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Spells
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SpellInfo.cpp
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Author
2022-07-10
Core/Auras: Do not remove auras unaffected by invincibility (#28100)
Alan Deutscher
2022-05-07
Core/Spells: Paladin's Judgements can be applied on different targets at the ...
Gildor
2022-03-29
Core/Units: Reduce differences between branches part 1 - unit updatefield acc...
Shauren
2021-10-07
Scripts/Spells: Handle quest tame spells in spell script (#27022)
offl
2021-09-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2021-09-12
Core/Spells: Implement SPELL_ATTR7_BYPASS_NO_RESURRECT_AURA (#26901)
stoneharry
2021-09-07
Core/Spells: Typo fix
Shauren
2021-09-04
Core/Spells: Remove remaining direct accesses to SpellInfo::Effects
Shauren
2021-08-31
Core/Spells: Spell effect info access refactoring part 3 - removed direct Spe...
Shauren
2021-08-28
Core/Spells: Begin unifying spell effect access api with master branch
Shauren
2021-04-11
Core/Spells: implement SpellInfo helper to filter for relevant mechanic immun...
Ovah
2021-04-03
Revert "Core/Spells: Spells with Attribute SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNI...
Keader
2021-01-17
Core/Spells: Defined new spell attributes
jackpoz
2021-01-14
Core/Spells: Correct swapped TARGET_UNIT_NEARBY_ALLY and TARGET_UNIT_NEARBY_P...
xvwyh
2021-01-03
Core: whitespace cleanup, reduce double blank line to single (#25795)
Kargatum
2020-09-24
Core/Spells: SPELL_AURA_MOD_HEALING_PCT should be negative if TargetType is e...
Gildor
2020-09-01
Core/Misc: DBC std::array refactors, and |Hachievement unit tests
Treeston
2020-07-18
Build: Enable -Wimplicit-fallthrough on clang (#25056)
Peter Keresztes Schmidt
2020-07-18
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2020-07-14
Core/Spells: Check a few aura effects for determining if should be negative (...
Gildor
2020-07-12
Core/Spells: Use correct SpellEntry field for Amplitude (#25008)
Ghaster
2020-07-12
Core/DataStores: Update DBC field names to generated ones (#24999)
Peter Keresztes Schmidt
2020-07-04
Core/Spells: Check a few aura effects for determining if should be negative (...
Gildor
2020-07-01
Core/Spells: SPELL_AURA_MOD_HEALTH_REGEN_PERCENT should be negative if Target...
Gildor
2020-07-01
Core/Spells: SPELL_AURA_MELEE_SLOW should be negative if TargetType is enemy ...
Gildor
2020-07-01
Core/Spells: SPELL_AURA_MOD_MELEE_RANGED_HASTE should be negative if Basepoin...
Gildor
2020-06-24
Core/Spells: SPELL_AURA_PERIODIC_DUMMY should be negative if TargetType is en...
Gildor
2020-06-24
Core/Misc: Create new enum for AreaIds
Carbenium
2020-06-21
Core/Spells: SPELL_AURA_MOD_HEALING should be negative if TargetType is negat...
Gildor
2020-06-19
Core/Spells: SPELL_AURA_MOD_ATTACK_POWER_PCT should be negative if TargetType...
Gildor
2020-04-26
Core/Spells: Crystallize should not use DIMINISHING (#24502)
NoName
2020-03-13
Spell: Emerald Drake, Dream Funnel
Rushor
2020-01-17
Core/Spells: SPELL_AURA_48 implementation (#24054)
NoName
2020-01-02
New year
Aokromes
2019-12-26
Core/Spells: Fix Spellsteal stealing Silence buff of Arcane Torrent (#23992)
Giacomo Pozzoni
2019-08-23
Core/Spells: Fixed warlock's Banish cancel if target was already banished (#2...
ForesterDev
2019-08-15
Core/Spells: Fixed some issues with Drain Soul
Keader
2019-07-01
Core/Unit: rename several getters to follow codestyle
ccrs
2019-06-27
Script/ZulGurub: rewrite High Priest Thekal's encounter script (#23429)
Wyrserth
2019-06-26
Coding standards (#23514)
Aokromes
2019-05-08
Core/Spells: make Four Horsemen debuffs negative (#23253)
Trond B. Krokli
2019-03-31
Core/Misc: Fix GCC 8 warnings
jackpoz
2019-01-05
Core/Spell: Fixed some negative spells showing as positive
Keader
2019-01-04
Core/Spells: Malleable Goo need be negative
Keader
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-10-27
Core/Spells: Warning fix
Shauren
2018-10-19
Core/Spells: Hallowed Wand - Bat custome must be positive
Aokromes
2018-09-27
Core/Misc: Revert 4990423, need to find out a better way to handle this.
Treeston
2018-09-27
Core/Misc: Unify naming of DBC entry, storage and format identifiers based on...
Treeston
2018-09-15
Core/Spells: Include RealPointsPerLevel when determining if aura is negative ...
HelloKitty
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