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path: root/src/server/game/Spells/Spell.cpp
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2010-08-22Core/Game: fix all warnings related to converting doubles and floats.silinoron
2010-08-22Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces...click
2010-08-21Core: Remove "suggest parentheses around ‘&&’ within ‘||’" and "sugge...Spp
2010-08-21Core: Remove "unused variable 'xxx'" warningsSpp
2010-08-21Core: Remove "enumeration value 'xxx' not handled in switch" warningsSpp
2010-08-21*Remove some unused containers from Spell class.QAston
2010-08-21Core: Remove lots warnings:Spp
2010-08-21*Add script hooks for SpellScript class - now you can use BeforeHit, OnHit, A...QAston
2010-08-19Scripts/Spell: extend SpellScript class: add target aura accessors and functi...QAston
2010-08-19Fix (in theory) bug (already tapped error) for spells with banish mechanics (...azazel
2010-08-18Core/Spells: Implement TARGET_DEST_CHANNEL_CASTER(106) and TARGET_GAMEOBJECT_...QAston
2010-08-17*Core/Spells: Implement TARGET_UNIT_SUMMONERQAston
2010-08-09Fix: append a .c_str() on a variable in Spell.cpp (no more grumpy compilers) ...click
2010-08-09*(More) correct implementation of SPELL_EFFECT_PULL_TOWARDS_DEST(145)QAston
2010-08-08*Implement spell casting on transports (no more out of range error, etc)QAston
2010-08-08Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cl...click
2010-08-08* Some singleton renames for consistency:XTZGZoReX
2010-08-08* Rename: BattleGround -> Battleground.XTZGZoReX
2010-08-06*** New core <-> script library interface - complete rewrite of the old one.XTZGZoReX
2010-08-05* Implement item limit category (based on changes by VladimirMangos)azazel
2010-08-04*Update CMSG_USE_ITEM opcode to fit new clientCastFlag handling.QAston
2010-08-04Missing part of r7dd45a0182 :(QAston
2010-08-04*Typofix - Relocate != SetPosition - fixes problems with visibility after cha...QAston
2010-08-04*Some more research about spell target flags - thanks to Zor for info.QAston
2010-08-04Fixed Carrion Feeder pet talentShauren
2010-08-04Cleaned up item flags: separated item proto flags and item field flagsShauren
2010-08-02*Drop m_intTargetFlags, correctly send TARGET_FLAG_SOURCE_LOCATION and TARGET...QAston
2010-08-02*Search for aura caster in our out of world in Aura::UnregisterSingleTarget().QAston
2010-08-02*Fixes in spell targets packet reading and writing.QAston
2010-08-01*Add helpers for checking auras present on unit by type and spell affect maskQAston
2010-07-30*use ASSERT macro instead of regular assert for better output.QAston
2010-07-30MergeXanadu
2010-07-30*Lock on RemoveAllAuras till all auras and applications are removed with all ...QAston
2010-07-30* Added the option to specify target entry in conditions table for spells wit...Xanadu
2010-07-29*Allow some spell effects to target units not in caster's map - fixes SPELL_E...QAston
2010-07-29Remade access_requirement table, now each difficulty mode for each instance h...Shauren
2010-07-28*Cleanup in ObjectAccessor - this should fix some crashesQAston
2010-07-26*Add debug log to trac reason of a crash in Spell::DoAllEffectOnTarget.QAston
2010-07-25Set flag for offhand melee spells to allow proper triggering of weapon-specif...click
2010-07-25*Extend API of SpellScript by Dest and Damage/Heal setters and getters.QAston
2010-07-25*Add some more comments to SpellScript methodsQAston
2010-07-24*Add base scripting interfce for spells - thanks to Brian for help in making ...QAston
2010-07-22*Fix amount calculation for spell effect with EffectDieSides set to 0.QAston
2010-07-21Added global disable system and moved all disable fields/tables/configs into itShauren
2010-07-21*Move target handling of TARGET_DEST_CASTER_FRONT_LEAP out of SPELL_EFFECT_LE...QAston
2010-07-21Some spells with special proc state, some talents like itthenecromancer
2010-07-20*Implement SPELL_EFFECT_CREATE_TAMED_PET(153).QAston
2010-07-20*Remove assertion from packet handler. Assertions should not be put in such p...QAston
2010-07-19*Rename SPELL_EFFECT_JUMP2 to SPELL_EFFECT_JUMP_DEST, split the handler of ef...QAston
2010-07-16*Prevent possible problems with application of negative auras with 0 duration...QAston