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path: root/src/server/scripts/EasternKingdoms/MagistersTerrace
AgeCommit message (Expand)Author
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-16Core/Scripts: Fixed PCH buildShauren
2014-09-15Core/Scripts: Fixed build of boss_* scriptsShauren
2014-09-14ScriptsShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-13Core/Entities: Use new PackedGuid classShauren
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-08-31Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-08-09Scripts/Misc: Fix static analysis issuesjackpoz
2014-07-22Core/Misc: Replace rand() calls with SFMTjackpoz
2014-07-19Scripts/MagistersTerrace: reworked Selin FireheartMitchesD
2014-07-17Buildsystem/MSVC: Warning fixesShauren
2014-07-06Scripts/Magister's Terrace: Fixed typo in SetEncounterStateShauren
2014-06-27Scripts/MagistersTerrace: fix possible crashjoschiwald
2014-06-26Script/MagistersTerrace: Fix fail in 27f28552489bab153d5c4717ce48e31496b4c43fVincent-Michael
2014-06-26Core: Fix warnings and kill again whitespace ...Vincent-Michael
2014-06-26Scripts/MagistersTerrace: reworked InstanceScript and fixed some issues on bo...MitchesD
2014-05-20Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*jackpoz
2014-04-29Core/Misc: Remove obsolete C++11 backward compatibility macrosDehravor
2014-01-23Scripts: A lots of changes here and there (maybe useless?!?)Vincent_Michael
2014-01-21Misc: Minor cosmetic changes here and thereVincent_Michael
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-30Scripts/Misc: Code cleanupjackpoz
2013-12-29Scripts/Misc: Ensure Creatures are in instances when requiredjackpoz
2013-12-25Core/Scripting: Replace casted with cast as casted is not a word.Malcrom
2013-11-08Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...Spp
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-10-22Scripts/Misc: Coding Style unification? (by Aokromes)Vincent_Michael
2013-09-25Core/Scripts: added some OVERRIDEsjoschiwald
2013-08-10Scripted: Use now override for instance scriptsVincent-Michael
2013-07-08Scripted: Some cleanups + ninja changesVincent-Michael
2013-07-06Misc: Use override and final C++11 keywords in a few places (mostly scripts)Nay
2013-07-06Scripted/Misc: Some cleanupVincent-Michael
2013-07-04Scripts/Misc: Rename creatures with mob_ / mobs_ in npc_Vincent-Michael
2013-06-22Scripts: Convert DoCast(me->GetVictim(), SPELL_XXXXX); in DoCastVictim(SPELL_...Vincent-Michael
2013-06-11Core: More Function Renaming.Malcrom
2013-06-11Core: Some function renaming.Malcrom
2013-05-13Core/Logging: Performance-related tweaks to logging systemSpp
2013-03-08First step of comment style refactoring to doxygen-style.Nefarion
2013-02-19Core/Scripts: Removed useless const modifier on method parameters accepting p...Shauren
2013-01-02Core/MT: Fix model for "Pure Energy"Vincent_Michael
2013-01-01Update copyright note for 2013.Vincent_Michael
2012-11-27Core/Misc: Random changes here and there to minimize differences with 4.3.4 b...Spp
2012-11-27Core: Fix warningsVincent-Michael
2012-11-23Core/DB: Convert 14 more scripts to creature textGacko
2012-11-20Core/Misc: Reduce header dependencies - Step IIISpp
2012-11-20Core/Misc: Define some methods constSpp
2012-11-19Fix compile without PCH (Also added some minor changes to minimize difference...Spp
2012-11-18Scripts/Instances: Added missing definition from previous commit.Subv
2012-11-18Scripts/Instances: Save Magister's Terrace door (and statue) state.Subv