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Author
2025-07-11
Core/Misc: Simplify LinkedListHead::isEmpty and rename to empty to fit standa...
Shauren
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2023-09-19
Core/Instances: Kill instance_encounters table, it is no longer neccessary
Shauren
2023-09-17
Scripts/Blackrock Depths: Added dungeon encounter ids
Shauren
2023-07-24
Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...
Shauren
2023-04-10
Core/AI: Drop script_waypoints and move data to waypoint_data (#28879)
ModoX
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2023-01-06
Core/Misc: Add missing Containers.h include where neccessary
Shauren
2022-10-13
Scripts/Gossips: Set gossip menu id for scripts that load menu items from dat...
Shauren
2022-10-04
Core/Scripts: Save instance data in JSON format
Shauren
2022-09-08
Core/Gossip: Drop OptionType for gossip_menu_option and rename OptionIcon to ...
Meji
2022-06-10
Core/Scripts: Fix heap buffer overflow in BRD Tomb of seven event (#27920)
Riztazz
2022-03-26
Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlags
Shauren
2022-03-26
Scripts/Misc: Load some texts from DB (#27867)
lee
2022-03-12
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...
Giacomo Pozzoni
2022-03-11
Scripts/Misc: Remove few more evil flags
offl
2022-02-13
Core/Misc: Cleanup unused includes
Shauren
2022-02-05
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2022-02-04
Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...
Shauren
2022-01-24
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2022-01-23
Core/ScriptedAI: std::chrono-ify DoSpawnCreature
Carbenium
2022-01-23
Core/InstanceScript: std::chrono-ify DoRespawnGameObject
Carbenium
2022-01-23
Scripts/Blackrock Mountain: Use std::chrono::duration overloads of EventMap (...
Peter Keresztes Schmidt
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2021-12-18
Scripts/Blackrock Depths: Use DB Texts for Doom'rel (#23681)
Sorikoff
2021-12-17
Scripts/Defines: cleanup some magic numbers in factions (#23631)
ForesterDev
2021-12-17
Core/AI: Finally move the "is creature engaged" flag to be a property of the ...
Treeston
2021-12-14
Script/BlackrockDepths: randomize timers for Ironhand Guardian's spell Gout o...
Wyrserth
2021-12-14
Script/BlackrockDepths: fix Ironhand Guardian's Gout of Flame spell cast. (#2...
Martin Topholm
2021-12-12
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...
Treeston
2021-12-07
3.3.5 gameobject summoner (#23289)
Giacomo Pozzoni
2021-11-15
Scripts/Blackrock Depths: npc_grimstone Event_Timer improvements (#22663)
Trond B. Krokli
2021-11-10
Scripts/Areatriggers: Fixed all areatrigger scripts triggering both on enter ...
Shauren
2021-11-09
Core/Scripts: Unify Chrono Literals (#22420)
DanVS
2021-10-17
Creature/Script: Add missing emote to Princess Moira Bronzebeard
Killyana
2021-10-03
Core/Gossip: Update GossipOptionIcon enum (#26906)
Meji
2021-06-16
Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI version
ariel-
2021-06-14
Core/Spell: SpellValueOverrides encapsulation
ariel-
2021-05-16
Core/Scripts: Remove deprecated overload of QuestReward without LootItemType ...
Shauren
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2021-04-16
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2021-04-15
Core/AI: Making guid const& in SetGUID method (#21128)
Keader
2020-09-06
Core/Scripts: Minor fixes in boss Coren Direbrew
sirikfoll
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-23
Core/Movement: waypoint movement (#20121)
ccrs
2020-08-18
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
treeston
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-07-16
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
ariel-
2020-06-14
Core/Defines: define faction templates and replace magic numbers from scripts
ForesterDev
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