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path: root/src/server/scripts/Commands
AgeCommit message (Expand)Author
2023-08-27Core/Logging: Fixed missing log format changesShauren
2023-08-26Core/Battlegrounds: Rework queues (#29200)Jeremy
2023-08-23Update (core\log): Log correction (#28802)M'Dic
2023-08-22Build: Support ASAN on msvcShauren
2023-08-18Core/Auras: Minor optimization for Unit object creation with msvc (not alloca...Shauren
2023-08-14Scripts/Commands: Implemented .debug play objectsound commandModoX
2023-08-08Core/MMaps: Fixed pathing for objects that have terrain swaps activeShauren
2023-08-07Core/Misc: Turn ChrSpecialization into enum classShauren
2023-07-12Core: Update to 10.1.5Shauren
2023-06-26Core/Conditions: Replaced Player argument to world state expression checking ...Shauren
2023-06-17Core/Items: Item bonus generation improvementsShauren
2023-06-12Core/AreaTriggers: Implement visibility of serverside areatriggers with .debu...Shauren
2023-06-09Core/Commands: Fix crash in .character customize chat output (#29069)Смердокрыл
2023-06-08Core/Spells: Always remove spell target from transport on teleport spells if ...Shauren
2023-06-01Core/Graveyards: Drop Faction column and replace it with conditions (#28965)Jeremy
2023-05-29Core/Creatures: Move creature difficulty specific data from creature_template...Meji
2023-05-26Core/Commands: Added .debug playercondition commandShauren
2023-05-13Core/Misc: Replace string to int conversion functions from Common.h with c++1...Shauren
2023-03-30Core/Creatures: Compute CombatReach and BoundingRadius using DisplayScale (#2...Meji
2023-01-31Core/Misc: Fixed clang 15 warningsShauren
2023-01-29Core/Players: Several currency fixes and improvements (#28676)Meji
2023-01-19Core/Scripts: Move EvadeReason outside of CreatureAI classShauren
2023-01-08Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2023-01-07Core/Misc: Replace enable_if overload selection with if constexprShauren
2022-12-31Core/Maps: Fixed retrieving terrain info when on child mapsShauren
2022-12-27Core/Creatures: Implement StringId for Creatures, a custom identifier to make...Seyden
2022-10-17Core/Loot: Implemented personal loot and tag sharing for non-boss lootShauren
2022-10-16Core/Loot: Initial support for personal loot in gameobjects (non-instanced co...Shauren
2022-10-04Core/Commands: Restore instance management commandsShauren
2022-10-04Core/Scripts: Save instance data in JSON formatShauren
2022-10-04Core/Instances: Delete InstanceSaveMgr and replace most of its uses with new ...Shauren
2022-10-04Core/Instances: Instance lock rewrite (WIP)Shauren
2022-09-30Core/Commands: Allow gameobject/gameobject_template chat links as input to .g...Shauren
2022-09-19Core/Misc: Changed string formatting functions to accept std::string_view as ...Shauren
2022-09-17Core/Loot: Simplify loot containersShauren
2022-09-16Core/Loot: Move loot rolls from Group to LootShauren
2022-09-02Core/Commands: Convert quest commands to new systemShauren
2022-09-02Core/Commands: Added .quest objective complete command to complete single que...ModoX
2022-09-02Core/Misc: Reduce differences between branches (refactors from 44ac5cbbea4f8e...Shauren
2022-09-01Core/Loot: Allocate Loot separately from objectsShauren
2022-07-24Core/Maps: Removed MapInstanced - no longer neccessary for grid data referenc...Shauren
2022-07-23Core/Maps: Move terrain data handling out of Map classShauren
2022-07-20Core/Maps: Replace some Instanceable() checks with IsDungeon()Shauren
2022-07-19Core/Battlefields: Refactor Battlefield creation to be linked to host map cre...Shauren
2022-07-19Core/Commands: Add missing constructor to RBACCommandDataShauren
2022-07-17Core/Players: Fixed ExploredZones size and PLAYER_EXPLORED_ZONES_SIZE desyncShauren
2022-07-14Core/WorldStates: Move custom worldstates to separate table and move saving w...Shauren
2022-07-12Core/Commands: Fixed bnetaccount create not printing gameaccount nameShauren
2022-06-27Core/WorldStates: Migrate Tol Barad worldstates to new systemShauren
2022-06-11Core/Pools: Implemented pooling for instancesShauren