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Spells
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SpellEffects.cpp
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Commit message (
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Author
2022-03-30
Core/GameObjects: Reduce differences between branches part 3 - gameobject upd...
Shauren
2022-03-29
Core/Units: Reduce differences between branches part 1 - object class
Shauren
2022-03-29
Core/Units: Reduce differences between branches part 1 - unit updatefield acc...
Shauren
2021-11-07
Core/SAI: Add SMART_ACTION_ACTIVATE_GAMEOBJECT action (#27216)
Giacomo Pozzoni
2021-10-01
Core/Combat Improve extra attacks handling (#26859)
trickerer
2021-08-31
Core/Spells: Spell effect info access refactoring part 3 - removed direct Spe...
Shauren
2021-08-30
Core/Spells: Fixed implementation of Spell::EffectRechargeManaGem when it is ...
Shauren
2021-08-30
Core/Spells: Removed SpellEffIndex effIndex argument from spell effect handlers
Shauren
2021-08-29
Core/Spells: Spell effect info access refactoring part 2 - passing SpellEffec...
Shauren
2021-08-28
Core/Spells: Begin unifying spell effect access api with master branch
Shauren
2021-06-20
Core/Misc: Fix issues reported by static analysis
jackpoz
2021-03-11
DB/Spells: Sayge's Carnie Buff & Buffeting Winds of Susurrus
offl
2021-01-25
Core/Spells: Fixed spell effect 43 (SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER) ...
Meji
2021-01-03
Core: whitespace cleanup, reduce double blank line to single (#25795)
Kargatum
2020-12-26
Core/Spells: Implemented personal summons (#19231) (#25765)
Giacomo Pozzoni
2020-09-29
Core/Pets: Fixed crash happening when current pet is forcibly removed while b...
Shauren
2020-09-10
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2020-08-29
Core/Spell: Fix name clashing between local variables and class member fields...
Giacomo Pozzoni
2020-08-16
Core/Pets: Pet management refactoring (#25191)
Shauren
2020-07-27
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Carbenium
2020-07-18
Build: Enable -Wimplicit-fallthrough on clang (#25056)
Peter Keresztes Schmidt
2020-07-18
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2020-07-14
Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. (#23) (#24997)
Giacomo Pozzoni
2020-07-12
Core/DataStores: Update DBC field names to generated ones (#24999)
Peter Keresztes Schmidt
2020-06-29
Core/Spells: implement corpse target type support and properly fix resurrecti...
Giacomo Pozzoni
2020-04-21
Core/Spells: Fix assertion triggered
jackpoz
2020-04-05
Core/Logs: Log full guid instead of just low guid, part 2
Giacomo Pozzoni
2020-04-05
Core/Logs: Log full guid instead of just low guid
Giacomo Pozzoni
2020-03-29
Core/Spells: fixed a possible client crash when casting pull towards dest spe...
Ovah
2020-03-17
Core/Spell: SPELL_EFFECT_PULL_TOWARDS correction (#24251)
NoName
2020-03-07
Core/Spells: Pets need reset cooldown when summoned (#24063)
Keader
2020-03-01
Core/Spell: Proper SPELL_EFFECT_PULL_TOWARDS_DEST implementation for players ...
NoName
2020-02-08
Scripts/Spells: Nourish (#24057)
Sorikoff
2020-02-01
Scripts/Spells: Gift of the Harvester (#24111)
Sorikoff
2020-02-01
Core/PacketIO: convert some packets to to new packet class (#24100)
ForesterDev
2020-02-01
Core/Items: implement some helper methods for easier readability (#24113)
ForesterDev
2020-01-02
New year
Aokromes
2019-08-23
Core/PacketIO: updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_...
ForesterDev
2019-08-13
Core/Spells: Fixed SPELL_EFFECT_DISPEL when target has 2 spells with same ID ...
Keader
2019-08-08
Scripts/Spells: Runic Healing Injector (#23690)
Sorikoff
2019-08-02
Scripts/Spells: Devour Humanoid (#23660)
Sorikoff
2019-08-02
3.3.5 Don't allow to summon dead hunter pets (#23271)
Giacomo Pozzoni
2019-08-01
Core/Spells: Split ProcFlags of PROC_HIT_INTERRUPT
Keader
2019-08-01
Core/Spells: Fixed PROC_HIT_INTERRUPT not triggering by PROC_FLAG_TAKEN_SPELL...
Keader
2019-07-24
Core/Totems: update select display for shaman totems (#23583)
ForesterDev
2019-07-13
Scripts/DK: correctly handle Blood Tap
ccrs
2019-07-08
Scripts/Spells: Brittle Armor & Mercurial Shield (#23576)
Sorikoff
2019-07-01
Core/Unit: rename several getters to follow codestyle
ccrs
2019-07-01
Scripts/Spells: Dimensional Ripper - Everlook (#23547)
Sorikoff
2019-06-29
Scripts/Spells: Ultrasafe Transporter: Toshley's Station (#23537)
Sorikoff
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