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path: root/src/server/game/Spells/Spell.cpp
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2023-08-22Core/Spells: Implement sqrt based aoe damage diminishing (#29192)Seyden
2023-08-19Core/Spells: Rewrite SelectRandomInjuredTargets to make extending it with add...Shauren
2023-08-07Core/Misc: Turn ChrSpecialization into enum classShauren
2023-08-06Core/Spells: Fixed spells with SPELL_ATTR12_START_COOLDOWN_ON_CAST_START fail...Shauren
2023-08-04Core/Spells: Fix copypaste mistake (doesn't really change anything)Shauren
2023-08-01Core/Scripts: Added damage and healing calculation hook to spell and aura scr...Shauren
2023-07-31Core/Spells: Removed old combo point code leftoversShauren
2023-07-31Core/Spells: Fixed spell duration scaling with combo pointsShauren
2023-07-24Scripts/Spells: Modernize spell script internals a bit - this makes Prepare m...Shauren
2023-07-20Core/Spells: Fixed target radius logic in spell effects for TargetB (#29158)Meji
2023-07-12Core: Update to 10.1.5Shauren
2023-07-01Core/Spells: Fixed crash in spells with charge effects that also apply anothe...Shauren
2023-06-29Core/Spells: Fully prevent infinite proc loops and add logging to detect most...Shauren
2023-06-29Core/Spells: Allow filtering procs in FINISH phase by SpellTypeMaskShauren
2023-06-28Core/Creatures: Implement CREATURE_STATIC_FLAG_4_IGNORE_LOS_WHEN_CASTING_ON_M...Jeremy
2023-06-24Core/Spells: Implemented target type TARGET_DEST_DEST_TARGET_TOWARDS_CASTER (...ModoX
2023-06-19Core/Spells: Added debuginfo to SpellEvent assertionsShauren
2023-06-17nopch build fixShauren
2023-06-16Core/Spells: Validate known heirlooms for SPELL_EFFECT_CREATE_HEIRLOOM_ITEMShauren
2023-06-09Core/Spells: Added enum flag operators to TriggerCastFlags to prevent acciden...Shauren
2023-05-29Core/Creatures: Move creature difficulty specific data from creature_template...Meji
2023-05-28Core/Objects: Unify GameObjectSearcher, UnitSearcher, CreatureSearcher and Pl...Shauren
2023-05-28Core/Objects: Unify WorldObjectSearcher classes into one common implementationShauren
2023-05-28Core/Spells: Implemented spell target type 142Shauren
2023-05-19Core/Areas: Update AreaFlags from EnumeratedStings values (#29008)Jeremy
2023-04-23Scripts/Spells: Implement Summon Sayaad (#28907)Teleqraph
2023-04-21Core/Spells: Fixed effects targeting the caster not hitting him immediately o...Shauren
2023-04-13Core/Spells: Readded accidently dropped line in 0750b7f8455df39a64462636ca296...ModoX
2023-04-06Core/Misc: Modernize code a bit by replacing std::tie with either structured ...Shauren
2023-04-06Core/Creature: Implemented sparring with max health percent thresholds (#27198)ModoX
2023-03-30Core/Skinning: Update correct skinning skill according to creature expansion ...Meji
2023-03-24Core/Creatures: Improved movement interruption while casting spells (#28845)Meji
2023-02-28Core/Spells: Make CastSpellExtraArgs copy and movableShauren
2023-02-28Core/Spells: Refactor Spell::finish to accept SpellCastResult argument instea...Shauren
2023-02-26Core/Spells: Updated silence flags for 9.0 and rename unit flag to its new me...Shauren
2023-01-29Core/Players: Several currency fixes and improvements (#28676)Meji
2023-01-15Core/Spells: Added additional validation to loading spell_linked_spell to pre...Shauren
2023-01-08Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2023-01-06Core/Misc: Add missing Containers.h include where neccessaryShauren
2022-12-30Core/Auras: Implemented SPELL_AURA_MOD_STUN_DISABLE_GRAVITY (#28511)Teleqraph
2022-12-16Core/Players: Implemented new talent systemShauren
2022-12-04Core: Updated to 10.0.2Shauren
2022-10-22Core/GameObjects: Implemented gathering nodes (gameobject type 50)Shauren
2022-10-17Core/Loot: Implemented personal loot and tag sharing for non-boss lootShauren
2022-10-14Core/Gossip: Implemented GossipOptionNpc.AzeriteRespecShauren
2022-10-04Core/Instances: Delete InstanceSaveMgr and replace most of its uses with new ...Shauren
2022-10-03Core/Spells: make Spell::CheckMovement respect the current spell state (#28315)Ovah
2022-10-01Core/Spells: fixed up block mechanics (#28286)Ovah
2022-09-05Core/Spells: Move entering combat for caster and calculating crit chance to s...Shauren
2022-09-05Core/Spells: Simplify combat flagging code on spell launch and impactShauren