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Spells
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Spell.cpp
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Author
2021-05-16
Core/Movement: Improve client control logic (#26348)
Chaouki Dhib
2021-04-11
Core/Spells: implement SpellInfo helper to filter for relevant mechanic immun...
Ovah
2021-04-08
Core/Misc: Define / rename attributes and flags (#26315)
offl
2020-10-08
Core/Spells: Aura refresh improvements (#25511)
Gildor
2020-10-03
Core/Spells: unify OnSpellCastInterrupt and OnSuccessfulSpellCast hooks into ...
Ovah
2020-09-15
Core/Spells: fix a possible crash when a target that has been focused during ...
Ovah
2020-09-14
Core/Spells: cleaned up and improved spell focusing behavior (PR #25440)
Ovah
2020-09-13
Core/Spells: Do not reset periodic timer for stacking DoTs on recast
Keader
2020-09-01
Core/Misc: DBC std::array refactors, and |Hachievement unit tests
Treeston
2020-08-29
Core/Spell: Fix name clashing between local variables and class member fields...
Giacomo Pozzoni
2020-08-29
Core/Misc: Fix issues reported by static analysis (#25351)
Giacomo Pozzoni
2020-08-28
Core/PacketIO: Fixed structure of "fake" SMSG_SPELL_GO sent when loading pets...
Shauren
2020-08-17
Core/Spells: Fix summoning warlock pets in case that pet has never been summo...
Shauren
2020-08-17
Core/Spells: Fix summoning SUMMON_PET type pets
Shauren
2020-08-16
Core/Pets: Pet management refactoring (#25191)
Shauren
2020-07-27
Core/EventProcessor: std::chrono-ify the remaining public API
Carbenium
2020-07-27
Core/EventProcessor: std::chrono-ify CalculateTime
Carbenium
2020-07-18
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2020-07-15
Core/Misc: Replace boost::optional with std::optional (#25047)
Peter Keresztes Schmidt
2020-07-12
Core/DataStores: Update DBC field names to generated ones (#24999)
Peter Keresztes Schmidt
2020-07-09
Core/Spells: Don't select corpses for spell targets that expect to hit units
Shauren
2020-07-05
Core/Spells: Add missing code from corpse target type cherry-picks
jackpoz
2020-06-29
Core/Spells: implement corpse target type support and properly fix resurrecti...
Giacomo Pozzoni
2020-06-27
Core/Maps: Implemented getting area id from gameobject spawns
Shauren
2020-06-26
Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...")
jackpoz
2020-06-24
Core/Spell: fix ammo consumption for Hunter's non-damaging spells. (#24819)
Rothend
2020-06-23
Core/Misc: Replace Trinity::make_unique with std (#24869)
Peter Keresztes Schmidt
2020-06-07
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2020-06-03
Core/Misc: Fixed resistance calculate for Mutated Transformation and Twilight...
Keader
2020-06-02
Core/Spells: Fix ammo consumption (#24736)
Gildor
2020-05-15
Removing a duplicate item combat spell handling causing poisons (and others) ...
joshwhedon
2020-05-15
Core/MMAPs: Adjust walkable climb and fix a lot of mmap raycast issues (#24539)
Giacomo Pozzoni
2020-05-10
Core/Spells: Fix refreshing exclusive auras that have different values in eac...
Shauren
2020-05-06
Core/Units: Allow mind controlling non-controllable vehicles (for example pla...
Shauren
2020-05-03
Core/Spells: Relaxed aura exclusivity check to allow casting spells that have...
Shauren
2020-05-01
Core/Spells: Fixed refreshing stat buff auras that have been improved by talents
Shauren
2020-04-29
Core/Spells: implement SMSG_MOUNT_RESULT and use it for transformed mounting ...
NoName
2020-04-28
Core/Spells Fixed scroll stacking check when not targeting self
Shauren
2020-04-28
Core/Spells: Scrolls should not be consumed, when they fail to apply.
FAQ
2020-04-25
Core/AI: Implemented OnSpellCastInterrupt and OnSuccessfulSpellCast hooks
Ovah
2020-04-18
Core/Spells: Improve check for non damage/heal spells in Spell::TargetInfo::D...
Gildor
2020-04-18
Core/Spells: Fixed Ice Block / Divine Shield cast in Cyclone (#24465)
Keader
2020-04-12
Core/Gameobjects: Improve stealth detection (#24417)
Gildor
2020-04-10
Core/Spells: Fixed checking free inventory space for some spells that have ba...
Shauren
2020-04-05
Core/Logs: Log full guid instead of just low guid, part 2
Giacomo Pozzoni
2020-04-05
Core/Logs: Log full guid instead of just low guid
Giacomo Pozzoni
2020-03-19
Core/Spells: Fix missing "Inventory is full" with spells that create more tha...
jackpoz
2020-02-01
Core/Items: implement some helper methods for easier readability (#24113)
ForesterDev
2020-01-09
Core/PathGenerator: Fix path generator returning shortcuts when start and end...
Giacomo Pozzoni
2020-01-02
New year
Aokromes
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