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AgeCommit message (Expand)Author
2022-01-24Core/CreatureAI: std::chrono-ify DoSummon* methodsCarbenium
2022-01-24Core/Metric: Log detailed metrics about each opcode handler (#25153)Giacomo Pozzoni
2022-01-24Core/WorldObject: std::chrono-ify SummonPersonalCloneShauren
2022-01-24Core/WorldObject: Replace non-std::chrono SummonGameObject overloadsCarbenium
2022-01-24Core/WorldObject: Replace non-std::chrono SummonTrigger overloadsCarbenium
2022-01-24Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2022-01-24Core/Metric: Add new cmake option WITH_DETAILED_METRICS to enable more metric...Giacomo Pozzoni
2022-01-24Core/Creature: Remove non-std::chrono overload of DespawnOrUnsummonCarbenium
2022-01-24Core/EventProcessor: std::chrono-ify the remaining public APICarbenium
2022-01-24Core/EventProcessor: std::chrono-ify CalculateTimeCarbenium
2022-01-24Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2022-01-23Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummonCarbenium
2022-01-23Core/EscortAI: std::chrono-ify SetPauseTimerCarbenium
2022-01-23Core/EscortAI: std::chrono-ify AddWaypointCarbenium
2022-01-23Core/ScriptedAI: std::chrono-ify DoSpawnCreatureCarbenium
2022-01-23Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overloadCarbenium
2022-01-23Core/InstanceScript: std::chrono-ify DoRespawnGameObjectCarbenium
2022-01-23Core/Misc: Code cleanupjackpoz
2022-01-23Core/Metric: Add more metrics about World::Update() loop (#25098)Giacomo Pozzoni
2022-01-23Core/Combat: Disable triggers entering combat (#25086)Giacomo Pozzoni
2022-01-23Build: Enable -Wimplicit-fallthrough on clang (#25056)Peter Keresztes Schmidt
2022-01-23Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...Peter Keresztes Schmidt
2022-01-23Core/Misc: Replace boost::shared_mutex with std::shared_mutex (#24328)Giacomo Pozzoni
2022-01-23Core/Metric: Log Map::Update() times (#25067)Giacomo Pozzoni
2022-01-23Core/Time: Rename GetGameTime{System, Steady}Point methodsTreeston
2022-01-23Misc: Remove some unneeded/duplicated includes (#25051)Peter Keresztes Schmidt
2022-01-23Dep: Switch to boost process instead of old standalone versionShauren
2022-01-23Core/Misc: Replace boost::optional with std::optional part 2Shauren
2022-01-23Core/Misc: Replace boost::optional with std::optional (#25047)Peter Keresztes Schmidt
2022-01-23Core/Misc: Port refactors 9fe6756cf26e916d69673879c31e09ee57ef6470NoName
2022-01-23Core/CombatAI: Use std::chrono::duration overloads of EventMap (#25037)Peter Keresztes Schmidt
2022-01-23Core/Battlegrounds: Use std::chrono::duration overloads of EventMap (#25015)Peter Keresztes Schmidt
2022-01-23Core/Spells: Check a few aura effects for determining if should be negative (...Gildor
2022-01-23Warning fixShauren
2022-01-23Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. (#23) (#24997)Giacomo Pozzoni
2022-01-23Fix some compiler warnings reported by GCC (#25007)Peter Keresztes Schmidt
2022-01-23Core/DataStores: Port refactors from Update DBC field names to generated ones...Peter Keresztes Schmidt
2022-01-22Core/Player: Introduce separate level caps for each expansion (#24989)Max Drosdo.www
2022-01-22Core/Auras: Named new proc flags (#27655)Aqua Deus
2022-01-22Core/Units: Fixed typo in unit flag nameShauren
2022-01-22Core/Units: Named unit flags linked to CreatureDifficulty flagsShauren
2022-01-22Core/Units: Named UNIT_FLAG2_UNTARGETABLE_BY_CLIENT and renamed CREATURE_DIFF...Teleqraph
2022-01-22Core/Creature: Add null check for charmed creaturesjackpoz
2022-01-22Core/Spells: Expose corpseTarget to spell scripts with SpellScript::GetHitCor...Ovah
2022-01-22Creature/AI: Remove SetVisible from SmartAI::InitializeAIakrom23
2022-01-22Core/Spells: Don't select corpses for spell targets that expect to hit unitsShauren
2022-01-21Core/Events: refactored battleground holiday assignments.Ovahlord
2022-01-21Core/Pools: Attempt to workaround pools being broken since 2015 (#24949)Giacomo Pozzoni
2022-01-21Core/PetAI: Validate GetCharmInfo()jackpoz
2022-01-21Core/Gameobjects: Improve IsValidAttackTarget faction check for traps that ha...Gildor