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Author
2024-03-30
Core/Creatures: Changed the spawn health field in creature table to a percent...
Meji
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2023-11-06
Core/InstanceScript: Refactored door types to reflect its behavior (#29406)
ModoX
2023-07-24
Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...
Shauren
2023-07-20
Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)
Teleqraph
2023-04-08
Core/SAI: Drop waypoints table and move existing rows to waypoint_data table ...
ModoX
2023-01-19
Core/Scripts: Move EvadeReason outside of CreatureAI class
Shauren
2022-10-04
Scripts/Instances: Add dungeon encounter data
Shauren
2022-03-27
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
Shauren
2022-03-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2022-03-12
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...
Giacomo Pozzoni
2022-03-11
Scripts/BWL: Update scripts to new register model (3/3) (#26691)
offl
2022-03-11
Scripts/BWL: Update scripts to new register model (2/3) (#26690)
offl
2022-03-11
Scripts/BWL: Update scripts to new register model (1/3) (#26686)
offl
2022-03-10
Scripts/Spells: Add comments with id & name of spells part 1
offl
2022-02-05
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2022-01-26
Scripts/BlackwingLair: Suppression Device Room (PR #25199)
Jinnaix
2022-01-23
Scripts/EasternKingdoms: Use std::chrono overload of Creature::DespawnOrUnsummon
Carbenium
2022-01-23
Scripts/Blackrock Mountain: Use std::chrono::duration overloads of EventMap (...
Peter Keresztes Schmidt
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2022-01-01
Scripts/BWL: Fix crash in Razorgore encounter
jackpoz
2021-12-24
Fixing some white spaces and unneeded header, added in previous commit
Keader
2021-12-24
Scripts/Blackwing Lair - Doors correction (#24327)
Jinnaix
2021-12-20
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2021-12-13
Core/Unit: rename several getters to follow codestyle
ccrs
2021-12-13
Core/Instances: improve DoRemoveAurasDueToSpellOnPlayers & DoCastSpellOnPlaye...
ccrs
2021-11-21
DB/Creature: Update Lord Victor Nefarius gossips with the correct entry
Killyana
2021-11-15
DB/Gossip: Update Vaelastrasz gossip menu with the correct ID
Killyana
2021-11-09
Core/Scripts: Unify Chrono Literals (#22420)
DanVS
2021-08-08
Core/Entities: remove grid-wide visibility from setActive and implement anoth...
Wyreth
2021-06-19
Core/Scripts: Fixed possible crashs related with JustDied
Keader
2021-06-16
Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI version
ariel-
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-18
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
treeston
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-07-16
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
ariel-
2020-06-14
Core/Defines: define faction templates and replace magic numbers from scripts
ForesterDev
2020-05-03
Core/Scripts: unified scripted gossip/quest api
ariel-
2020-04-29
Core/Misc: camelize GetFaction/SetFaction properly
ariel-
2020-01-02
New Year
Aokromes
2019-06-08
Core/PacketIO: Rewrite updatefield handling
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-06-16
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*
Shauren
2018-02-11
Core/Scripts: Gurtogg Bloodboil Rewrite (#18279)
Keader
2018-02-11
Core/Scripts: Fixed Vaelastrasz bomb mechanic (#18260)
Andrew Blakely
2018-01-10
Warning fixes
Shauren
2018-01-10
Core/Entities: Remove phasemask
Shauren
2018-01-03
Core/Misc: Added helper function Unit::SetFullPower
Mihapro
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