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path: root/src/server/scripts/EasternKingdoms/ShadowfangKeep
AgeCommit message (Expand)Author
2021-11-09Core/Scripts: Unify Chrono Literals (#22420)DanVS
2021-06-19Core/Scripts: Fixed possible crashs related with JustDiedKeader
2021-06-16Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI versionariel-
2021-05-16Core/Scripts: Remove deprecated overload of QuestReward without LootItemType ...Shauren
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-23Core/Movement: waypoint movement (#20121)ccrs
2020-08-18Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-06-14Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev
2020-06-14Scripts/Events: Add missing line for "Love is in the air" boss fight (#19521)TecDian
2020-05-03Core/Scripts: unified scripted gossip/quest apiariel-
2020-04-29Core/Misc: camelize GetFaction/SetFaction properlyariel-
2020-01-02New YearAokromes
2019-08-18Nopch fix2Shauren
2019-08-17Core/Scripts: implement boss Apothecary Hummel ("Love is in the Air" event bo...Gustavo
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-06-16Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*Shauren
2018-01-01Update copyright note for 2018vincent-michael
2017-12-10Core/Scripts: Archmage Arugal event script (#17922)tkrokli
2017-11-25Misc: More cleanupAokromes
2017-05-28Core/Scripts: Include cleanupShauren
2017-05-18Core/Game: Include cleanupShauren
2017-02-18Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...treeston
2017-01-01Update copyright note for 2017vincent-michael
2016-12-01Scripts: Minimize duplicated enum names in header files (#18346)Duarte Duarte
2016-01-01Update copyright note for 2016Vincent-Michael
2015-04-02Add missing override keyword in scriptsDaniel M. Weeks
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-25Scripts/Misc: Make InstanceScript::Initialize() obsoletejackpoz
2014-09-15Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remainShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-09-03Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-04-29Core/Misc: Remove obsolete C++11 backward compatibility macrosDehravor
2014-01-24Scripts: Gossip can crash with null instanceVincent_Michael
2014-01-23Scripts: A lots of changes here and there (maybe useless?!?)Vincent_Michael
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-30Scripts/Misc: Code cleanupjackpoz
2013-12-29Scripts/Misc: Ensure Creatures are in instances when requiredjackpoz
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-10-22Scripts/Misc: Coding Style unification? (by Aokromes)Vincent_Michael
2013-08-10Scripted: Use now override for instance scriptsVincent-Michael
2013-07-06Misc: Use override and final C++11 keywords in a few places (mostly scripts)Nay
2013-07-06Scripted/Misc: Some cleanupVincent-Michael
2013-06-11Core: Some function renaming.Malcrom
2013-04-16Fix some creature text runtime errorsGacko
2013-02-19Core/Scripts: Removed useless const modifier on method parameters accepting p...Shauren
2013-01-01Update copyright note for 2013.Vincent_Michael