index
:
mirror/TrinityCore.git
3.3.5
cata_classic
master
wotlk_classic
https://github.com/TrinityCore/TrinityCore.git @ 2025-12-29T23:01:01Z
root
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
server
/
game
/
Spells
/
Spell.cpp
Age
Commit message (
Expand
)
Author
2024-06-14
Core/Spells: Rename more SpellAttr9 to official names
Shauren
2024-06-12
Core/Spells: Implemented SPELL_ATTR9_ITEM_CAST_GRANTS_SKILL_GAIN
Shauren
2024-06-11
Core/Spells: Implemented SPELL_ATTR9_IGNORE_TOTEM_REQUIREMENTS_FOR_CASTING - ...
Shauren
2024-06-11
Core/Spells: Rename more SpellAttr9
Shauren
2024-06-11
Core/Spells: Implemented SPELL_ATTR9_ONLY_WHEN_ILLEGALLY_MOUNTED
Shauren
2024-06-10
Core/Spells: Fixed UnitData::ChannelObjects for channeled spells using dest t...
Meji
2024-06-10
Core/Spells: Implemented SPELL_ATTR9_FORCE_DEST_LOCATION
Shauren
2024-05-23
Core/Spells: Fixed gcc 14 build
Shauren
2024-05-18
Core/Spells: Prevent creatures from being able to cast all their spells while...
Shauren
2024-05-13
Core/Items: Implemented reagent bag
Shauren
2024-05-04
Core/Spells: Refund power cost when cancelling empower spells
Shauren
2024-05-01
Core/Spells: Implemented evoker empower spell mechanic
Shauren
2024-04-11
Core/Spells: Fixed TARGET_UNIT_AREA_THREAT_LIST and TARGET_UNIT_AREA_TAP_LIST
Shauren
2024-04-06
Core/Scripts: Integrate new ActionResultSetter with movement generators and s...
Shauren
2024-03-13
Core/Misc: Use our new unique_trackable_ptr for various classes exposed to sc...
Shauren
2024-03-10
Core/Auras: Update visible aura immediately during spell cast instead of wait...
Shauren
2024-03-07
Core/vmaps: Removed vmap lookup functions duplicating functionality of each o...
Shauren
2024-02-29
Core/Creatures: Allow toggling CREATURE_STATIC_FLAG_4_TREAT_AS_RAID_UNIT_FOR_...
Shauren
2024-02-26
Core/Spells: Don't modify item charges in all slots on a single item spell cast
Shauren
2024-02-19
Core/Spells: Implemented SPELL_ATTR8_CAN_HIT_AOE_UNTARGETABLE
Shauren
2024-02-13
Core/Auras: Allow SPELL_AURA_MECHANIC_IMMUNITY_MASK to apply aoe/chain target...
Shauren
2024-02-12
Core/Spells: Fixed duplicate SMSG_SPELL_EXECUTE_LOG being sent if there are e...
Shauren
2024-01-30
Core/Creatures: Move immunities to separate table and implemented setting imm...
Shauren
2024-01-16
Core/Units: moved CharmInfo class and its definitions into a own file (#29583)
Ovahlord
2024-01-14
Core/Spells: Kill incorrect attribute implementation
Shauren
2024-01-11
Core/Conditions: Refactor ConditionMgr internals to get rid of separate conta...
Shauren
2023-12-08
Core/Spells: Fixed target radius calculation for TARGET_DEST_*_RANDOM (#29479)
Meji
2023-11-10
Core/Spell: Allow creatures with sparring active to damage themselves
ModoX
2023-11-03
Core/Spells: Store BasePoints as float in SpellEffectInfo
Shauren
2023-10-31
Core/Random: Changed random functions returning doubles to return floats
Shauren
2023-10-24
Core/Spells: SpellAttr8 fixups - use creator instead of owner for SPELL_ATTR8...
Shauren
2023-10-22
Core/Spells: Named and implemented most of SpellAttr8
Shauren
2023-10-21
Core/Spells: Named and implemented most of SpellAttr7
Shauren
2023-09-28
Core/Spells: Defined and implemented more spell effect attributes - AlwaysAoe...
Shauren
2023-09-25
Core/Achievements: Fixed achievement criteria StartEvent and FailEvent
Shauren
2023-09-07
Core: Update to 10.1.7
Shauren
2023-08-28
Core/Spells: Merge TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS functionality into T...
Shauren
2023-08-22
Core/Spells: Implement sqrt based aoe damage diminishing (#29192)
Seyden
2023-08-19
Core/Spells: Rewrite SelectRandomInjuredTargets to make extending it with add...
Shauren
2023-08-07
Core/Misc: Turn ChrSpecialization into enum class
Shauren
2023-08-06
Core/Spells: Fixed spells with SPELL_ATTR12_START_COOLDOWN_ON_CAST_START fail...
Shauren
2023-08-04
Core/Spells: Fix copypaste mistake (doesn't really change anything)
Shauren
2023-08-01
Core/Scripts: Added damage and healing calculation hook to spell and aura scr...
Shauren
2023-07-31
Core/Spells: Removed old combo point code leftovers
Shauren
2023-07-31
Core/Spells: Fixed spell duration scaling with combo points
Shauren
2023-07-24
Scripts/Spells: Modernize spell script internals a bit - this makes Prepare m...
Shauren
2023-07-20
Core/Spells: Fixed target radius logic in spell effects for TargetB (#29158)
Meji
2023-07-12
Core: Update to 10.1.5
Shauren
2023-07-01
Core/Spells: Fixed crash in spells with charge effects that also apply anothe...
Shauren
2023-06-29
Core/Spells: Fully prevent infinite proc loops and add logging to detect most...
Shauren
[next]