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Karazhan
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Author
2021-12-17
Core/AI: Finally move the "is creature engaged" flag to be a property of the ...
Treeston
2021-12-12
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...
Treeston
2021-12-07
3.3.5 gameobject summoner (#23289)
Giacomo Pozzoni
2021-11-09
Core/Scripts: Unify Chrono Literals (#22420)
DanVS
2021-10-14
Misc: Pass std::chrono types by value everywhere.
Treeston
2021-10-03
Core/Gossip: Update GossipOptionIcon enum (#26906)
Meji
2021-10-03
Core/Spells: Removed CastSpellExtraArgs constructors accepting ObjectGuid, th...
Shauren
2021-09-28
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2021-09-26
Scripts/Karazhan: make Barnes properly start the Opera Event (#21970)
Maxwelllmj
2021-09-23
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...
Treeston
2021-09-04
Core/Spells: Unify spell effect access api in both branches
Shauren
2021-08-08
Core/Entities: remove grid-wide visibility from setActive and implement anoth...
Wyreth
2021-06-19
Core/Scripts: Fixed possible crashs related with JustDied
Keader
2021-06-16
Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI version
ariel-
2021-06-16
Core/Scripts: added nullptr checks to DamageTaken hooks
ariel-
2021-06-13
Core/Auras: removed caster dependency from core
ariel-
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2021-04-16
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2021-04-15
Core/AI: Making guid const& in SetGUID method (#21128)
Keader
2021-02-06
Core/Misc: Fix static analysis issues
jackpoz
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-23
Core/Movement: waypoint movement (#20121)
ccrs
2020-08-18
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
treeston
2020-08-18
Scripts/Karazhan: Fix Attumen and Midnight not moving towards each other on p...
Nyeriah
2020-08-18
Some more refactoring prep for combat/threat (#19930).
treeston
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-07-16
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
ariel-
2020-06-14
Core/Defines: define faction templates and replace magic numbers from scripts
ForesterDev
2020-06-12
Core/Spells: Implement using different difficulty data from all spell related...
Shauren
2020-05-03
Core/Scripts: unified scripted gossip/quest api
ariel-
2020-04-29
Core/Misc: camelize GetFaction/SetFaction properly
ariel-
2020-04-28
Core/Unit: 2170541a51 followup
ccrs
2020-01-02
New Year
Aokromes
2019-07-21
Core/Creatures: Various fixes for creatures, regarding combat conditions, des...
xinef1
2019-06-15
Nopch fix
Shauren
2019-06-15
Core/Scripts Rework boss Terestian Illhoof (Karazhan) (#19057)
Gustavo
2019-06-15
Core/Scripts Update boss Maiden of Virtue (#19058)
Gustavo
2019-06-15
Core/Scripts: boss The Curator (Karazhan) rework (#19040)
Gustavo
2019-06-15
Core/Scripts: boss Nightbane rework (Karazhan) (#18899)
Gustavo
2019-06-08
Core/PacketIO: Rewrite updatefield handling
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-06-16
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*
Shauren
2018-01-03
Core/Misc: Added helper function Unit::SetFullPower
Mihapro
2018-01-01
Update copyright note for 2018
vincent-michael
2017-09-24
Core/Misc: Changed some SpellMgr::GetSpellInfo calls
joschiwald
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-05-18
Core/Game: Include cleanup
Shauren
2017-03-23
Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer rest...
Shauren
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