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path: root/src/server/game/Spells/Spell.cpp
AgeCommit message (Expand)Author
2021-12-02Core/Object: Range check (#23179)Jozef DĂșc
2021-11-26Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)Jeremy
2021-11-24Core/Misc: Fix GCC 8 warningsjackpoz
2021-11-24Core/Spell: SpellAura Redux (#22794)PolarCookie
2021-11-24Core/Spells: Adjust range checks to GameObject targetsjackpoz
2021-11-24Core/Spells: Adjust range checks to GameObject targetsjackpoz
2021-11-23Core/Spells: Add range checks to GameObject targetsjackpoz
2021-11-20Core/Spells: SpellHistory updatesShauren
2021-11-18Core/Spells: Fixed ErrorCube spell missilesShauren
2021-11-16Core/Misc: Log more information in asserts (#22783)Giacomo Pozzoni
2021-11-15Core/Spells: fix issues with delayed spells and auras (#22382)PolarCookie
2021-10-23Core/Instances: Drop allowMount column in instance_template as it is already ...ModoX
2021-10-23Core/Unit: Store charmer and charmed pointers on Unit directly, no more map l...Treeston
2021-10-22Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2021-10-16Core/Auras: Implemented SPELL_AURA_CAST_WHILE_WALKING_BY_SPELL_LABEL and SPEL...Shauren
2021-10-16Core/Characters: Made homebind location a WorldLocation (this implicitly adds...ModoX
2021-10-13Core/Spells: Implemented SPELL_EFFECT_TELEPORT_WITH_SPELL_VISUAL_KIT_LOADING_...Shauren
2021-10-10Core/Spells: Implemented SpellReagentsCurrency.db2Shauren
2021-10-10Core/Spells: Changed Spell::SendCastResult arguments to signed ints to match ...Shauren
2021-10-06Core/Spells: Implemented SpellValueMod duration (#26945)ModoX
2021-10-03Core/Spells: Reduce number of CastSpell overloads to 1Shauren
2021-10-03Core/Spells: Send OriginalCastId in SMSG_SPELL_START and SMSG_SPELL_GO for tr...Shauren
2021-10-03Core/Spells: Removed CastSpellExtraArgs constructors accepting ObjectGuid, th...Shauren
2021-09-26Core/Unit: UNIT_FLAG renamesTreeston
2021-09-24Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...Treeston
2021-09-23Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2021-09-19Core/Spells: always initialize hitinfo auraariel-
2021-09-19Core/Spells: fix delayed hit aura crashariel-
2021-09-08Core/Achievements: Update CriteriaType enum (#26856)Meji
2021-09-06Core/Spells: fix issues with delayed spells and aurasariel-
2021-09-06Core/Spells: only apply aura effects when needed. Fixes #21602ariel-
2021-09-06Core/Spells: Fix some issues with channeled spells and aura duration modsariel-
2021-09-06Core/Spell: fix LoS checks for GameObject spellsariel-
2021-09-05Core/Spells: Avoid static analysis false positiveShauren
2021-09-05Core/Spell: fix SendSpellMiss requiring caster Unitariel-
2021-09-05Core/Spell: fix target checksariel-
2021-09-04Core/Spells: Unify spell effect access api in both branchesShauren
2021-08-28Core/Spells: Removed SpellEffIndex effIndex argument from spell effect handle...Shauren
2021-08-28Core/Spells: Refactor building SMSG_SPELL_EXECUTE_LOG to not create 192 empty...Shauren
2021-08-28Core/Spells: rework part 5: GameObject castingariel-
2021-08-28Core/Spells: rework part 4: iterate over effects firstariel-
2021-08-28Core/Spells: rework part 3: spells only handle at most one UnitAura and one D...ariel-
2021-08-28Core/Spells: rework part 2: Split up target selection logicariel-
2021-08-28Core/Spells: rework part 1: Improved positive detection logicariel-
2021-08-15Core/Spells Implement targets 133, 134, 135 : TARGET_UNIT_LINE_CASTER_TO_DEST...Traesh
2021-08-08Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...Treeston
2021-08-08Core/Spells: Execute item casts immediately instead (#21396)Cannix
2021-08-08Partial: Core/Entities: Reduce the probability of units dropping under the ma...Jeremy
2021-06-21Core/Spells: prevent creatures to focus channeled spells without SPELL_ATTR1_...ariel-
2021-06-21Core/Spells: fixed server being too overzealous with autoshotariel-