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Spells
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Spell.cpp
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Author
2010-08-22
Core/Game: fix all warnings related to converting doubles and floats.
silinoron
2010-08-22
Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces...
click
2010-08-21
Core: Remove "suggest parentheses around ‘&&’ within ‘||’" and "sugge...
Spp
2010-08-21
Core: Remove "unused variable 'xxx'" warnings
Spp
2010-08-21
Core: Remove "enumeration value 'xxx' not handled in switch" warnings
Spp
2010-08-21
*Remove some unused containers from Spell class.
QAston
2010-08-21
Core: Remove lots warnings:
Spp
2010-08-21
*Add script hooks for SpellScript class - now you can use BeforeHit, OnHit, A...
QAston
2010-08-19
Scripts/Spell: extend SpellScript class: add target aura accessors and functi...
QAston
2010-08-19
Fix (in theory) bug (already tapped error) for spells with banish mechanics (...
azazel
2010-08-18
Core/Spells: Implement TARGET_DEST_CHANNEL_CASTER(106) and TARGET_GAMEOBJECT_...
QAston
2010-08-17
*Core/Spells: Implement TARGET_UNIT_SUMMONER
QAston
2010-08-09
Fix: append a .c_str() on a variable in Spell.cpp (no more grumpy compilers) ...
click
2010-08-09
*(More) correct implementation of SPELL_EFFECT_PULL_TOWARDS_DEST(145)
QAston
2010-08-08
*Implement spell casting on transports (no more out of range error, etc)
QAston
2010-08-08
Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cl...
click
2010-08-08
* Some singleton renames for consistency:
XTZGZoReX
2010-08-08
* Rename: BattleGround -> Battleground.
XTZGZoReX
2010-08-06
*** New core <-> script library interface - complete rewrite of the old one.
XTZGZoReX
2010-08-05
* Implement item limit category (based on changes by VladimirMangos)
azazel
2010-08-04
*Update CMSG_USE_ITEM opcode to fit new clientCastFlag handling.
QAston
2010-08-04
Missing part of r7dd45a0182 :(
QAston
2010-08-04
*Typofix - Relocate != SetPosition - fixes problems with visibility after cha...
QAston
2010-08-04
*Some more research about spell target flags - thanks to Zor for info.
QAston
2010-08-04
Fixed Carrion Feeder pet talent
Shauren
2010-08-04
Cleaned up item flags: separated item proto flags and item field flags
Shauren
2010-08-02
*Drop m_intTargetFlags, correctly send TARGET_FLAG_SOURCE_LOCATION and TARGET...
QAston
2010-08-02
*Search for aura caster in our out of world in Aura::UnregisterSingleTarget().
QAston
2010-08-02
*Fixes in spell targets packet reading and writing.
QAston
2010-08-01
*Add helpers for checking auras present on unit by type and spell affect mask
QAston
2010-07-30
*use ASSERT macro instead of regular assert for better output.
QAston
2010-07-30
Merge
Xanadu
2010-07-30
*Lock on RemoveAllAuras till all auras and applications are removed with all ...
QAston
2010-07-30
* Added the option to specify target entry in conditions table for spells wit...
Xanadu
2010-07-29
*Allow some spell effects to target units not in caster's map - fixes SPELL_E...
QAston
2010-07-29
Remade access_requirement table, now each difficulty mode for each instance h...
Shauren
2010-07-28
*Cleanup in ObjectAccessor - this should fix some crashes
QAston
2010-07-26
*Add debug log to trac reason of a crash in Spell::DoAllEffectOnTarget.
QAston
2010-07-25
Set flag for offhand melee spells to allow proper triggering of weapon-specif...
click
2010-07-25
*Extend API of SpellScript by Dest and Damage/Heal setters and getters.
QAston
2010-07-25
*Add some more comments to SpellScript methods
QAston
2010-07-24
*Add base scripting interfce for spells - thanks to Brian for help in making ...
QAston
2010-07-22
*Fix amount calculation for spell effect with EffectDieSides set to 0.
QAston
2010-07-21
Added global disable system and moved all disable fields/tables/configs into it
Shauren
2010-07-21
*Move target handling of TARGET_DEST_CASTER_FRONT_LEAP out of SPELL_EFFECT_LE...
QAston
2010-07-21
Some spells with special proc state, some talents like it
thenecromancer
2010-07-20
*Implement SPELL_EFFECT_CREATE_TAMED_PET(153).
QAston
2010-07-20
*Remove assertion from packet handler. Assertions should not be put in such p...
QAston
2010-07-19
*Rename SPELL_EFFECT_JUMP2 to SPELL_EFFECT_JUMP_DEST, split the handler of ef...
QAston
2010-07-16
*Prevent possible problems with application of negative auras with 0 duration...
QAston
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