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MagistersTerrace
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Commit message (
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Author
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-09-16
Core/Scripts: Fixed PCH build
Shauren
2014-09-15
Core/Scripts: Fixed build of boss_* scripts
Shauren
2014-09-14
Scripts
Shauren
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-09-13
Core/Entities: Use new PackedGuid class
Shauren
2014-09-07
Core/InstanceScript: refactored load and save methods
joschiwald
2014-08-31
Core/Misc: Refactor scripts to fix static analysis warnings
jackpoz
2014-08-09
Scripts/Misc: Fix static analysis issues
jackpoz
2014-07-22
Core/Misc: Replace rand() calls with SFMT
jackpoz
2014-07-19
Scripts/MagistersTerrace: reworked Selin Fireheart
MitchesD
2014-07-17
Buildsystem/MSVC: Warning fixes
Shauren
2014-07-06
Scripts/Magister's Terrace: Fixed typo in SetEncounterState
Shauren
2014-06-27
Scripts/MagistersTerrace: fix possible crash
joschiwald
2014-06-26
Script/MagistersTerrace: Fix fail in 27f28552489bab153d5c4717ce48e31496b4c43f
Vincent-Michael
2014-06-26
Core: Fix warnings and kill again whitespace ...
Vincent-Michael
2014-06-26
Scripts/MagistersTerrace: reworked InstanceScript and fixed some issues on bo...
MitchesD
2014-05-20
Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*
jackpoz
2014-04-29
Core/Misc: Remove obsolete C++11 backward compatibility macros
Dehravor
2014-01-23
Scripts: A lots of changes here and there (maybe useless?!?)
Vincent_Michael
2014-01-21
Misc: Minor cosmetic changes here and there
Vincent_Michael
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-30
Scripts/Misc: Code cleanup
jackpoz
2013-12-29
Scripts/Misc: Ensure Creatures are in instances when required
jackpoz
2013-12-25
Core/Scripting: Replace casted with cast as casted is not a word.
Malcrom
2013-11-08
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...
Spp
2013-10-27
Core/Code: Unify codestyle for brackets: {} to { }.
Ascathor
2013-10-22
Scripts/Misc: Coding Style unification? (by Aokromes)
Vincent_Michael
2013-09-25
Core/Scripts: added some OVERRIDEs
joschiwald
2013-08-10
Scripted: Use now override for instance scripts
Vincent-Michael
2013-07-08
Scripted: Some cleanups + ninja changes
Vincent-Michael
2013-07-06
Misc: Use override and final C++11 keywords in a few places (mostly scripts)
Nay
2013-07-06
Scripted/Misc: Some cleanup
Vincent-Michael
2013-07-04
Scripts/Misc: Rename creatures with mob_ / mobs_ in npc_
Vincent-Michael
2013-06-22
Scripts: Convert DoCast(me->GetVictim(), SPELL_XXXXX); in DoCastVictim(SPELL_...
Vincent-Michael
2013-06-11
Core: More Function Renaming.
Malcrom
2013-06-11
Core: Some function renaming.
Malcrom
2013-05-13
Core/Logging: Performance-related tweaks to logging system
Spp
2013-03-08
First step of comment style refactoring to doxygen-style.
Nefarion
2013-02-19
Core/Scripts: Removed useless const modifier on method parameters accepting p...
Shauren
2013-01-02
Core/MT: Fix model for "Pure Energy"
Vincent_Michael
2013-01-01
Update copyright note for 2013.
Vincent_Michael
2012-11-27
Core/Misc: Random changes here and there to minimize differences with 4.3.4 b...
Spp
2012-11-27
Core: Fix warnings
Vincent-Michael
2012-11-23
Core/DB: Convert 14 more scripts to creature text
Gacko
2012-11-20
Core/Misc: Reduce header dependencies - Step III
Spp
2012-11-20
Core/Misc: Define some methods const
Spp
2012-11-19
Fix compile without PCH (Also added some minor changes to minimize difference...
Spp
2012-11-18
Scripts/Instances: Added missing definition from previous commit.
Subv
2012-11-18
Scripts/Instances: Save Magister's Terrace door (and statue) state.
Subv
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