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path: root/src/server/game/Spells/Spell.cpp
AgeCommit message (Expand)Author
2017-10-12Core/Spells: Core/Spells: Improve teleport destination for a certain class of...Chaouki Dhib
2017-08-08Core/Scripts: Rewrite Boss Kalecgos (Sunwell Plateau) (#19897)Gustavo
2017-07-16Core/Misc: Fix static analysis issuesjackpoz
2017-07-03Creatures now release spell focus on projectile launch (for spells that have ...treeston
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2017-06-24Core/Entities: Extend combo point system to all Units and fix numerous quirks...Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-19Core: fix warningariel-
2017-06-19Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8cShauren
2017-06-10So, I came in trying to fix gameobject LoS. So I restructured some stuff.treeston
2017-06-08[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)Treeston
2017-06-07Pet/Guardian AI hook re-organizing (#19824)Treeston
2017-06-06Re-check target evade state on projectile impact and adjust accordingly. This...treeston
2017-06-03Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer rest...Shauren
2017-05-28Core/Spell: in case of immunity, check all effects to choose correct procFlag...ariel-
2017-05-27Quickfix a bug introduced by 2f19d97 which prevented GTAoE from being cast.treeston
2017-05-27Core/Spell: abort channeling if no valid targets are found after searchingariel-
2017-05-14Core/Spells: Change the radius of PBAoEs following the feedback received on (...Chaouki Dhib
2017-04-27Core/Spell: move creature focusccrs
2017-04-23Core/Spell: don't make creature change orientation to 0 if channeling selfariel-
2017-04-22Core/Spell: fix creature focus with channeled spellsariel-
2017-04-15Core/Spell: register spell mod owner properly on spell castariel-
2017-04-13Core/Spell: check aura positivity per effect on spell hitariel-
2017-03-23Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#...Chaouki Dhib
2017-03-11Core/Spells: Fixed some enchantments checks and fixed serious logic flaw in c...xinef1
2017-03-01Ensure that all actions are compared to fixed point in time (ie. world update...xinef1
2017-02-21Core/Misc Remove Tabs and Whitespaces (#19179)Gustavo
2017-02-19Fixed setting and unsetting of m_spellModTakingSpell (#19116)xinef1
2017-02-17Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)xinef1
2017-02-13Core/Misc: Fixed player corpse looting, added player corpse loot and some mor...xinef1
2017-02-05Core/Spells: Remade trajectory target selection (#19048)xinef1
2017-02-05Core/Spells: Added SPELL_FAILED_NOTHING_TO_STEAL error (#19036)xinef1
2017-02-05Core/Spells: Corrected execution time calculation for dst targets (#19039)xinef1
2017-02-04Implemented binary resistances and some more (#18933)xinef1
2017-01-29Core/Spells: implement Mad/Crazy Alchemist's potionsGerhood
2017-01-27Core/Spells: Added very little tolerance level to completed casts to ensure t...xinef1
2017-01-23Core/Spell: build fixariel-
2017-01-23Core/Spell: unified handling of SPELL_ATTR5_USABLE_WHILE_* attributesariel-
2017-01-21Core/Spell: consider spells with no targets for the purpose of finish procsariel-
2017-01-21Core/Vmaps: Stop M2s from occluding for spellcast LoSHelloKitty
2017-01-20Core/Spell: remove duplicated SPELL_AURA_MOD_DEBUFF_RESISTANCE handling.ariel-
2017-01-08Ups...joschiwald
2017-01-08Core/Spells: Fix wrong totem placementjoschiwald
2017-01-02Update Copyright notice for 2017tkrokli
2017-01-01Core/Spells: Check both main and offhand weapons if spell attributes require ...Shauren
2016-12-31Core/Spells: add some missing breaksariel-
2016-12-30Core/Spell: added some helpers to SpellInfo to reduce code duplicationariel-
2016-12-30Core/Spell: kill old charge restoring system. Mods are fully handled by proc ...ariel-
2016-12-30Core/Spell: Fixed bug where spell could fail to hit a target properly even if...xinef1
2016-12-28Core/Spell: reverted stun aura handlingariel-