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Spells
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Spell.cpp
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Author
2021-12-02
Core/Object: Range check (#23179)
Jozef DĂșc
2021-11-26
Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)
Jeremy
2021-11-24
Core/Misc: Fix GCC 8 warnings
jackpoz
2021-11-24
Core/Spell: SpellAura Redux (#22794)
PolarCookie
2021-11-24
Core/Spells: Adjust range checks to GameObject targets
jackpoz
2021-11-24
Core/Spells: Adjust range checks to GameObject targets
jackpoz
2021-11-23
Core/Spells: Add range checks to GameObject targets
jackpoz
2021-11-20
Core/Spells: SpellHistory updates
Shauren
2021-11-18
Core/Spells: Fixed ErrorCube spell missiles
Shauren
2021-11-16
Core/Misc: Log more information in asserts (#22783)
Giacomo Pozzoni
2021-11-15
Core/Spells: fix issues with delayed spells and auras (#22382)
PolarCookie
2021-10-23
Core/Instances: Drop allowMount column in instance_template as it is already ...
ModoX
2021-10-23
Core/Unit: Store charmer and charmed pointers on Unit directly, no more map l...
Treeston
2021-10-22
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2021-10-16
Core/Auras: Implemented SPELL_AURA_CAST_WHILE_WALKING_BY_SPELL_LABEL and SPEL...
Shauren
2021-10-16
Core/Characters: Made homebind location a WorldLocation (this implicitly adds...
ModoX
2021-10-13
Core/Spells: Implemented SPELL_EFFECT_TELEPORT_WITH_SPELL_VISUAL_KIT_LOADING_...
Shauren
2021-10-10
Core/Spells: Implemented SpellReagentsCurrency.db2
Shauren
2021-10-10
Core/Spells: Changed Spell::SendCastResult arguments to signed ints to match ...
Shauren
2021-10-06
Core/Spells: Implemented SpellValueMod duration (#26945)
ModoX
2021-10-03
Core/Spells: Reduce number of CastSpell overloads to 1
Shauren
2021-10-03
Core/Spells: Send OriginalCastId in SMSG_SPELL_START and SMSG_SPELL_GO for tr...
Shauren
2021-10-03
Core/Spells: Removed CastSpellExtraArgs constructors accepting ObjectGuid, th...
Shauren
2021-09-26
Core/Unit: UNIT_FLAG renames
Treeston
2021-09-24
Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...
Treeston
2021-09-23
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...
Treeston
2021-09-19
Core/Spells: always initialize hitinfo aura
ariel-
2021-09-19
Core/Spells: fix delayed hit aura crash
ariel-
2021-09-08
Core/Achievements: Update CriteriaType enum (#26856)
Meji
2021-09-06
Core/Spells: fix issues with delayed spells and auras
ariel-
2021-09-06
Core/Spells: only apply aura effects when needed. Fixes #21602
ariel-
2021-09-06
Core/Spells: Fix some issues with channeled spells and aura duration mods
ariel-
2021-09-06
Core/Spell: fix LoS checks for GameObject spells
ariel-
2021-09-05
Core/Spells: Avoid static analysis false positive
Shauren
2021-09-05
Core/Spell: fix SendSpellMiss requiring caster Unit
ariel-
2021-09-05
Core/Spell: fix target checks
ariel-
2021-09-04
Core/Spells: Unify spell effect access api in both branches
Shauren
2021-08-28
Core/Spells: Removed SpellEffIndex effIndex argument from spell effect handle...
Shauren
2021-08-28
Core/Spells: Refactor building SMSG_SPELL_EXECUTE_LOG to not create 192 empty...
Shauren
2021-08-28
Core/Spells: rework part 5: GameObject casting
ariel-
2021-08-28
Core/Spells: rework part 4: iterate over effects first
ariel-
2021-08-28
Core/Spells: rework part 3: spells only handle at most one UnitAura and one D...
ariel-
2021-08-28
Core/Spells: rework part 2: Split up target selection logic
ariel-
2021-08-28
Core/Spells: rework part 1: Improved positive detection logic
ariel-
2021-08-15
Core/Spells Implement targets 133, 134, 135 : TARGET_UNIT_LINE_CASTER_TO_DEST...
Traesh
2021-08-08
Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...
Treeston
2021-08-08
Core/Spells: Execute item casts immediately instead (#21396)
Cannix
2021-08-08
Partial: Core/Entities: Reduce the probability of units dropping under the ma...
Jeremy
2021-06-21
Core/Spells: prevent creatures to focus channeled spells without SPELL_ATTR1_...
ariel-
2021-06-21
Core/Spells: fixed server being too overzealous with autoshot
ariel-
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