for scripting aura objects - scripts are registered sam...QAston
2010-08-14Clear player scripts and guild scripts on ScriptMgr deletion.silinoron
2010-08-14Add in a forgotten change from ra5af596979e4 .silinoron
2010-08-14Add a GuildScript class with a handful of hooks.silinoron
2010-08-12* Modify PlayerScript::OnChat hook. Now it takes one optional parameter of ty...azazel
2010-08-11Add PlayerScript hooks:silinoron
2010-08-11Implement a PlayerScript class with a handful of new hooks:silinoron
2010-08-09Aaand, finally, scripting is working. Thanks to Derex for helping with debugg...XTZGZoReX
2010-08-09* Get rid of virtual function calls completely, seeing as they weren't necess...XTZGZoReX
2010-08-09* Remove Player::SetSession (obsolete and dangerous function).XTZGZoReX
2010-08-08* Rename InstanceData to InstanceScriptazazel
2010-08-08* Some singleton renames for consistency:XTZGZoReX
2010-08-08* Rename: BattleGround -> Battleground.XTZGZoReX
2010-08-07* Some fixes and cleanups.XTZGZoReX
2010-08-07Added support for scripting achievement criteria checks using ACHIEVEMENT_CRI...Shauren
2010-08-07* OutdoorPvP implementations now reside in the script library.XTZGZoReX
2010-08-07* This should help with the Linux build; thanks to Machiavelli/click.XTZGZoReX
2010-08-07* Added new World::OnStartup/OnShutdown hooks.XTZGZoReX
2010-08-07* Add new TransportScript::OnRelocate hook.XTZGZoReX
2010-08-07* Rename some more functions for consistency.XTZGZoReX
2010-08-06Rename ScriptMgr::OnRemoveAuction to ScriptMgr:OnAuctionRemove for consistenc...silinoron
2010-08-06* Example on AI script conversion (and minor correction in CreatureScript).XTZGZoReX
2010-08-06*** New core <-> script library interface - complete rewrite of the old one.XTZGZoReX
2010-07-24*Add base scripting interfce for spells - thanks to Brian for help in making ...QAston
2010-06-25Get rid of Trinity Singleton and Threading patterns and replace them with ACE...Machiavelli
2010-06-22Cleanup of logging - removed a few duplicit functions from olden times, fixed...Xanadu
2010-06-09Strip trinityscript ASCII bannerTartalo
2010-06-08* Remove the last of the realative paths from #include statementsBrian
2010-06-07* Well 94% isn't bad. Last thing to fix is collision compiling.Brian
2010-06-06* Even more restructuring of the game library.XTZGZoReX