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path: root/src/server/game/Spells/Spell.cpp
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2024-06-14Core/Spells: Rename more SpellAttr9 to official namesShauren
2024-06-12Core/Spells: Implemented SPELL_ATTR9_ITEM_CAST_GRANTS_SKILL_GAINShauren
2024-06-11Core/Spells: Implemented SPELL_ATTR9_IGNORE_TOTEM_REQUIREMENTS_FOR_CASTING - ...Shauren
2024-06-11Core/Spells: Rename more SpellAttr9Shauren
2024-06-11Core/Spells: Implemented SPELL_ATTR9_ONLY_WHEN_ILLEGALLY_MOUNTEDShauren
2024-06-10Core/Spells: Fixed UnitData::ChannelObjects for channeled spells using dest t...Meji
2024-06-10Core/Spells: Implemented SPELL_ATTR9_FORCE_DEST_LOCATIONShauren
2024-05-23Core/Spells: Fixed gcc 14 buildShauren
2024-05-18Core/Spells: Prevent creatures from being able to cast all their spells while...Shauren
2024-05-13Core/Items: Implemented reagent bagShauren
2024-05-04Core/Spells: Refund power cost when cancelling empower spellsShauren
2024-05-01Core/Spells: Implemented evoker empower spell mechanicShauren
2024-04-11Core/Spells: Fixed TARGET_UNIT_AREA_THREAT_LIST and TARGET_UNIT_AREA_TAP_LISTShauren
2024-04-06Core/Scripts: Integrate new ActionResultSetter with movement generators and s...Shauren
2024-03-13Core/Misc: Use our new unique_trackable_ptr for various classes exposed to sc...Shauren
2024-03-10Core/Auras: Update visible aura immediately during spell cast instead of wait...Shauren
2024-03-07Core/vmaps: Removed vmap lookup functions duplicating functionality of each o...Shauren
2024-02-29Core/Creatures: Allow toggling CREATURE_STATIC_FLAG_4_TREAT_AS_RAID_UNIT_FOR_...Shauren
2024-02-26Core/Spells: Don't modify item charges in all slots on a single item spell castShauren
2024-02-19Core/Spells: Implemented SPELL_ATTR8_CAN_HIT_AOE_UNTARGETABLEShauren
2024-02-13Core/Auras: Allow SPELL_AURA_MECHANIC_IMMUNITY_MASK to apply aoe/chain target...Shauren
2024-02-12Core/Spells: Fixed duplicate SMSG_SPELL_EXECUTE_LOG being sent if there are e...Shauren
2024-01-30Core/Creatures: Move immunities to separate table and implemented setting imm...Shauren
2024-01-16Core/Units: moved CharmInfo class and its definitions into a own file (#29583)Ovahlord
2024-01-14Core/Spells: Kill incorrect attribute implementationShauren
2024-01-11Core/Conditions: Refactor ConditionMgr internals to get rid of separate conta...Shauren
2023-12-08Core/Spells: Fixed target radius calculation for TARGET_DEST_*_RANDOM (#29479)Meji
2023-11-10Core/Spell: Allow creatures with sparring active to damage themselvesModoX
2023-11-03Core/Spells: Store BasePoints as float in SpellEffectInfoShauren
2023-10-31Core/Random: Changed random functions returning doubles to return floatsShauren
2023-10-24Core/Spells: SpellAttr8 fixups - use creator instead of owner for SPELL_ATTR8...Shauren
2023-10-22Core/Spells: Named and implemented most of SpellAttr8Shauren
2023-10-21Core/Spells: Named and implemented most of SpellAttr7Shauren
2023-09-28Core/Spells: Defined and implemented more spell effect attributes - AlwaysAoe...Shauren
2023-09-25Core/Achievements: Fixed achievement criteria StartEvent and FailEventShauren
2023-09-07Core: Update to 10.1.7Shauren
2023-08-28Core/Spells: Merge TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS functionality into T...Shauren
2023-08-22Core/Spells: Implement sqrt based aoe damage diminishing (#29192)Seyden
2023-08-19Core/Spells: Rewrite SelectRandomInjuredTargets to make extending it with add...Shauren
2023-08-07Core/Misc: Turn ChrSpecialization into enum classShauren
2023-08-06Core/Spells: Fixed spells with SPELL_ATTR12_START_COOLDOWN_ON_CAST_START fail...Shauren
2023-08-04Core/Spells: Fix copypaste mistake (doesn't really change anything)Shauren
2023-08-01Core/Scripts: Added damage and healing calculation hook to spell and aura scr...Shauren
2023-07-31Core/Spells: Removed old combo point code leftoversShauren
2023-07-31Core/Spells: Fixed spell duration scaling with combo pointsShauren
2023-07-24Scripts/Spells: Modernize spell script internals a bit - this makes Prepare m...Shauren
2023-07-20Core/Spells: Fixed target radius logic in spell effects for TargetB (#29158)Meji
2023-07-12Core: Update to 10.1.5Shauren
2023-07-01Core/Spells: Fixed crash in spells with charge effects that also apply anothe...Shauren
2023-06-29Core/Spells: Fully prevent infinite proc loops and add logging to detect most...Shauren