aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/World
AgeCommit message (Expand)Author
2010-08-18DBLayer:Machiavelli
2010-08-17Add support for recruit-a-friend XP and reputation multipliers.silinoron
2010-08-18* HIGHLY EXPERIMENTAL - USE AT OWN RISK *Machiavelli
2010-08-16Fix Windows-build (YES, IT COMPILES!) - partial revert of revision a9386a2655click
2010-08-14Buildsystem/Linux: Deprecate and remove use of FindTermcap.cmake - it was onl...click
2010-08-14Core: Remove some useless defines (handled in the configfiles)click
2010-08-14Dungeon Finder: Add config value to Enable/Disable Dungeon FinderSpp
2010-08-08Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cl...click
2010-08-08* Some singleton renames for consistency:XTZGZoReX
2010-08-08* Move weather management to new WeatherMgr (yes, I care that much about the ...XTZGZoReX
2010-08-08* Rename: BattleGround -> Battleground.XTZGZoReX
2010-08-07* Rename some more functions for consistency.XTZGZoReX
2010-08-06*** New core <-> script library interface - complete rewrite of the old one.XTZGZoReX
2010-08-06* Add ScriptName to game_weather.XTZGZoReX
2010-08-06Remove AuctionHouseBot-functionality from core (some cleanups may be required)click
2010-08-06* Corpse related cleanup (author: Hunuza)azazel
2010-08-05* Convert SCRIPT_COMMAND_* defines to enum. Make comments for values up-to-date.azazel
2010-07-30Add basic support for NPCs on transports; DB data required.silinoron
2010-07-29Convert to using ACE for reading configurationfiles, and remove dependency on...click
2010-07-27Added possibility to cast spells with triggered flag using SCRIPT_COMMAND_CAS...Shauren
2010-07-26* Implement reputation spillover via the databaseBrian
2010-07-26* Implement reputation reward rate for quest / creaturesBrian
2010-07-24*Add base scripting interfce for spells - thanks to Brian for help in making ...QAston
2010-07-23Add SOAP-implementation (based on Benjys patch and adapted for latest core by...click
2010-07-22* Implemented DB cleaning on startupBrian
2010-07-21* Implement the ability to delete characters without them being removed fromBrian
2010-07-21Change order of loading for disable systemShauren
2010-07-21Update core defaults for vmap-enabling (missing in rc3fa907ec3)click
2010-07-21Added global disable system and moved all disable fields/tables/configs into itShauren
2010-07-19Remove 2 unused filesShauren
2010-07-12Added support for all raid quest typesShauren
2010-07-12change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"click
2010-06-25* Renamed PoolHandler to PoolMgr since the pool systems has nothing to do withBrian
2010-06-25Get rid of Trinity Singleton and Threading patterns and replace them with ACE...Machiavelli
2010-06-23Remove obsolete table transport_event_scripts.Machiavelli
2010-06-21Remove some redundant explicit NULL checks for pointers before ´delete´ or ...Machiavelli
2010-06-19* Changed references to Trinityd.conf / trinitycore.conf to properBrian
2010-06-19Some smaller fixes to the vmapextractor courtesy of Lynx3d (not using corefun...click
2010-06-11Added support for item set names in case where item does not exist in item_te...Shauren
2010-06-09Typo (It´s not like you can compile anyways)Machiavelli
2010-06-09Update structure SMSG_AUTH_RESPONSE with response code AUTH_WAIT_QUEUE.Machiavelli
2010-06-08* Remove the last of the realative paths from #include statementsBrian
2010-06-08* Linux compile with and without PCH fixedBrian
2010-06-07* Well 94% isn't bad. Last thing to fix is collision compiling.Brian
2010-06-07* Nope still won't build yetBrian
2010-06-06* Even more restructuring of the game library.XTZGZoReX
2010-06-05rearranged core filesRat