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path: root/src/server/scripts/EasternKingdoms/ShadowfangKeep
AgeCommit message (Expand)Author
2022-03-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2022-03-12Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...Giacomo Pozzoni
2022-03-11Scripts/SFK: Update Apothecary Hummel to new register model (#26685)offl
2022-03-10Scripts/Spells: Add comments with id & name of spells part 3offl
2022-03-10Scripts/Spells: Add comments with id & name of spells part 1offl
2022-03-07Scripts/Misc: Let core take care of Feign Death related flagsoffl
2022-03-06Core/Units: Renamed unknown unit flag (UNIT_FLAG_UNK_29 -> UNIT_FLAG_PREVENT_...Shauren
2022-03-05Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2022-02-05Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2022-01-24Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2022-01-06Scripts/ShadowfangKeep: Fixed a crash in spellscriptKeader
2022-01-06Core/AI: refactor SpellHit and SpellHitTarget. (#24691)ForesterDev
2021-12-20Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2021-12-19Creature/Script: Add text target for npc_shadowfang_prisonerKillyana
2021-11-09Core/Scripts: Unify Chrono Literals (#22420)DanVS
2021-06-19Core/Scripts: Fixed possible crashs related with JustDiedKeader
2021-06-16Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI versionariel-
2021-05-16Core/Scripts: Remove deprecated overload of QuestReward without LootItemType ...Shauren
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-23Core/Movement: waypoint movement (#20121)ccrs
2020-08-18Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-06-14Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev
2020-06-14Scripts/Events: Add missing line for "Love is in the air" boss fight (#19521)TecDian
2020-05-03Core/Scripts: unified scripted gossip/quest apiariel-
2020-04-29Core/Misc: camelize GetFaction/SetFaction properlyariel-
2020-01-02New YearAokromes
2019-08-18Nopch fix2Shauren
2019-08-17Core/Scripts: implement boss Apothecary Hummel ("Love is in the Air" event bo...Gustavo
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-06-16Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*Shauren
2018-01-01Update copyright note for 2018vincent-michael
2017-12-10Core/Scripts: Archmage Arugal event script (#17922)tkrokli
2017-11-25Misc: More cleanupAokromes
2017-05-28Core/Scripts: Include cleanupShauren
2017-05-18Core/Game: Include cleanupShauren
2017-02-18Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...treeston
2017-01-01Update copyright note for 2017vincent-michael
2016-12-01Scripts: Minimize duplicated enum names in header files (#18346)Duarte Duarte
2016-01-01Update copyright note for 2016Vincent-Michael
2015-04-02Add missing override keyword in scriptsDaniel M. Weeks
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-25Scripts/Misc: Make InstanceScript::Initialize() obsoletejackpoz
2014-09-15Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remainShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-09-03Core/Misc: Refactor scripts to fix static analysis warningsjackpoz