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2022-01-24
Core/CreatureAI: std::chrono-ify DoSummon* methods
Carbenium
2022-01-24
Core/Metric: Log detailed metrics about each opcode handler (#25153)
Giacomo Pozzoni
2022-01-24
Core/WorldObject: std::chrono-ify SummonPersonalClone
Shauren
2022-01-24
Core/WorldObject: Replace non-std::chrono SummonGameObject overloads
Carbenium
2022-01-24
Core/WorldObject: Replace non-std::chrono SummonTrigger overloads
Carbenium
2022-01-24
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Carbenium
2022-01-24
Core/Metric: Add new cmake option WITH_DETAILED_METRICS to enable more metric...
Giacomo Pozzoni
2022-01-24
Core/Creature: Remove non-std::chrono overload of DespawnOrUnsummon
Carbenium
2022-01-24
Core/EventProcessor: std::chrono-ify the remaining public API
Carbenium
2022-01-24
Core/EventProcessor: std::chrono-ify CalculateTime
Carbenium
2022-01-24
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2022-01-23
Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummon
Carbenium
2022-01-23
Core/EscortAI: std::chrono-ify SetPauseTimer
Carbenium
2022-01-23
Core/EscortAI: std::chrono-ify AddWaypoint
Carbenium
2022-01-23
Core/ScriptedAI: std::chrono-ify DoSpawnCreature
Carbenium
2022-01-23
Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overload
Carbenium
2022-01-23
Core/InstanceScript: std::chrono-ify DoRespawnGameObject
Carbenium
2022-01-23
Core/Misc: Code cleanup
jackpoz
2022-01-23
Core/Metric: Add more metrics about World::Update() loop (#25098)
Giacomo Pozzoni
2022-01-23
Core/Combat: Disable triggers entering combat (#25086)
Giacomo Pozzoni
2022-01-23
Build: Enable -Wimplicit-fallthrough on clang (#25056)
Peter Keresztes Schmidt
2022-01-23
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2022-01-23
Core/Misc: Replace boost::shared_mutex with std::shared_mutex (#24328)
Giacomo Pozzoni
2022-01-23
Core/Metric: Log Map::Update() times (#25067)
Giacomo Pozzoni
2022-01-23
Core/Time: Rename GetGameTime{System, Steady}Point methods
Treeston
2022-01-23
Misc: Remove some unneeded/duplicated includes (#25051)
Peter Keresztes Schmidt
2022-01-23
Dep: Switch to boost process instead of old standalone version
Shauren
2022-01-23
Core/Misc: Replace boost::optional with std::optional part 2
Shauren
2022-01-23
Core/Misc: Replace boost::optional with std::optional (#25047)
Peter Keresztes Schmidt
2022-01-23
Core/Misc: Port refactors 9fe6756cf26e916d69673879c31e09ee57ef6470
NoName
2022-01-23
Core/CombatAI: Use std::chrono::duration overloads of EventMap (#25037)
Peter Keresztes Schmidt
2022-01-23
Core/Battlegrounds: Use std::chrono::duration overloads of EventMap (#25015)
Peter Keresztes Schmidt
2022-01-23
Core/Spells: Check a few aura effects for determining if should be negative (...
Gildor
2022-01-23
Warning fix
Shauren
2022-01-23
Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. (#23) (#24997)
Giacomo Pozzoni
2022-01-23
Fix some compiler warnings reported by GCC (#25007)
Peter Keresztes Schmidt
2022-01-23
Core/DataStores: Port refactors from Update DBC field names to generated ones...
Peter Keresztes Schmidt
2022-01-22
Core/Player: Introduce separate level caps for each expansion (#24989)
Max Drosdo.www
2022-01-22
Core/Auras: Named new proc flags (#27655)
Aqua Deus
2022-01-22
Core/Units: Fixed typo in unit flag name
Shauren
2022-01-22
Core/Units: Named unit flags linked to CreatureDifficulty flags
Shauren
2022-01-22
Core/Units: Named UNIT_FLAG2_UNTARGETABLE_BY_CLIENT and renamed CREATURE_DIFF...
Teleqraph
2022-01-22
Core/Creature: Add null check for charmed creatures
jackpoz
2022-01-22
Core/Spells: Expose corpseTarget to spell scripts with SpellScript::GetHitCor...
Ovah
2022-01-22
Creature/AI: Remove SetVisible from SmartAI::InitializeAI
akrom23
2022-01-22
Core/Spells: Don't select corpses for spell targets that expect to hit units
Shauren
2022-01-21
Core/Events: refactored battleground holiday assignments.
Ovahlord
2022-01-21
Core/Pools: Attempt to workaround pools being broken since 2015 (#24949)
Giacomo Pozzoni
2022-01-21
Core/PetAI: Validate GetCharmInfo()
jackpoz
2022-01-21
Core/Gameobjects: Improve IsValidAttackTarget faction check for traps that ha...
Gildor
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