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path: root/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair
AgeCommit message (Expand)Author
2024-03-30Core/Creatures: Changed the spawn health field in creature table to a percent...Meji
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2023-11-06Core/InstanceScript: Refactored door types to reflect its behavior (#29406)ModoX
2023-07-24Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...Shauren
2023-07-20Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)Teleqraph
2023-04-08Core/SAI: Drop waypoints table and move existing rows to waypoint_data table ...ModoX
2023-01-19Core/Scripts: Move EvadeReason outside of CreatureAI classShauren
2022-10-04Scripts/Instances: Add dungeon encounter dataShauren
2022-03-27Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlagShauren
2022-03-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2022-03-12Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...Giacomo Pozzoni
2022-03-11Scripts/BWL: Update scripts to new register model (3/3) (#26691)offl
2022-03-11Scripts/BWL: Update scripts to new register model (2/3) (#26690)offl
2022-03-11Scripts/BWL: Update scripts to new register model (1/3) (#26686)offl
2022-03-10Scripts/Spells: Add comments with id & name of spells part 1offl
2022-02-05Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2022-01-26Scripts/BlackwingLair: Suppression Device Room (PR #25199)Jinnaix
2022-01-23Scripts/EasternKingdoms: Use std::chrono overload of Creature::DespawnOrUnsummonCarbenium
2022-01-23Scripts/Blackrock Mountain: Use std::chrono::duration overloads of EventMap (...Peter Keresztes Schmidt
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2022-01-01Scripts/BWL: Fix crash in Razorgore encounterjackpoz
2021-12-24Fixing some white spaces and unneeded header, added in previous commitKeader
2021-12-24Scripts/Blackwing Lair - Doors correction (#24327)Jinnaix
2021-12-20Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2021-12-13Core/Unit: rename several getters to follow codestyleccrs
2021-12-13Core/Instances: improve DoRemoveAurasDueToSpellOnPlayers & DoCastSpellOnPlaye...ccrs
2021-11-21DB/Creature: Update Lord Victor Nefarius gossips with the correct entryKillyana
2021-11-15DB/Gossip: Update Vaelastrasz gossip menu with the correct IDKillyana
2021-11-09Core/Scripts: Unify Chrono Literals (#22420)DanVS
2021-08-08Core/Entities: remove grid-wide visibility from setActive and implement anoth...Wyreth
2021-06-19Core/Scripts: Fixed possible crashs related with JustDiedKeader
2021-06-16Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI versionariel-
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-18Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-07-16Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)ariel-
2020-06-14Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev
2020-05-03Core/Scripts: unified scripted gossip/quest apiariel-
2020-04-29Core/Misc: camelize GetFaction/SetFaction properlyariel-
2020-01-02New YearAokromes
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-06-16Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*Shauren
2018-02-11Core/Scripts: Gurtogg Bloodboil Rewrite (#18279)Keader
2018-02-11Core/Scripts: Fixed Vaelastrasz bomb mechanic (#18260)Andrew Blakely
2018-01-10Warning fixesShauren
2018-01-10Core/Entities: Remove phasemaskShauren
2018-01-03Core/Misc: Added helper function Unit::SetFullPowerMihapro