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path: root/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths
AgeCommit message (Expand)Author
2025-07-11Core/Misc: Simplify LinkedListHead::isEmpty and rename to empty to fit standa...Shauren
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2023-09-19Core/Instances: Kill instance_encounters table, it is no longer neccessaryShauren
2023-09-17Scripts/Blackrock Depths: Added dungeon encounter idsShauren
2023-07-24Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...Shauren
2023-04-10Core/AI: Drop script_waypoints and move data to waypoint_data (#28879)ModoX
2023-01-08Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2023-01-06Core/Misc: Add missing Containers.h include where neccessaryShauren
2022-10-13Scripts/Gossips: Set gossip menu id for scripts that load menu items from dat...Shauren
2022-10-04Core/Scripts: Save instance data in JSON formatShauren
2022-09-08Core/Gossip: Drop OptionType for gossip_menu_option and rename OptionIcon to ...Meji
2022-06-10Core/Scripts: Fix heap buffer overflow in BRD Tomb of seven event (#27920)Riztazz
2022-03-26Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlagsShauren
2022-03-26Scripts/Misc: Load some texts from DB (#27867)lee
2022-03-12Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...Giacomo Pozzoni
2022-03-11Scripts/Misc: Remove few more evil flagsoffl
2022-02-13Core/Misc: Cleanup unused includesShauren
2022-02-05Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2022-02-04Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...Shauren
2022-01-24Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2022-01-23Core/ScriptedAI: std::chrono-ify DoSpawnCreatureCarbenium
2022-01-23Core/InstanceScript: std::chrono-ify DoRespawnGameObjectCarbenium
2022-01-23Scripts/Blackrock Mountain: Use std::chrono::duration overloads of EventMap (...Peter Keresztes Schmidt
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2021-12-18Scripts/Blackrock Depths: Use DB Texts for Doom'rel (#23681)Sorikoff
2021-12-17Scripts/Defines: cleanup some magic numbers in factions (#23631)ForesterDev
2021-12-17Core/AI: Finally move the "is creature engaged" flag to be a property of the ...Treeston
2021-12-14Script/BlackrockDepths: randomize timers for Ironhand Guardian's spell Gout o...Wyrserth
2021-12-14Script/BlackrockDepths: fix Ironhand Guardian's Gout of Flame spell cast. (#2...Martin Topholm
2021-12-12Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2021-12-073.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2021-11-15Scripts/Blackrock Depths: npc_grimstone Event_Timer improvements (#22663)Trond B. Krokli
2021-11-10Scripts/Areatriggers: Fixed all areatrigger scripts triggering both on enter ...Shauren
2021-11-09Core/Scripts: Unify Chrono Literals (#22420)DanVS
2021-10-17Creature/Script: Add missing emote to Princess Moira BronzebeardKillyana
2021-10-03Core/Gossip: Update GossipOptionIcon enum (#26906)Meji
2021-06-16Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI versionariel-
2021-06-14Core/Spell: SpellValueOverrides encapsulationariel-
2021-05-16Core/Scripts: Remove deprecated overload of QuestReward without LootItemType ...Shauren
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2021-04-16[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2021-04-15Core/AI: Making guid const& in SetGUID method (#21128)Keader
2020-09-06Core/Scripts: Minor fixes in boss Coren Direbrewsirikfoll
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-23Core/Movement: waypoint movement (#20121)ccrs
2020-08-18Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-07-16Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)ariel-
2020-06-14Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev